第一種:
//設定四周陰影
- (void)setShadowLayer{
self.layer.masksToBounds = false;
self.layer.shadowOffset = CGSizeMake(0, -2);//設定陰影偏移
self.layer.shadowOpacity = 陰影透明度;
self.layer.shadowRadius = 陰影弧度;
self.layer.shadowColor = 陰影顔色.CGColor;
}
第二種:
/**
設定頂邊陰影
@param shadowColor 陰影顔色
@param radious 陰影圓角
@param offset 陰影偏移量
*/
- (void)setShadowLayer:(UIColor *)shadowColor shadowRadius:(CGFloat)radious shadowOffset:(CGFloat)offset{
CGSize size = self.bounds.size;
self.layer.frame = self.bounds;
self.layer.shadowOpacity = 1;
self.layer.shadowColor = shadowColor.CGColor;
self.layer.shadowOffset = CGSizeMake(0, offset);
CGRect rect = CGRectMake(-offset, offset - radious/2, size.width+2*offset, radious);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:radious];
self.layer.shadowPath = path.CGPath;
}