天天看點

python小遊戲代碼_python 貪吃蛇的源代碼(簡單的小遊戲)

python小遊戲代碼_python 貪吃蛇的源代碼(簡單的小遊戲)

話不多說,直接上代碼,有需要的小夥伴可以直接拿去用:

import pygame

import random

import sys

import time

from pygame.locals import * # 從pygame子產品導入常用的函數和常量

# 定義顔色變量

black_colour = pygame.Color(0, 0, 0)

white_colour = pygame.Color(255, 255, 255)

red_colour = pygame.Color(255, 0, 0)

grey_colour = pygame.Color(150, 150, 150)

# 定義遊戲結束函數

def GameOver(gamesurface):

# 設定提示字型的格式

GameOver_font = pygame.font.SysFont("MicrosoftYaHei", 16)

# 設定提示字型的顔色

GameOver_colour = GameOver_font.render('Game Over', True, grey_colour)

# 設定提示位置

GameOver_location = GameOver_colour.get_rect()

GameOver_location.midtop = (320, 10)

gamesurface.blit(GameOver_colour, GameOver_location)

# 提示運作資訊

pygame.display.flip()

# 等待5秒

time.sleep(5)

# 退出遊戲

pygame.quit()

# 退出程式

sys.exit()

# 定義主函數

def main():

# 初始化pygame

pygame.init()

pygame.time.Clock()

ftpsClock = pygame.time.Clock()

# 建立一個視窗

gamesurface = pygame.display.set_mode((640, 480))

# 設定視窗的标題

pygame.display.set_caption('貪吃蛇~')

# 初始化變量

# 初始化貪吃蛇的起始位置

snakeposition = [100, 100]

# 初始化貪吃蛇的長度

snakelength = [[100, 100], [80, 100], [60, 100]]

# 初始化目标方塊的位置

square_purpose = [300, 300]

# 初始化一個數來判斷目标方塊是否存在

square_position = 1

# 初始化方向,用來使貪吃蛇移動

derection = "right"

change_derection = derection

# 進行遊戲主循環

while True:

# 檢測按鍵

for event in pygame.event.get():

if event.type == QUIT:

# 退出程式

pygame.quit()

sys.exit()

elif event.type == KEYDOWN:

# 判斷按的鍵,用w,s,a,d來表示上下左右

if event.key == K_RIGHT or event.key == ord('d'):

change_derection = "right"

if event.key == K_LEFT or event.key == ord('a'):

change_derection = "left"

if event.key == K_UP or event.key == ord('w'):

change_derection = "up"

if event.key == K_DOWN or event.key == ord('s'):

change_derection = "down"

if event.key == K_ESCAPE:

pygame.event.post(pygame.event.Event(QUIT))

# 判斷移動的方向是否相反

if change_derection == 'left' and not derection == 'right':

derection = change_derection

if change_derection == 'right' and not derection == 'left':

derection = change_derection

if change_derection == 'up' and not derection == 'down':

derection = change_derection

if change_derection == 'down' and not derection == 'up':

derection = change_derection

# 根據方向,改變坐标

if derection == 'left':

snakeposition[0] -= 20

if derection == 'right':

snakeposition[0] += 20

if derection == 'up':

snakeposition[1] -= 20

if derection == 'down':

snakeposition[1] += 20

# 增加蛇的長度

snakelength.insert(0, list(snakeposition))

# 判斷是否吃掉目标方塊

if snakeposition[0] == square_purpose[0] and snakeposition[1] == square_purpose[1]:

square_position = 0

else:

snakelength.pop()

# 重新生成目标方塊

if square_position == 0:

# 随機生成x,y,擴大二十倍,在視窗範圍内

x = random.randrange(1, 32)

y = random.randrange(1, 24)

square_purpose = [int(x * 20), int(y * 20)]

square_position = 1

# 繪制pygame顯示層

gamesurface.fill(black_colour)

for position in snakelength:

pygame.draw.rect(gamesurface, white_colour, Rect(position[0], position[1], 20, 20))

pygame.draw.rect(gamesurface, red_colour, Rect(square_purpose[0], square_purpose[1], 20, 20))

# 重新整理pygame顯示層

pygame.display.flip()

# 判斷是否死亡

if snakeposition[0] < 0 or snakeposition[0] > 620:

GameOver(gamesurface)

if snakeposition[1] < 0 or snakeposition[1] > 460:

GameOver(gamesurface)

for snakebody in snakelength[1:]:

if snakeposition[0] == snakebody[0] and snakeposition[1] == snakebody[1]:

GameOver(gamesurface)

# 控制遊戲速度

ftpsClock.tick(5)

if __name__ == "__main__":

main()

想要更多代碼或者想學習的小夥伴:

Green_F的部落格_範禍禍_CSDN部落格​blog.csdn.net