using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using ICSharpCode.SharpZipLib;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Checksums;
namespace ZipApplication
{
/// <summary>
/// 壓縮類
/// </summary>
public class ZipClass
{
/// <summary>
/// 遞歸壓縮檔案夾方法
/// </summary>
/// <param name="FolderToZip"></param>
/// <param name="s"></param>
/// <param name="ParentFolderName"></param>
private static bool ZipFileDictory(string FolderToZip, ZipOutputStream s, string ParentFolderName)
{
bool res = true;
string[] folders, filenames;
ZipEntry entry = null;
FileStream fs = null;
Crc32 crc = new Crc32();
try
{
//建立目前檔案夾
entry = new ZipEntry(Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip) + "/")); //加上 “/” 才會當成是檔案夾建立
s.PutNextEntry(entry);
s.Flush();
//先壓縮檔案,再遞歸壓縮檔案夾
filenames = Directory.GetFiles(FolderToZip);
foreach (string file in filenames)
{
//打開壓縮檔案
fs = File.OpenRead(file);
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
entry = new ZipEntry(Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip) + "/" + Path.GetFileName(file)));
entry.DateTime = DateTime.Now;
entry.Size = fs.Length;
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
}
}
catch
{
res = false;
}
finally
{
if (fs != null)
{
fs.Close();
fs = null;
}
if (entry != null)
{
entry = null;
}
GC.Collect();
GC.Collect(1);
}
folders = Directory.GetDirectories(FolderToZip);
foreach (string folder in folders)
{
if (!ZipFileDictory(folder, s, Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip))))
{
return false;
}
}
return res;
}
/// <summary>
/// 壓縮目錄
/// </summary>
/// <param name="FolderToZip">待壓縮的檔案夾,全路徑格式</param>
/// <param name="ZipedFile">壓縮後的檔案名,全路徑格式</param>
/// <returns></returns>
private static bool ZipFileDictory(string FolderToZip, string ZipedFile, String Password)
{
bool res;
if (!Directory.Exists(FolderToZip))
{
return false;
}
ZipOutputStream s = new ZipOutputStream(File.Create(ZipedFile));
s.SetLevel(6);
s.Password = Password;
res = ZipFileDictory(FolderToZip, s, "");
s.Finish();
s.Close();
return res;
}
/// <summary>
/// 壓縮檔案
/// </summary>
/// <param name="FileToZip">要進行壓縮的檔案名</param>
/// <param name="ZipedFile">壓縮後生成的壓縮檔案名</param>
/// <returns></returns>
private static bool ZipFile(string FileToZip, string ZipedFile, String Password)
{
//如果檔案沒有找到,則報錯
if (!File.Exists(FileToZip))
{
throw new System.IO.FileNotFoundException("指定要壓縮的檔案: " + FileToZip + " 不存在!");
}
//FileStream fs = null;
FileStream ZipFile = null;
ZipOutputStream ZipStream = null;
ZipEntry ZipEntry = null;
bool res = true;
try
{
ZipFile = File.OpenRead(FileToZip);
byte[] buffer = new byte[ZipFile.Length];
ZipFile.Read(buffer, 0, buffer.Length);
ZipFile.Close();
ZipFile = File.Create(ZipedFile);
ZipStream = new ZipOutputStream(ZipFile);
ZipStream.Password = Password;
ZipEntry = new ZipEntry(Path.GetFileName(FileToZip));
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(6);
ZipStream.Write(buffer, 0, buffer.Length);
}
catch
{
res = false;
}
finally
{
if (ZipEntry != null)
{
ZipEntry = null;
}
if (ZipStream != null)
{
ZipStream.Finish();
ZipStream.Close();
}
if (ZipFile != null)
{
ZipFile.Close();
ZipFile = null;
}
GC.Collect();
GC.Collect(1);
}
return res;
}
/// <summary>
/// 壓縮檔案 和 檔案夾
/// </summary>
/// <param name="FileToZip">待壓縮的檔案或檔案夾,全路徑格式</param>
/// <param name="ZipedFile">壓縮後生成的壓縮檔案名,全路徑格式</param>
/// <returns></returns>
public static bool Zip(String FileToZip, String ZipedFile, String Password)
{
if (Directory.Exists(FileToZip))
{
return ZipFileDictory(FileToZip, ZipedFile, Password);
}
else if (File.Exists(FileToZip))
{
return ZipFile(FileToZip, ZipedFile, Password);
}
else
{
return false;
}
}
}
/// <summary>
/// 解壓類
/// </summary>
public class UnZipClass
{
/// <summary>
/// 解壓功能(解壓壓縮檔案到指定目錄)
/// </summary>
/// <param name="FileToUpZip">待解壓的檔案</param>
/// <param name="ZipedFolder">指定解壓目标目錄</param>
public static void UnZip(string FileToUpZip, string ZipedFolder,string Password)
{
if (!File.Exists(FileToUpZip))
{
return;
}
if (!Directory.Exists(ZipedFolder))
{
Directory.CreateDirectory(ZipedFolder);
}
ZipInputStream s = null;
ZipEntry theEntry = null;
string fileName;
FileStream streamWriter = null;
try
{
s = new ZipInputStream(File.OpenRead(FileToUpZip));
s.Password = Password;
while ((theEntry = s.GetNextEntry()) != null)
{
if (theEntry.Name != String.Empty)
{
fileName = Path.Combine(ZipedFolder, theEntry.Name);
///判斷檔案路徑是否是檔案夾
if (fileName.EndsWith("/") || fileName.EndsWith("//"))
{
Directory.CreateDirectory(fileName);
continue;
}
streamWriter = File.Create(fileName);
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
}
}
}
finally
{
if (streamWriter != null)
{
streamWriter.Close();
streamWriter = null;
}
if (theEntry != null)
{
theEntry = null;
}
if (s != null)
{
s.Close();
s = null;
}
GC.Collect();
GC.Collect(1);
}
}
}
}