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Android Build System

Android Build System

Android Build System

Status: Draft   (as of May 18, 2006)

Contents

Objective

The primary goals of reworking the build system are (1) to make dependencies work more reliably, so that when files need to rebuilt, they are, and (2) to improve performance of the build system so that unnecessary modules are not rebuilt, and so doing a top-level build when little or nothing needs to be done for a build takes as little time as possible.

Principles and Use Cases and Policy

Given the above objective, these are the overall principles and use cases that we will support. This is not an exhaustive list.

Multiple Targets

It needs to be possible to build the Android platform for multiple targets. This means:

  • The build system will support building tools for the host platform, both ones that are used in the build process itself, and developer tools like the simulator.
  • The build system will need to be able to build tools on Linux (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on Windows.
  • The build system will need to be able to build the OS on Linux, and in the short-term, MacOS. Note that this is a conscious decision to stop building the OS on Windows. We are going to rely on the emulator there and not attempt to use the simulator. This is a requirement change now that the emulator story is looking brighter.

Non-Recursive Make

To achieve the objectives, the build system will be rewritten to use make non-recursively. For more background on this, read Recursive Make Considered Harmful. For those that don't want PDF, here is the Google translated version.

Rapid Compile-Test Cycles

When developing a component, for example a C++ shared library, it must be possible to easily rebuild just that component, and not have to wait more than a couple seconds for dependency checks, and not have to wait for unneeded components to be built.

Both Environment and Config File Based Settings

To set the target, and other options, some people on the team like to have a configuration file in a directory so they do not have an environment setup script to run, and others want an environment setup script to run so they can run builds in different terminals on the same tree, or switch back and forth in one terminal. We will support both.

Object File Directory / make clean

Object files and other intermediate files will be generated into a directory that is separate from the source tree. The goal is to have make clean be "rm -rf " in the tree root directory. The primary goals of this are to simplify searching the source tree, and to make "make clean" more reliable.

SDK

The SDK will be a tarball that will allow non-OS-developers to write apps. The apps will actually be built by first building the SDK, and then building the apps against that SDK. This will hopefully (1) make writing apps easier for us, because we won't have to rebuild the OS as much, and we can use the standard java-app development tools, and (2) allow us to dog-food the SDK, to help ensure its quality. Cedric has suggested (and I agree) that apps built from the SDK should be built with ant. Stay tuned for more details as we figure out exactly how this will work.

Dependecies

Dependencies should all be automatic. Unless there is a custom tool involved (e.g. the webkit has several), the dependencies for shared and static libraries, .c, .cpp, .h, .java, java libraries, etc., should all work without intervention in the Android.mk file.

Hiding command lines

The default of the build system will be to hide the command lines being executed for make steps. It will be possible to override this by specifying the showcommands pseudo-target, and possibly by setting an environment variable.

Wildcard source files

Wildcarding source file will be discouraged. It may be useful in some scenarios. The default ​

​$(wildcard *)​

​ will not work due to the current directory being set to the root of the build tree.

Multiple targets in one directory

It will be possible to generate more than one target from a given subdirectory. For example, libutils generates a shared library for the target and a static library for the host.

Makefile fragments for modules

Android.mk is the standard name for the makefile fragments that control the building of a given module. Only the top directory should have a file named "Makefile".

Use shared libraries

Currently, the simulator is not built to use shared libraries. This should be fixed, and now is a good time to do it. This implies getting shared libraries to work on Mac OS.

Nice to Have

These things would be nice to have, and this is a good place to record them, however these are not promises.

Simultaneous Builds

The hope is to be able to do two builds for different combos in the same tree at the same time, but this is a stretch goal, not a requirement. Doing two builds in the same tree, not at the same time must work. (update: it's looking like we'll get the two builds at the same time working)

Deleting headers (or other dependecies)

Problems can arise if you delete a header file that is referenced in ".d" files. The easy way to deal with this is "make clean". There should be a better way to handle it. (from fadden)

One way of solving this is introducing a dependency on the directory. The problem is that this can create extra dependecies and slow down the build. It's a tradeoff.

Multiple builds

General way to perform builds across the set of known platforms. This would make it easy to perform multiple platform builds when testing a change, and allow a wide-scale "make clean". Right now the buildspec.mk or environment variables need to be updated before each build. (from fadden)

Aftermarket Locales and Carrier

We will eventually need to add support for creating locales and carrier customizations to the SDK, but that will not be addressed right now.

Usage

You've read (or scrolled past) all of the motivations for this build system, and you want to know how to use it. This is the place.

Your first build

The Building document describes how do do builds.

build/envsetup.sh functions

If you source the file build/envsetup.sh into your bash environment, ​

​. build/envsetup.sh​

​you'll get a few helpful shell functions:

  • printconfig - Prints the current configuration as set by the lunch and choosecombo commands.
  • m - Runs ​

    ​make​

    ​ from the top of the tree. This is useful because you can run make from within subdirectories. If you have the ​

    ​TOP​

    ​ environment variable set, it uses that. If you don't, it looks up the tree from the current directory, trying to find the top of the tree.
  • croot - ​

    ​cd​

    ​ to the top of the tree.
  • sgrep - grep for the regex you provide in all .c, .cpp, .h, .java, and .xml files below the current directory.

Build flavors/types

When building for a particular product, it's often useful to have minor variations on what is ultimately the final release build. These are the currently-defined "flavors" or "types" (we need to settle on a real name for these).

​eng ​

This is the default flavor. A plain "​

​make​

​" is the same as "​

​make eng​

​". ​

​droid​

​ is an alias for ​

​eng​

​.
  • Installs modules tagged with: ​

    ​eng​

    ​, ​

    ​debug​

    ​user​

    ​, and/or ​

    ​development​

  • Installs non-APK modules that have no tags specified.
  • Installs APKs according to the product definition files, in addition to tagged APKs.
  • ​ro.secure=0​

  • ​ro.debuggable=1​

  • ​ro.kernel.android.checkjni=1​

  • ​adb​

    ​ is enabled by default.

​user ​

"​

​make user​

​"

This is the flavor intended to be the final release bits.

  • Installs modules tagged with ​

    ​user​

  • Installs APKs according to the product definition files; tags are ignored for APK modules.
  • ​ro.adb.secure=1​

  • ​ro.secure=1​

  • ​ro.debuggable=0​

  • ​adb​

    ​ is disabled by default.

​userdebug ​

​make userdebug​

The same as ​

​user​

​, except:
  • Also installs modules tagged with ​

    ​debug​

  • ​ro.debuggable=1​

  • ​adb​

If you build one flavor and then want to build another, you should run "​

​make installclean​

​" between the two makes to guarantee that you don't pick up files installed by the previous flavor. "​

​make clean​

​" will also suffice, but it takes a lot longer.

More pseudotargets

Sometimes you want to just build one thing. The following pseudotargets are there for your convenience:

  • droid - ​

    ​make droid​

    ​ is the normal build. This target is here because the default target has to have a name.
  • all - ​

    ​make all​

    ​ builds everything ​

    ​make droid​

    ​ does, plus everything whose ​

    ​LOCAL_MODULE_TAGS​

    ​ do not include the "droid" tag. The build server runs this to make sure that everything that is in the tree and has an Android.mk builds.
  • clean-$(LOCAL_MODULE) and clean-$(LOCAL_PACKAGE_NAME) - Let you selectively clean one target. For example, you can type ​

    ​make clean-libutils​

    ​ and it will delete libutils.so and all of the intermediate files, or you can type ​

    ​make clean-Home​

    ​ and it will clean just the Home app.
  • clean - ​

    ​make clean​

    ​ deletes all of the output and intermediate files for this configuration. This is the same as ​

    ​rm -rf out/<configuration>/​

  • clobber - ​

    ​make clobber​

    ​ deletes all of the output and intermediate files for all configurations. This is the same as ​

    ​rm -rf out/​

  • dataclean - ​

    ​make dataclean​

    ​ deletes contents of the data directory inside the current combo directory. This is especially useful on the simulator and emulator, where the persistent data remains present between builds.
  • showcommands - ​

    ​showcommands​

    ​ is a modifier target which causes the build system to show the actual command lines for the build steps, instead of the brief descriptions. Most people don't like seeing the actual commands, because they're quite long and hard to read, but if you need to for debugging purposes, you can add ​

    ​showcommands​

    ​ to the list of targets you build. For example ​

    ​make showcommands​

    ​ will build the default android configuration, and ​

    ​make runtime showcommands​

    ​ will build just the runtime, and targets that it depends on, while displaying the full command lines. Please note that there are a couple places where the commands aren't shown here. These are considered bugs, and should be fixed, but they're often hard to track down. Please let android-build-team know if you find any.
  • LOCAL_MODULE - Anything you specify as a ​

    ​LOCAL_MODULE​

    ​ in an Android.mk is made into a pseudotarget. For example, ​

    ​make runtime​

    ​ might be shorthand for ​

    ​make out/linux-x86-debug/system/bin/runtime​

    ​ (which would work), and ​

    ​make libkjs​

    ​make out/linux-x86-debug/system/lib/libkjs.so​

    ​ (which would also work).
  • targets - ​

    ​make targets​

    ​ will print a list of all of the LOCAL_MODULE names you can make.

How to add another component to the build - Android.mk templates

You have a new library, a new app, or a new executable. For each of the common types of modules, there is a corresponding file in the templates directory. It will usually be enough to copy one of these, and fill in your own values. Some of the more esoteric values are not included in the templates, but are instead just documented here, as is the documentation on using custom tools to generate files.

Mostly, you can just look for the TODO comments in the templates and do what it says. Please remember to delete the TODO comments when you're done to keep the files clean. The templates have minimal documentation in them, because they're going to be copied, and when that gets stale, the copies just won't get updated. So read on...

Apps

Use the ​

​templates/apps​

​ file.

This template is pretty self-explanitory. See the variables below for more details.

Java Libraries

​templates/java_library​

The interesting thing here is the value of LOCAL_MODULE, which becomes the name of the jar file. (Actually right now, we're not making jar files yet, just directories of .class files, but the directory is named according to what you put in LOCAL_MODULE). This name will be what goes in the LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.

C/C++ Executables

​templates/executable​

​ file, or the ​

​templates/executable_host​

This template has a couple extra options that you usually don't need. Please delete the ones you don't need, and remove the TODO comments. It makes the rest of them easier to read, and you can always refer back to the templates if you need them again later.

By default, on the target these are built into /system/bin, and on the host, they're built into /host/bin. These can be overridden by setting ​

​LOCAL_MODULE_PATH​

​ or ​

​LOCAL_MODULE_RELATIVE_PATH​

​. See Putting targets elsewhere for more.

Shared Libraries

​templates/shared_library​

​templates/shared_library_host​

Remember that on the target, we use shared libraries, and on the host, we use static libraries, since executable size isn't as big an issue, and it simplifies distribution in the SDK.

Static Libraries

​templates/static_library​

​templates/static_library_host​

Using Custom Tools

If you have a tool that generates source files for you, it's possible to have the build system get the dependencies correct for it. Here are a couple of examples. ​

​$@​

​ is the make built-in variable for "the current target." The red parts are the parts you'll need to change.

You need to put this after you have declared ​

​LOCAL_PATH​

​ and ​

​LOCAL_MODULE​

​, because the ​

​$(local-generated-sources-dir)​

​$(local-host-generated-sources-dir)​

​ macros use these variables to determine where to put the files.

Example 1

Here, there is one generated file, called chartables.c, which doesn't depend on anything. And is built by the tool built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line that a dependency is created on the tool.

intermediates:= $(local-generated-sources-dir)
GEN := $(intermediates)/      

chartables.c

$(GEN): PRIVATE_CUSTOM_TOOL =      

$(HOST_OUT_EXECUTABLES)/dftables $@

$(GEN):      

$(HOST_OUT_EXECUTABLES)/dftables

$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)      
Example 2

Here as a hypothetical example, we use use cat as if it were to transform a file. Pretend that it does something useful. Note how we use a target-specific variable called PRIVATE_INPUT_FILE to store the name of the input file.

intermediates:= $(local-generated-sources-dir)
GEN := $(intermediates)/      

file.c

$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/      

input.file

$(GEN): PRIVATE_CUSTOM_TOOL =      

cat $(PRIVATE_INPUT_FILE) > $@

$(GEN):      

$(LOCAL_PATH)/file.c

$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)      
Example 3

If you have several files that are all similar in name, and use the same tool, you can combine them. (here the *.lut.h files are the generated ones, and the *.cpp files are the input files)

intermediates:= $(local-generated-sources-dir)
GEN := $(addprefix $(intermediates)      

/kjs/, \ array_object.lut.h \ bool_object.lut.h \

)
$(GEN): PRIVATE_CUSTOM_TOOL =      

perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@

$(GEN): $(intermediates)/      

%.lut.h

: $(LOCAL_PATH)/      

%.cpp

$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)      

Platform specific conditionals

Sometimes you need to set flags specifically for different platforms. Here is a list of which values the different build-system defined variables will be set to and some examples.

HOST_OS

linux

darwin

HOST_ARCH

x86

x86_64

HOST_BUILD_TYPE

release

debug

TARGET_ARCH

arm

arm64

mips

mips64

TARGET_BUILD_TYPE

There are also special variables to use instead of conditionals. Many of thenormal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added

to with _{arch} _{32|64}, and for the host, _{os}.

Some Examples

ifeq ($(TARGET_BUILD_TYPE),release)
LOCAL_CFLAGS += -DNDEBUG=1
endif

LOCAL_CFLAGS_arm += -DTARGET_IS_ARM

LOCAL_CFLAGS_64 += -DBIG_POINTER

# from libutils
# Use the futex based mutex and condition variable
# implementation from android-arm because it's shared mem safe
LOCAL_SRC_FILES_linux += futex_synchro.c
LOCAL_LDLIBS_linux += -lrt -ldl      

Putting modules elsewhere

If you have modules that normally go somewhere, and you need to have them build somewhere else, read this.

If you have modules that need to go in a subdirectory of their normal location, for example HAL modules that need to go in /system/lib/hw or /vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for example:

LOCAL_MODULE_RELATIVE_PATH := hw      

If you have modules that need to go in an entirely different location, for example the root filesystem instead of in /system, add these lines to your Android.mk:

LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)      

For executables and libraries, you need to specify a ​

​LOCAL_UNSTRIPPED_PATH​

​ location if you specified a ​

​LOCAL_MODULE_PATH​

​, because on target builds, we keep the unstripped executables so GDB can find the symbols. ​

​LOCAL_UNSTRIPPED_PATH​

​ is not necessary if you only specified ​

​LOCAL_MODULE_RELATIVE_PATH​

Look in ​

​core/envsetup.mk​

​ for all of the variables defining places to build things.

FYI: If you're installing an executable to /sbin, you probably also want to set ​

​LOCAL_FORCE_STATIC_EXCUTABLE := true​

​ in your Android.mk, which will force the linker to only accept static libraries.

Android.mk variables

These are the variables that you'll commonly see in Android.mk files, listed alphabetically.

But first, a note on variable naming:

  • LOCAL_ - These variables are set per-module. They are cleared by the ​

    ​include $(CLEAR_VARS)​

    ​ line, so you can rely on them being empty after including that file. Most of the variables you'll use in most modules are LOCAL_ variables.
  • PRIVATE_ - These variables are make-target-specific variables. That means they're only usable within the commands for that module. It also means that they're unlikely to change behind your back from modules that are included after yours. This ​​link to the make documentation​​ describes more about target-specific variables. Please note that there are a couple of these laying around the tree that aren't prefixed with PRIVATE_. It is safe, and they will be fixed as they are discovered. Sorry for the confusion.
  • INTERNAL_ - These variables are critical to functioning of the build system, so you shouldn't create variables named like this, and you probably shouldn't be messing with these variables in your makefiles.
  • HOST_ and TARGET_ - These contain the directories and definitions that are specific to either the host or the target builds. Do not set variables that start with HOST_ or TARGET_ in your makefiles.
  • HOST_CROSS_ - These contain the directories and definitions that are specific to cross-building host binaries. The common case is building windows host tools on linux. Do not set variables that start with HOST_CROSS_ in your makefiles.
  • BUILD_ and CLEAR_VARS - These contain the names of well-defined template makefiles to include. Some examples are CLEAR_VARS and BUILD_HOST_PACKAGE.
  • Any other name is fair-game for you to use in your Android.mk. However, remember that this is a non-recursive build system, so it is possible that your variable will be changed by another Android.mk included later, and be different when the commands for your rule / module are executed.

LOCAL_ASSET_FILES

In Android.mk files that ​

​include $(BUILD_PACKAGE)​

​ set this to the set of files you want built into your app. Usually:

​LOCAL_ASSET_FILES += $(call find-subdir-assets)​

This will probably change when we switch to ant for the apps' build system.

LOCAL_CC

If you want to use a different C compiler for this module, set LOCAL_CC to the path to the compiler. If LOCAL_CC is blank, the appropriate default compiler is used.

LOCAL_CXX

If you want to use a different C++ compiler for this module, set LOCAL_CXX to the path to the compiler. If LOCAL_CXX is blank, the appropriate default compiler is used.

LOCAL_CFLAGS

If you have additional flags to pass into the C or C++ compiler, add them here. For example:

​LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1​

LOCAL_CPPFLAGS

If you have additional flags to pass into only the C++ compiler, add them here. For example:

​LOCAL_CPPFLAGS += -ffriend-injection​

​LOCAL_CPPFLAGS​

​ is guaranteed to be after ​

​LOCAL_CFLAGS​

​ on the compile line, so you can use it to override flags listed in ​

​LOCAL_CFLAGS​

LOCAL_CPP_EXTENSION

If your C++ files end in something other than "​

​.cpp​

​", you can specify the custom extension here. For example:

​LOCAL_CPP_EXTENSION := .cc​

Note that all C++ files for a given module must have the same extension; it is not currently possible to mix different extensions.

LOCAL_NO_DEFAULT_COMPILER_FLAGS

Normally, the compile line for C and C++ files includes global include paths and global cflags. If ​

​LOCAL_NO_DEFAULT_COMPILER_FLAGS​

​ is non-empty, none of the default includes or flags will be used when compiling C and C++ files in this module. ​

​LOCAL_C_INCLUDES​

​LOCAL_CFLAGS​

​, and ​

​LOCAL_CPPFLAGS​

​ will still be used in this case, as will any ​

​DEBUG_CFLAGS​

​ that are defined for the module.

LOCAL_COPY_HEADERS

This will be going away.

The set of files to copy to the install include tree. You must also supply ​

​LOCAL_COPY_HEADERS_TO​

This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers.

LOCAL_COPY_HEADERS_TO

The directory within "include" to copy the headers listed in ​

​LOCAL_COPY_HEADERS​

​ to.

LOCAL_C_INCLUDES

Additional directories to instruct the C/C++ compilers to look for header files in. These paths are rooted at the top of the tree. Use ​

​LOCAL_PATH​

​ if you have subdirectories of your own that you want in the include paths. For example:

​ LOCAL_C_INCLUDES += extlibs/zlib-1.2.3 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src ​

You should not add subdirectories of include to​

​LOCAL_C_INCLUDES​

​, instead you should reference those filesin the ​

​#include​

​ statement with their subdirectories. Forexample:

​#include <utils/KeyedVector.h>​

not ​

​#include <KeyedVector.h>​

There are some components that are doing this wrong, and should be cleanedup.

LOCAL_MODULE_TAGS

Set ​

​LOCAL_MODULE_TAGS​

​ to any number of whitespace-separatedtags. If the tag list is empty or contains ​

​droid​

​, the modulewill get installed as part of a ​

​make droid​

​. Otherwise, it willonly get installed by running ​

​make <your-module>​

​or with the ​

​make all​

​ pseudotarget.

LOCAL_REQUIRED_MODULES

​LOCAL_REQUIRED_MODULES​

​ to any number of whitespace-separatedmodule names, like "libblah" or "Email". If this module is installed, all

of the modules that it requires will be installed as well. This can be

used to, e.g., ensure that necessary shared libraries or providers are

installed when a given app is installed.

LOCAL_FORCE_STATIC_EXECUTABLE

If your executable should be linked statically, set ​

​LOCAL_FORCE_STATIC_EXECUTABLE:=true​

​. There is a very shortlist of libraries that we have in static form (currently only libc). This is

really only used for executables in /sbin on the root filesystem.

LOCAL_GENERATED_SOURCES

Files that you add to ​

​LOCAL_GENERATED_SOURCES​

​ will beautomatically generated and then linked in when your module is built.

See the ​

​Custom Tools​​ template makefile for anexample.

LOCAL_JAVACFLAGS

If you have additional flags to pass into the javac compiler, addthem here. For example:

​LOCAL_JAVACFLAGS += -Xlint:deprecation​

LOCAL_JAVA_LIBRARIES

When linking Java apps and libraries, ​

​LOCAL_JAVA_LIBRARIES​

​specifies which sets of java classes to include. Currently there are

two of these: ​

​core​

​framework​

​.In most cases, it will look like this:

​LOCAL_JAVA_LIBRARIES := core framework​

Note that setting ​

​LOCAL_JAVA_LIBRARIES​

​ is not necessary(and is not allowed) when building an APK with

​include $(BUILD_PACKAGE)​

​". The appropriate librarieswill be included automatically.

LOCAL_LDFLAGS

You can pass additional flags to the linker by setting​

​LOCAL_LDFLAGS​

​. Keep in mind that the order of parameters isvery important to ld, so test whatever you do on all platforms.

LOCAL_LDLIBS

​LOCAL_LDLIBS​

​ allows you to specify additional librariesthat are not part of the build for your executable or library. Specify

the libraries you want in -lxxx format; they're passed directly to the

link line. However, keep in mind that there will be no dependency generated

for these libraries. It's most useful in simulator builds where you want

to use a library preinstalled on the host. The linker (ld) is a particularly

fussy beast, so it's sometimes necessary to pass other flags here if you're

doing something sneaky. Some examples:

​LOCAL_LDLIBS += -lcurses -lpthread LOCAL_LDLIBS += -Wl,-z,origin ​

LOCAL_NO_MANIFEST

If your package doesn't have a manifest (AndroidManifest.xml), thenset ​

​LOCAL_NO_MANIFEST:=true​

​. The common resources packagedoes this.

LOCAL_PACKAGE_NAME

​LOCAL_PACKAGE_NAME​

​ is the name of an app. For example,Dialer, Contacts, etc. This will probably change or go away when we switch

to an ant-based build system for the apps.

LOCAL_PATH

The directory your Android.mk file is in. You can set it by putting thefollowing as the first line in your Android.mk:

​LOCAL_PATH := $(my-dir)​

The ​

​my-dir​

​ macro uses the ​

​MAKEFILE_LIST​

​variable, so you must call it before you include any other makefiles. Also,

consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your

own stuff before you include them. This also means that if you try to write

several ​

​include​

​ lines that reference ​

​LOCAL_PATH​

​,it won't work, because those included makefiles might reset LOCAL_PATH.

LOCAL_POST_PROCESS_COMMAND

For host executables, you can specify a command to run on the moduleafter it's been linked. You might have to go through some contortions

to get variables right because of early or late variable evaluation:

​module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE) LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\        -d __WXMAC__ -o $(module) Carbon.r ​

LOCAL_PREBUILT_EXECUTABLES

When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set theseto executables that you want copied. They're located automatically into the

right bin directory.

LOCAL_PREBUILT_LIBS

When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set theseto libraries that you want copied. They're located automatically into the

right lib directory.

LOCAL_SHARED_LIBRARIES

These are the libraries you directly link against. You don't need topass transitively included libraries. Specify the name without the suffix:

​LOCAL_SHARED_LIBRARIES := \     libutils \     libui \     libaudio \     libexpat \     libsgl ​

LOCAL_SRC_FILES

The build system looks at ​

​LOCAL_SRC_FILES​

​ to know what sourcefiles to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows

how to correctly do the intermediate .h and .c/.cpp files automatically. If

the files are in a subdirectory of the one containing the Android.mk, prefix

them with the directory name:

​LOCAL_SRC_FILES := \     file1.cpp \     dir/file2.cpp ​

LOCAL_STATIC_LIBRARIES

These are the static libraries that you want to include in your module.Mostly, we use shared libraries, but there are a couple of places, like

executables in sbin and host executables where we use static libraries instead.

​LOCAL_STATIC_LIBRARIES := \     libutils \     libtinyxml ​

LOCAL_MODULE

​LOCAL_MODULE​

​ is the name of what's supposed to be generatedfrom your Android.mk. For exmample, for libkjs, the ​

​LOCAL_MODULE​

​is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).

For app modules, use ​

​LOCAL_PACKAGE_NAME​

​ instead of ​

​LOCAL_MODULE​

​. We're planning on switching to ant for the apps,so this might become moot.

LOCAL_MODULE_PATH

Instructs the build system to put the module somewhere other than what'snormal for its type. If you override this, make sure you also set

​LOCAL_UNSTRIPPED_PATH​

​ if it's an executable or a shared libraryso the unstripped binary has somewhere to go. An error will occur if you forget

to.

See Putting modules elsewhere for more.

LOCAL_MODULE_RELATIVE_PATH

Instructs the build system to put the module in a subdirectory under thedirectory that is normal for its type. If you set this you do not need to

set ​

​LOCAL_UNSTRIPPED_PATH​

​, the unstripped binaries will also usethe relative path.

LOCAL_MODULE_HOST_OS

This specifies which OSes are supported by this host module. It is not usedfor target builds. The accepted values here are combinations of

​linux​

​darwin​

​windows​

​. By default,linux and darwin(MacOS) are considered to be supported. If a module should

build under windows, you must specify windows, and any others to be supported.

Some examples:

​LOCAL_MODULE_HOST_OS := linux LOCAL_MODULE_HOST_OS := darwin linux windows​

LOCAL_UNSTRIPPED_PATH

Instructs the build system to put the unstripped version of the modulesomewhere other than what's normal for its type. Usually, you override this

because you overrode ​

​LOCAL_MODULE_PATH​

​ for an executable or ashared library. If you overrode ​

​LOCAL_MODULE_PATH​

​, but not ​

​LOCAL_UNSTRIPPED_PATH​

​, an error will occur.

LOCAL_WHOLE_STATIC_LIBRARIES

These are the static libraries that you want to include in your module without allowingthe linker to remove dead code from them. This is mostly useful if you want to add a static library

to a shared library and have the static library's content exposed from the shared library.

​LOCAL_WHOLE_STATIC_LIBRARIES := \     libsqlite3_android ​

LOCAL_YACCFLAGS

Any flags to pass to invocations of yacc for your module. A known limitationhere is that the flags will be the same for all invocations of YACC for your

module. This can be fixed. If you ever need it to be, just ask.

​LOCAL_YACCFLAGS := -p kjsyy​

Implementation Details

You should never have to touch anything in the config directory unlessyou're adding a new platform, new tools, or adding new features to the

build system. In general, please consult with the build system owner(s)

(​

android-build-team) before you gomucking around in here. That said, here are some notes on what's going on

under the hood.

Environment Setup / buildspec.mk Versioning

In order to make easier for people when the build system changes, whenit is necessary to make changes to buildspec.mk or to rerun the environment

setup scripts, they contain a version number in the variable

BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build

system expects, it fails printing an error message explaining what happened.

If you make a change that requires an update, you need to update two places

so this message will be printed.

  • In core/envsetup.mk, increment the CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.
  • In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER definition to match the one in core/envsetup.mk

The scripts automatically get the value from the build system, so they will

trigger the warning as well.

Additional makefile variables

You probably shouldn't use these variables. Please consult​

android-build-team before using them.These are mostly there for workarounds for other issues, or things that aren't

completely done right.

LOCAL_ADDITIONAL_DEPENDENCIES

If your module needs to depend on anything else thatisn't actually built in to it, you can add those make targets to

​LOCAL_ADDITIONAL_DEPENDENCIES​

​. Usually this is a workaroundfor some other dependency that isn't created automatically.

LOCAL_BUILT_MODULE

This should not be used, since multiple binaries are nowcreated from a single module defintiion.

When a module is built, the module is created in an intermediatedirectory then copied to its final location. LOCAL_BUILT_MODULE is

the full path to the intermediate file. See LOCAL_INSTALLED_MODULE

for the path to the final installed location of the module.

LOCAL_IS_HOST_MODULE

Set by the host_xxx.mk includes to tell base_rules.mk and the otherincludes that we're building for the host.

LOCAL_INSTALLED_MODULE

The fully qualified path name of the final location of the module.See LOCAL_BUILT_MODULE for the location of the intermediate file that

the make rules should actually be constructing.

LOCAL_MODULE_CLASS

Which kind of module this is. This variable is used to construct othervariable names used to locate the modules. See base_rules.mk and

envsetup.mk.

LOCAL_MODULE_SUFFIX

The suffix that will be appended to ​

​LOCAL_MODULE​

​ to form​

​LOCAL_MODULE_NAME​

​. For example, .so, .a, .dylib.

LOCAL_STRIP_MODULE

If set to true (the default), the binary will be stripped and a debuglink will be set up so that GDB will still work. If set to no_debuglink,

the binary will be stripped, but no debug link will be added. If set to

keep_symbols, it will strip the debug information, but keep the symbol table.

Any other value will prevent stripping.

LOCAL_SYSTEM_SHARED_LIBRARIES

Used while building the base libraries: libc, libm, libdl. Usuallyit should be set to "none," as it is in $(CLEAR_VARS). When building

these libraries, it's set to the ones they link against. For example,

libc, libstdc++ and libdl don't link against anything, and libm links against

libc. Normally, when the value is none, these libraries are automatically

linked in to executables and libraries, so you don't need to specify them

manually.