一.t-io是幹嘛的
這個架構已經開源到碼雲上面,介紹比較詳細,連結:https://git.oschina.net/tywo45/t-io,由于官方介紹中的入門程式用戶端和服務端都是用的java寫的,而且是用簡單的自定義TCP協定進行通信的,也有一個websocket協定的列子,感覺有點複雜,不好入門。就想着使用javascript來做用戶端,t-io做服務端,采用websocket協定搞一個helloworld。
二.WebSocket協定咋回事
首先,t-io架構簡單說就是封裝一下些個:
- 内置心跳檢測
- 内置心跳發送
- 各種便捷的綁定API
- 各種便捷的發送API
- 一行代碼擁有自動重連功能
- 各項消息統計等功能,全部一鍵内置搞定,省卻各種煩惱
是以我們收到用戶端發來的websocket協定的包,在服務端就要做對應的解包,那我們還要了解websocket包的結構和通信建立的過程:
①握手階段:
用戶端和伺服器建立TCP連接配接之後,用戶端發送握手請求,随後伺服器發送握手響應即完成握手階段。如下:
用戶端握手請求類似如下:
GET /chat HTTP/1.1
Host: server.example.com
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==
Sec-WebSocket-Protocol: chat, superchat
Sec-WebSocket-Version: 13
Origin: http://example.com
伺服器的握手響應類似如下:
HTTP/1.1 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: HSmrc0sMlYUkAGmm5OPpG2HaGWk=
Sec-WebSocket-Protocol: chat
②握手成功後開始發送資料幀
這是Websocket的資料傳輸協定,聊天資訊一般會按照這個協定的規則來傳輸,下圖中的一整個東西稱為一個資料幀,資料幀的成幀和解析是處理這個協定時最麻煩的一部分了。具體這個表怎麼看可以參照
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-------+-+-------------+-------------------------------+
|F|R|R|R| opcode|M| Payload len | Extended payload length |
|I|S|S|S| (4) |A| (7) | (16/64) |
|N|V|V|V| |S| | (if payload len==126/127) |
| |1|2|3| |K| | |
+-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
| Extended payload length continued, if payload len == 127 |
+ - - - - - - - - - - - - - - - +-------------------------------+
| |Masking-key, if MASK set to |
+-------------------------------+-------------------------------+
| Masking-key (continued) | Payload Data |
+-------------------------------- - - - - - - - - - - - - - - - +
: Payload Data continued ... :
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
| Payload Data continued ... |
+---------------------------------------------------------------+
具體每一bit的意思
FIN bit 表示資訊的最後一幀
RSV bit each 以後備用的 預設都為
Opcode bit 幀類型,稍後細說
Mask bit 掩碼,是否加密資料,預設必須置為 (這裡很蛋疼)
Payload bit 資料的長度
Masking-key or bit 掩碼
Payload data (x + y) bytes 資料
Extension data x bytes 擴充資料
Application data y bytes 程式資料
三.T-io服務端編寫
整體的編寫和架構自帶的Helloworld程式模式一緻,需要改變的就是encode()編碼方法和decode()解碼方法,因為需要根據websocket協定來。
收到消息後先解碼,再判斷包的類型,交給響應類型的handler。發送消息先編碼。
①握手
decode()解碼方法:
由于用戶端收到的第一個包是握手包,是以:
if (!barrageSessionContext.isHandshaked()) // 如果還沒有握手,則先進行握手操作
{
if (BarragePacket.HANDSHAKE_BYTE == firstbyte) {
buffer.position( + initPosition);
return handshakePacket;
} else {
HttpRequestPacket httpRequestPacket = HttpRequestDecoder.decode(buffer);
if (httpRequestPacket == null) {
return null;
}
//交給握手包的Handler
httpRequestPacket.setType(Type.COMMAND_HANDSHAKE_REQ);
barrageSessionContext.setWebsocket(true);
return httpRequestPacket;
}
}
//握手成功後在barrageSessionContext中儲存此次連接配接的握手情況.
boolean isWebsocket = barrageSessionContext.isWebsocket();
握手包的Handler,傳回握手響應包,讓用戶端知道握手成功,可以進行資料傳輸了,:
public class HandshakeReqHandler implements BarrageHandlerIntf<HandshakeBody> {
private BarragePacket handshakeRespPacket = new BarragePacket(Type.COMMAND_HANDSHAKE_RESP);
@Override
public Object handler(
BarragePacket packet,
String body,
ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
throws Exception {
BarrageSessionContext barrageSessionContext = channelContext.getSessionContext();
barrageSessionContext.setHandshaked(true);
boolean isWebsocket = barrageSessionContext.isWebsocket();
if (isWebsocket)
{
HttpRequestPacket httpRequestPacket = (HttpRequestPacket) packet;
HttpResponsePacket httpResponsePacket = updateWebSocketProtocol(httpRequestPacket);
if (httpResponsePacket != null)
{
//發送握手響應包,交給握手響應的handler
httpResponsePacket.setType(Type.COMMAND_HANDSHAKE_RESP);
Aio.send(channelContext, httpResponsePacket);
} else
{
Aio.remove(channelContext, "不是websocket協定");
}
} else
{
Aio.send(channelContext, handshakeRespPacket);
}
return null;
}
public HttpResponsePacket updateWebSocketProtocol(HttpRequestPacket httpRequestPacket)
{
Map<String, String> headers = httpRequestPacket.getHeaders();
String Sec_WebSocket_Key = headers.get("Sec-WebSocket-Key");
if (StringUtils.isNotBlank(Sec_WebSocket_Key))
{
String Sec_WebSocket_Key_Magic = Sec_WebSocket_Key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
byte[] key_array = SHA1Util.SHA1(Sec_WebSocket_Key_Magic);
String acceptKey = BASE64Util.byteArrayToBase64(key_array);
HttpResponsePacket httpResponsePacket = new HttpResponsePacket();
HttpResponseStatus httpResponseStatus = HttpResponseStatus.C101;
httpResponsePacket.setHttpResponseStatus(httpResponseStatus);
Map<String, String> respHeaders = new HashMap<>();
respHeaders.put("Connection", "Upgrade");
respHeaders.put("Upgrade", "WebSocket");
respHeaders.put("Sec-WebSocket-Accept", acceptKey);
httpResponsePacket.setHeaders(respHeaders);
return httpResponsePacket;
}
return null;
}
}
encode()編碼方法:
上面在握手包的handler中,調用了send方法,發送了一個握手響應包,是以要在編碼的時候先判斷是否是握手響應包,對其編碼:
if (packet.getType() == Type.COMMAND_HANDSHAKE_RESP) {
if (isWebsocket) {
return HttpResponseEncoder.encode((HttpResponsePacket) packet, groupContext, channelContext);
} else {
ByteBuffer buffer = ByteBuffer.allocate();
buffer.put(BarragePacket.HANDSHAKE_BYTE);
return buffer;
}
}
握手響應包的編碼
public static ByteBuffer encode(HttpResponsePacket httpResponsePacket, GroupContext<BarrageSessionContext, BarragePacket, Object> groupContext, ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
{
int bodyLength = ;
byte[] httpResponseBody = httpResponsePacket.getHttpResponseBody();
if (httpResponseBody != null)
{
bodyLength = httpResponseBody.length;
}
StringBuilder sb = new StringBuilder();
HttpResponseStatus httpResponseStatus = httpResponsePacket.getHttpResponseStatus();
// httpResponseStatus.get
sb.append("HTTP/1.1 ").append(httpResponseStatus.getStatus()).append(" ").append(httpResponseStatus.getDescription()).append("\r\n");
Map<String, String> headers = httpResponsePacket.getHeaders();
if (headers != null && headers.size() > )
{
headers.put("Content-Length", bodyLength + "");
Set<Entry<String, String>> set = headers.entrySet();
for (Entry<String, String> entry : set)
{
sb.append(entry.getKey()).append(": ").append(entry.getValue()).append("\r\n");
}
}
sb.append("\r\n");
byte[] headerBytes = null;
try
{
headerBytes = sb.toString().getBytes("utf-8");
} catch (Exception e)
{
throw new RuntimeException(e);
}
ByteBuffer buffer = ByteBuffer.allocate(headerBytes.length + bodyLength);
buffer.put(headerBytes);
if (bodyLength > )
{
buffer.put(httpResponseBody);
}
return buffer;
}
②資料包
decode()解碼方法:
上面握手成功的時候會在BarrageSessionContext中儲存握手的情況。
if (isWebsocket) // 走的websocket協定
{
WebsocketPacket websocketPacket = WebsocketDecoder.decode(buffer, channelContext);
if (websocketPacket == null) {
return null;
}
Opcode opcode = websocketPacket.getWsOpcode();
if (opcode == Opcode.BINARY) {
byte[] wsBody = websocketPacket.getWsBody();
if (wsBody == null || wsBody.length == ) {
throw new AioDecodeException("錯誤的websocket包,body為空");
}
BarragePacket barragePacket = new BarragePacket(Type.COMMAND_HANDSHAKE_RESP);
if (wsBody.length > ) {
byte[] dst = new byte[wsBody.length - ];
System.arraycopy(wsBody, , dst, , dst.length);
barragePacket.setBody(dst);
}
return barragePacket;
} else if (opcode == Opcode.PING || opcode == Opcode.PONG) {
return heartbeatPacket;
} else if (opcode == Opcode.CLOSE) {
BarragePacket barragePacket = new BarragePacket(Type.COMMAND_CLOSE_REQ);
return barragePacket;
} else if (opcode == Opcode.TEXT) {
byte[] wsBody = websocketPacket.getWsBody();
if (wsBody == null || wsBody.length == ) {
throw new AioDecodeException("錯誤的websocket包,body為空");
}
BarragePacket barragePacket = new BarragePacket(Type.P2P_REQ);
if (wsBody.length > ) {
barragePacket.setBody(wsBody);
}
return barragePacket;
} else {
throw new AioDecodeException("錯誤的websocket包,錯誤的Opcode");
}
} else {
if (BarragePacket.HEARTBEAT_BYTE == firstbyte) {
buffer.position( + initPosition);
return heartbeatPacket;
}
}
資料包的handler:
public class P2PReqHandler implements BarrageHandlerIntf<P2PReqBody>{
@Override
public Object handler( BarragePacket packet, String jsonStr, ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext) throws Exception {
System.out.println(jsonStr);
BarragePacket barragePacket = new BarragePacket(Type.P2P_REQ);
barragePacket.setBody(("收到了你的消息,你的消息是:" + jsonStr).getBytes(BarragePacket.CHARSET));
Aio.send(channelContext, barragePacket);
return null;
}
}
這個收到消息後的處理是,發送收到的消息到用戶端。
encode()編碼方法:
如果不是握手響應包,走websocket包的編碼
if (isWebsocket) {
return WebsocketEncoder.encode(packet, groupContext, channelContext);
}
public static ByteBuffer encode(BarragePacket barragePacket, GroupContext<BarrageSessionContext, BarragePacket, Object> groupContext, ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
{
byte[] websocketHeader;
byte[] imBody = barragePacket.getBody();
int wsBodyLength = ; //固定有一個指令碼,占一位
if (imBody != null)
{
wsBodyLength += imBody.length;
}
byte header0 = (byte) ( & (Opcode.BINARY.getCode() | ));
if (wsBodyLength < )
{
websocketHeader = new byte[];
websocketHeader[] = header0;
websocketHeader[] = (byte) wsBodyLength;
} else if (wsBodyLength < (( << ) - 1))
{
websocketHeader = new byte[];
websocketHeader[] = header0;
websocketHeader[] = ;
websocketHeader[] = (byte) (wsBodyLength & );
websocketHeader[] = (byte) ((wsBodyLength >> ) & );
} else
{
websocketHeader = new byte[];
websocketHeader[] = header0;
websocketHeader[] = ;
int2Byte(websocketHeader, wsBodyLength, );
}
ByteBuffer buf = ByteBuffer.allocate(websocketHeader.length + wsBodyLength);
buf.put(websocketHeader);
buf.put(barragePacket.getType());
if (imBody != null)
{
buf.put(imBody);
}
return buf;
}
public static void int2Byte(byte[] bytes, int value, int offset)
{
checkLength(bytes, , offset);
bytes[offset + ] = (byte) ((value & ));
bytes[offset + ] = (byte) ((value >> * ) & );
bytes[offset + ] = (byte) ((value >> * ) & );
bytes[offset + ] = (byte) ((value >> * ));
}
private static void checkLength(byte[] bytes, int length, int offset)
{
if (bytes == null)
{
throw new IllegalArgumentException("null");
}
if (offset < )
{
throw new IllegalArgumentException("invalidate offset " + offset);
}
if (bytes.length - offset < length)
{
throw new IllegalArgumentException("invalidate length " + bytes.length);
}
}
websocket協定的伺服器的處理流程大緻是上面這個流程,但是代碼我隻貼了關鍵部分,完整的代碼可以去我的碼雲上下載下傳。
四.javascript用戶端編寫
<!DOCTYPE html>
<html>
<head>
<title>Testing websockets</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
<div>
<input type="submit" value="Start" onclick="start()" />
</div>
<div id="messages"></div>
<script type="text/javascript">
var webSocket =
new WebSocket('ws://localhost:5678');
webSocket.onerror = function(event) {
onError(event)
};
webSocket.onopen = function(event) {
onOpen(event)
};
webSocket.onmessage = function(event) {
onMessage(event)
};
function onMessage(event) {
var blob = event.data;
var reader = new FileReader();
reader.readAsText(blob, 'utf-8');
reader.onload = function (e) {
document.getElementById('messages').innerHTML
+= '<br />' + reader.result;
}
}
function onOpen(event) {
document.getElementById('messages').innerHTML
= 'Connection established';
}
function onError(event) {
alert(event.data);
}
function start() {
webSocket.send('hellohellohellohellohellohellohellohellohe');
}
</script>
</body>
</html>
最好是下載下傳程式下來,打上斷點,debug去跟一下,每一步包做了那些處理,變成了什麼樣子,傳輸的二進制資料轉換成字元串是甚麼樣子等等。