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pygame實作調色闆

在計算機之中顔色通常由[x,y,z],三個顔色組成,我們通過分别由深到淺表示x,y,z;然後來接受到滑鼠所獲得的事件消息,來對坐标進行調整,進而對顔色進行調整

import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
# Creates images with smooth gradients
def create_scales(height):
    red_scale_surface = pygame.surface.Surface((640, height))
    green_scale_surface = pygame.surface.Surface((640, height))
    blue_scale_surface = pygame.surface.Surface((640, height))
    # generate gradual color rectangle
    for x in range(640):
        c = int((x/639.)*255.)
        red = (c, 0, 0)
        green = (0, c, 0)
        blue = (0, 0, c)
        line_rect = Rect(x, 0, 1, height)
        pygame.draw.rect(red_scale_surface, red, line_rect)
        pygame.draw.rect(green_scale_surface, green, line_rect)
        pygame.draw.rect(blue_scale_surface, blue, line_rect)
    return red_scale_surface, green_scale_surface, blue_scale_surface
red_scale, green_scale, blue_scale = create_scales(80)
color = [127, 127, 127]
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
    screen.fill((0, 0, 0))
    # Draw the scales to the screen
    screen.blit(red_scale, (0, 00))
    screen.blit(green_scale, (0, 80))
    screen.blit(blue_scale, (0, 160))
    x, y = pygame.mouse.get_pos()
    # If the mouse was pressed on one of the sliders, adjust the color component
    if pygame.mouse.get_pressed()[0]:
        for component in range(3):
            if y > component*80 and y < (component+1)*80:
                color[component] = int((x/639.)*255.)
        pygame.display.set_caption("PyGame Color Test - "+str(tuple(color)))
    # Draw a circle for each slider to represent the current setting
    for component in range(3):
        pos = (int((color[component] / 255.) * 639), component * 80 + 40)
        pygame.draw.circle(screen, (255, 255, 255), pos, 20)
    pygame.draw.rect(screen, tuple(color), (0, 240, 640, 240))
    pygame.display.flip()
           
pygame實作調色闆