洗牌程式。
現有n副撲克牌,将它們打亂堆放在一起。每副撲克牌最多有52張卡片(假設可能存在丢失或者損壞的情況)。每張卡片有三個域:卡片的組号、卡片的樣式以及卡片的面值。請寫一個方法按照下面的規則對這一堆撲克牌進行排序:
1、排序規則:首先按照組号排序,然後再按照樣式進行排序,最後按照面值進行排序;
注: 程式借助層級結構;代碼中給出:5副牌、4種花色、13種牌面 的排序;(具體數值可調)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
/*
author:YXP
e-mail:[email protected]
如有問題,歡迎和我聯系~
轉載請标明出處~
*/
int NOW_LEVEL = 0; //目前層級
int LEVEL = 2; //搭建結構的層數;從0開始
int TIME = 0; //生成程式的疊代次數
int PRINT_TIME = 0; //列印的調用次數
int counter = 0; //層數計數器
int NODE = 0; //最底層分類數
struct _level { //層級結構定義
int level_th; //第幾層
int lenth; //目前層的寬度
struct _level* last_level; //上一層的位址
struct _level** next_level; //下一層的連結
struct _node* head; //儲存節點頭
struct _node* tail; //儲存末尾節點
};
struct _node { //資料節點定義
int CH_store; //存儲的字元
int order; //目前在節點在序列中的第幾位
int *traits; //目前節點在層級中的位置
struct _node* next; //下一個節點
};
int Build_tree(struct _level** TOP, int *level_th, int level_num); //生成層次結構
void Initalize_level(struct _level** HEAD, int *level_th, int now_level_th); //初始化層
int Insert(struct _level** TOP,struct _node* Node,int* level_th); //插入
void Print_content(FILE *fp_w,struct _level** TOP,int *position_arr); //列印指定位置元素
void Print_All(FILE **fp_w,struct _level** TOP,int* level_th, int now_level_th);//列印出最底層元素的分布情況
int Find_ch_place(int CH,int** positin,int *level_th); //找到字元(10x10)的插入位置
int Create_struct_node(struct _node** Node,int CH,int *level_th);//建立資料節點
int main(int argc, char *argv[]) {
clock_t start, finish;
int level_th[3] = {5,4,13}; /*數值依次表示:5副牌、4種花色、13種牌面*/ //指定每一層的長度
struct _level* TOP = NULL;
Build_tree(&TOP, level_th, LEVEL);//建立層級結構
printf ("@SORTING...\n");
/*位數---意義---數目--取值*/
/*個位-- 副牌 --- 5 -- 0~4*/
/*十位-- 花色 --- 4 -- 0~3*//*黑紅梅方*/
/*百千位-牌面 --- 13-- 0~12*//*(A~K)*/
int card = 3*1+3*10+12*100;/*由上表,表示屬于第3副牌、第三種花色(方塊)、牌面為K(12)*/
struct _node* Node;
Create_struct_node(&Node,card,level_th); //建立資料節點
Insert(&TOP,Node,Node->traits); //在層級結構中插入資料節點
printf ("@SORT END!\n");
char* w_filename = "result.txt"; //牌的排序結果,輸出到檔案“result.txt”
FILE* fp_w =fopen(w_filename, "w");
Print_All(&fp_w,&TOP,level_th,NOW_LEVEL);
printf ("@Result_file has been sent to you folder! Pleae check it!\n");
system("pause");
return 0;
}
int Find_ch_place(int CH,int** positin,int *level_th)//對字元,找到應插入的位置
{
int temp = CH;
*positin = (int*)malloc((LEVEL+1)*sizeof(int));
int i,gap = 10;
for (i=0;i<(LEVEL+1);i++){
while (level_th[i] >= gap){
gap*= gap;
}
(*positin)[i] = temp%gap;
temp/=gap;
gap = 10;
}
return 0;
}
int Create_struct_node(struct _node** Node,int CH,int *level_th)//建立資料節點
{
*Node = (struct _node*)malloc(sizeof(struct _node));
(*Node)->CH_store = CH;
(*Node)->order = 0;
(*Node)->next = NULL;
Find_ch_place(CH,&((*Node)->traits),level_th);
}
void Print_content(FILE *fp_w,struct _level** TOP,int *position_arr)//列印層級結構指定位置的元素
{
struct _level** temp1 = NULL,**temp2 = TOP;
int i,position;
for(i=0;i<LEVEL;i++){
temp1 = temp2;
position = position_arr[i];
if (fp_w != NULL){
fprintf (fp_w,"%d-\n",position);
}
temp2 = (*temp1)[position].next_level;
}
position = position_arr[i];
fprintf (fp_w,"%d-",position);
struct _node* CH_store = (*temp2)[position].tail;
if (CH_store != NULL){
if (fp_w==NULL){
printf ("CHAR = %c\n",CH_store->CH_store);
}else{
fprintf (fp_w,"CHAR = %c\t NUM = %d\n",CH_store->CH_store,CH_store->order+1);
}
}else{
if (fp_w==NULL){
printf ("%s\n","NULL");
}else{
fprintf (fp_w,"%s\n","NULL");
}
}
}
void Print_All(FILE **fp_w,struct _level** TOP,int* level_th, int now_level_th)//列印出總體的排序情況,并且輸入到檔案裡。
{
PRINT_TIME ++;
int i = 0;
for (i=0;i<level_th[now_level_th];i++)
{
int k;
if(i == 0){
fprintf (*fp_w,"\n");
}
for (k=0;k<now_level_th;k++){
fprintf (*fp_w,"\t");
}
fprintf (*fp_w,"Lev= %d - Pos= %d -",now_level_th,i);
if (now_level_th<LEVEL) {
NOW_LEVEL++;
Print_All(fp_w,&((*TOP)[i].next_level[0]), level_th, now_level_th+1);
NOW_LEVEL--;
}
else {
if(now_level_th == LEVEL){
NODE ++;
if ((*TOP)[i].tail != NULL){
fprintf (*fp_w,"CARD= %d\tNUM= %d\n",((*TOP)[i].tail)->CH_store, ((*TOP)[i].tail)->order+1);
}else{
fprintf (*fp_w,"NULL\n");
}
}
}
}
return;
}
int Insert(struct _level** TOP,struct _node* Node,int* level_th)//在層級結構中的指定位置插入元素
{
int now_level = 0,position = 0;
struct _level** temp1 = NULL,**temp2 = TOP;
for (now_level=0;now_level<LEVEL;now_level++){
temp1 = temp2;
position = Node->traits[now_level];
temp2 = (*temp1)[position].next_level;
}
position = Node->traits[now_level];;
if ((*temp2)[position].tail == NULL){
Node->order = 0;
(*temp2)[position].head = Node;
(*temp2)[position].tail = Node;
}else{
Node->order = (*temp2)[position].tail->order + 1;
(*temp2)[position].tail->next= Node;
(*temp2)[position].tail = Node;
}
return 0;
}
int Build_tree(struct _level** TOP, int *level_th, int level_num)//搭建層級結構(樹)
{
Initalize_level(TOP, level_th, NOW_LEVEL);
return 0;
}
void Initalize_level(struct _level** HEAD, int *level_th, int now_level_th)//初始化層級結構的每一層
{
TIME ++;
int i = 0;
(*HEAD) = (struct _level*)malloc(level_th[now_level_th]*sizeof(struct _level));
for (i=0;i<level_th[now_level_th];i++)
{
(*HEAD)[i].level_th = now_level_th;
(*HEAD)[i].lenth = level_th[now_level_th];
if (now_level_th == 0) {
(*HEAD)[i].last_level = NULL;
}
else {
(*HEAD)[i].last_level = *HEAD;
}
(*HEAD)[i].head = NULL;
(*HEAD)[i].tail = NULL;
if (now_level_th<LEVEL) {
(*HEAD)[i].next_level = (struct _level**)malloc(level_th[now_level_th+1] * sizeof(struct _level*));
NOW_LEVEL++;
Initalize_level(&((*HEAD)[i].next_level[0]), level_th, now_level_th+1);
NOW_LEVEL--;
}
else {
(*HEAD)[i].next_level = NULL;
}
}
}