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【Unity3D】Unity3D 實作畫闆效果

  • 【Unity3D】Unity3D 實作畫闆效果
    【Unity3D】Unity3D 實作畫闆效果
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class player : MonoBehaviour
{
    public GameObject PrintPrefab;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        //Debug.Log(Camera.main.ScreenToWorldPoint(Input.mousePosition)+new Vector3(0,0,10));

        Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, 10);

        transform.position = mousePos;
        if (Input.GetMouseButton(0))
        {
            Instantiate(PrintPrefab, transform.position, transform.rotation);
        }
    }
}

      

代碼解析:

1.螢幕坐标轉化為三維坐标

Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, 10);
      

2.物體跟随滑鼠移動

transform.position = mousePos;
      
if (Input.GetMouseButton(0))
 {
                          Instantiate(PrintPrefab, transform.position, transform.rotation);
}
      

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