<game.h>
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include<stdio.h>
#include<Windows.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBorad(int row, int col, char checkerboard[ROW][COL]);
void PrintBorad(int row, int col, char checkerboard[ROW][COL]);
void PlayerMove(int row, int col, char checkerboard[ROW][COL]);
void ComputerMover(int row, int col, char checkerboard[ROW][COL]);
char IsWin(int row, int col, char checkerboard[ROW][COL]);
//将所有要應用的頭檔案和函數聲明,定義的宏放在這裡,之後再再兩個源檔案那裡直接引用一個頭檔案就可以了
<game.c>//棋盤的初始化,列印棋盤,下棋的實作,輸赢的判斷
#include"game.h"
void InitBorad(int row, int col ,char checkerboard[ROW][COL])//初始化棋盤
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
checkerboard[i][j] = ' ';
}
}
}
void PrintBorad(int row, int col, char checkerboard[ROW][COL])//列印棋盤
{
for (int i = 0; i < row; i++)
{
if (i == row - 1)
{
for (int j = 0; j < col; j++)
{
if (j < col - 1)
printf(" %c |", checkerboard[i][j]);
else
printf(" %c ", checkerboard[i][j]);
}
break;
}
for (int j = 0; j < col; j++)
{
printf(" %c ", checkerboard[i][j]);
if (j < row - 1)
printf("|");
else
printf("\n");
}
for (int j = 0; j < col; j++)
{
if (j < col - 1)
printf("---|");
else
printf("---\n");
}
}
printf("\n");
}
void PlayerMove(int row, int col, char checkerboard[ROW][COL])//玩家輸入
{
while (1)
{
int x = 0;
int y = 0;
printf("玩家請輸入坐标>>>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= row)
{
if (checkerboard[x - 1][y - 1] == ' ')
{
checkerboard[x - 1][y - 1] = 'X';
break;
}
else
printf("該坐标被輸入,請重新輸入\n");
}
else
printf("輸入坐标越界,請重新輸入\n");
}
}
void ComputerMover(int row, int col, char checkerboard[ROW][COL])//電腦輸入
{
printf("電腦已輸入\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (checkerboard[x][y] == ' ')
{
checkerboard[x][y] = 'O';
break;
}
}
}
char IsLevel(int row, int col, char checkerboard[ROW][COL])
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < row; j++)
{
if (checkerboard[i][j] == ' ')
{
return 'C';
}
}
}
return 'L';
}
char IsWin(int row, int col, char checkerboard[ROW][COL])//判斷誰赢
{
int i = 0;
for (i = 0; i < row; i++)//哪一行填滿三個同樣的,玩家赢了用'X',電腦赢了用‘O’,平局用‘L’,繼續用‘C’
{
if (checkerboard[i][0] == checkerboard[i][1] && checkerboard[i][1] == checkerboard[i][2] && checkerboard[i][0] != ' ')
{
return checkerboard[i][0];
}
}
for (i = 0; i < col; i++)// 哪一列填滿三個同樣的
{
if (checkerboard[0][i] == checkerboard[1][i] && checkerboard[1][i] == checkerboard[2][i] && checkerboard[0][i] != ' ')
{
return checkerboard[0][i];
}
}
//對角線
if (checkerboard[0][0] == checkerboard[1][1] && checkerboard[1][1] == checkerboard[2][2] && checkerboard[1][1] != ' ')
return checkerboard[1][1];
if (checkerboard[0][2] == checkerboard[1][1] && checkerboard[1][1] == checkerboard[2][0] && checkerboard[1][1] != ' ')
return checkerboard[1][1];
if (IsLevel(row, col, checkerboard) == 'L')//是否平局,判斷平局一定要放在最後面
{
return 'L';
}
return 'C'; //繼續
}
<test.c>//三子棋實作的流程
#include"game.h"
void menu()
{
printf("--------------------------------------\n");
printf("--------------------------------------\n");
printf("----------------1.PLAY----------------\n");
printf("----------------0.EXIT----------------\n");
printf("--------------------------------------\n");
printf("--------------------------------------\n");
}
void game()
{
char checkerboard[ROW][COL];
InitBorad(ROW, COL, checkerboard);//初始化棋盤
PrintBorad(ROW, COL, checkerboard);//列印出棋盤
char tmp;
while (1)//開始下棋
{
PlayerMove(ROW, COL, checkerboard);
PrintBorad(ROW, COL, checkerboard);
tmp = IsWin(ROW, COL, checkerboard);
if (tmp != 'C')//判斷按是否遊戲結束
{
break;
}
ComputerMover(ROW, COL, checkerboard);
PrintBorad(ROW, COL, checkerboard);
tmp = IsWin(ROW, COL, checkerboard);
if (tmp != 'C')//判斷按是否遊戲結束
{
break;
}
}
if (tmp == 'X')
{
printf("Winner\n");
}
else if (tmp == 'O')
{
printf("Defeat\n");
}
else
{
printf("Level\n");
}
}
int main()
{
int input;
menu();
srand((unsigned int)time(NULL));
printf("請選擇>>>");
scanf("%d", &input);
while (input)
{
if (input == 1)
{
game();
break;
}
else if (input == 0)
{
printf("正在退出遊戲");
Sleep(500);
break;
}
else
{
printf("輸入錯誤,請重新輸入");
}
}
return 0;
}