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OpenCV一些常用工具前言準備工作封裝為cv::Mat格式格式轉換ROI裁剪JPG編碼縮放常見錯誤集錦

文章目錄

  • 前言
  • 準備工作
  • 封裝為cv::Mat格式
  • 格式轉換
  • ROI裁剪
  • JPG編碼
  • 縮放
  • 常見錯誤集錦

前言

在使用音視訊處理晶片時,比較多的晶片支援硬體編解碼以及格式轉換等,減少了系統資源的耗損(CPU,GPU等)。在部分晶片中硬體編解碼或轉換需要自行按照demo封裝,測試等可使用OpenCV前期先做測試處理,在使用過程中,遇到一些問題,在此做下記錄以備後續之需。

準備工作

1)OpenCV中大量使用了二維數組,是以需要弄清楚寬高, 分辨率常使用寬x高表示, OpenCV中經常使用高x寬表示,對應的是rows和cols,即:

1920(width)x1080(height) -> 1920(cols)*1080(rows)

OpenCV封裝基本都是列(rows)在前, 行(cols)在後。

2)因為yuv涉及到1.5小數,是以必須保證寬高是偶數,部分晶片還要求16位對齊,是以需要考慮這點,如無需考慮對齊問題, 可将w和h都減少1個像素即可(保證不會越界)。針對對齊,可以參考海思的上對齊和下對齊(後續補充,如有需要參考的同學留言, 我及時附上)。

3)常用的原始資料打開工具,支援各種YUV和BGR原始資料檢視連結: 原始資料檢視工具

封裝為cv::Mat格式

1)使用OpenCV,首先需要将資料封裝成cv::Mat格式,YUV420SP或YUV420P封裝如下:

typedef struct rawInfo{
	unsigned int width;
	unsigned int height;
	unsigned char *pData;
}
假定該pData已配置設定了堆棧
cv::Mat yuvMat(height*3/2, width, CV8UC1, pData);

           

這裡要非常注意height在前,width在後,

格式轉換

OpenCV中非常多的接口工具輸入輸出都是基于cv::Mat的,比較推BGR24,

比如使用編碼等。

1)将YUV轉為BGR24,轉換按照如下:

cv::cvtColor(yuvMat, bgrMat, cv::COLOR_YUV420sp2BGR);
其中yuvMat為轉換前資料, bgrMat為轉化後的資料,本例是将yuv420sp轉為BGR24,如果有其他需求,請使用如下宏對應選擇。
enum ColorConversionCodes {
    COLOR_BGR2BGRA     = 0, //!< add alpha channel to RGB or BGR image
    COLOR_RGB2RGBA     = COLOR_BGR2BGRA,

    COLOR_BGRA2BGR     = 1, //!< remove alpha channel from RGB or BGR image
    COLOR_RGBA2RGB     = COLOR_BGRA2BGR,

    COLOR_BGR2RGBA     = 2, //!< convert between RGB and BGR color spaces (with or without alpha channel)
    COLOR_RGB2BGRA     = COLOR_BGR2RGBA,

    COLOR_RGBA2BGR     = 3,
    COLOR_BGRA2RGB     = COLOR_RGBA2BGR,

    COLOR_BGR2RGB      = 4,
    COLOR_RGB2BGR      = COLOR_BGR2RGB,

    COLOR_BGRA2RGBA    = 5,
    COLOR_RGBA2BGRA    = COLOR_BGRA2RGBA,

    COLOR_BGR2GRAY     = 6, //!< convert between RGB/BGR and grayscale, @ref color_convert_rgb_gray "color conversions"
    COLOR_RGB2GRAY     = 7,
    COLOR_GRAY2BGR     = 8,
    COLOR_GRAY2RGB     = COLOR_GRAY2BGR,
    COLOR_GRAY2BGRA    = 9,
    COLOR_GRAY2RGBA    = COLOR_GRAY2BGRA,
    COLOR_BGRA2GRAY    = 10,
    COLOR_RGBA2GRAY    = 11,

    COLOR_BGR2BGR565   = 12, //!< convert between RGB/BGR and BGR565 (16-bit images)
    COLOR_RGB2BGR565   = 13,
    COLOR_BGR5652BGR   = 14,
    COLOR_BGR5652RGB   = 15,
    COLOR_BGRA2BGR565  = 16,
    COLOR_RGBA2BGR565  = 17,
    COLOR_BGR5652BGRA  = 18,
    COLOR_BGR5652RGBA  = 19,

    COLOR_GRAY2BGR565  = 20, //!< convert between grayscale to BGR565 (16-bit images)
    COLOR_BGR5652GRAY  = 21,

    COLOR_BGR2BGR555   = 22,  //!< convert between RGB/BGR and BGR555 (16-bit images)
    COLOR_RGB2BGR555   = 23,
    COLOR_BGR5552BGR   = 24,
    COLOR_BGR5552RGB   = 25,
    COLOR_BGRA2BGR555  = 26,
    COLOR_RGBA2BGR555  = 27,
    COLOR_BGR5552BGRA  = 28,
    COLOR_BGR5552RGBA  = 29,

    COLOR_GRAY2BGR555  = 30, //!< convert between grayscale and BGR555 (16-bit images)
    COLOR_BGR5552GRAY  = 31,

    COLOR_BGR2XYZ      = 32, //!< convert RGB/BGR to CIE XYZ, @ref color_convert_rgb_xyz "color conversions"
    COLOR_RGB2XYZ      = 33,
    COLOR_XYZ2BGR      = 34,
    COLOR_XYZ2RGB      = 35,

    COLOR_BGR2YCrCb    = 36, //!< convert RGB/BGR to luma-chroma (aka YCC), @ref color_convert_rgb_ycrcb "color conversions"
    COLOR_RGB2YCrCb    = 37,
    COLOR_YCrCb2BGR    = 38,
    COLOR_YCrCb2RGB    = 39,

    COLOR_BGR2HSV      = 40, //!< convert RGB/BGR to HSV (hue saturation value), @ref color_convert_rgb_hsv "color conversions"
    COLOR_RGB2HSV      = 41,

    COLOR_BGR2Lab      = 44, //!< convert RGB/BGR to CIE Lab, @ref color_convert_rgb_lab "color conversions"
    COLOR_RGB2Lab      = 45,

    COLOR_BGR2Luv      = 50, //!< convert RGB/BGR to CIE Luv, @ref color_convert_rgb_luv "color conversions"
    COLOR_RGB2Luv      = 51,
    COLOR_BGR2HLS      = 52, //!< convert RGB/BGR to HLS (hue lightness saturation), @ref color_convert_rgb_hls "color conversions"
    COLOR_RGB2HLS      = 53,

    COLOR_HSV2BGR      = 54, //!< backward conversions to RGB/BGR
    COLOR_HSV2RGB      = 55,

    COLOR_Lab2BGR      = 56,
    COLOR_Lab2RGB      = 57,
    COLOR_Luv2BGR      = 58,
    COLOR_Luv2RGB      = 59,
    COLOR_HLS2BGR      = 60,
    COLOR_HLS2RGB      = 61,

    COLOR_BGR2HSV_FULL = 66,
    COLOR_RGB2HSV_FULL = 67,
    COLOR_BGR2HLS_FULL = 68,
    COLOR_RGB2HLS_FULL = 69,

    COLOR_HSV2BGR_FULL = 70,
    COLOR_HSV2RGB_FULL = 71,
    COLOR_HLS2BGR_FULL = 72,
    COLOR_HLS2RGB_FULL = 73,

    COLOR_LBGR2Lab     = 74,
    COLOR_LRGB2Lab     = 75,
    COLOR_LBGR2Luv     = 76,
    COLOR_LRGB2Luv     = 77,

    COLOR_Lab2LBGR     = 78,
    COLOR_Lab2LRGB     = 79,
    COLOR_Luv2LBGR     = 80,
    COLOR_Luv2LRGB     = 81,

    COLOR_BGR2YUV      = 82, //!< convert between RGB/BGR and YUV
    COLOR_RGB2YUV      = 83,
    COLOR_YUV2BGR      = 84,
    COLOR_YUV2RGB      = 85,

    //! YUV 4:2:0 family to RGB
    COLOR_YUV2RGB_NV12  = 90,
    COLOR_YUV2BGR_NV12  = 91,
    COLOR_YUV2RGB_NV21  = 92,
    COLOR_YUV2BGR_NV21  = 93,
    COLOR_YUV420sp2RGB  = COLOR_YUV2RGB_NV21,
    COLOR_YUV420sp2BGR  = COLOR_YUV2BGR_NV21,

    COLOR_YUV2RGBA_NV12 = 94,
    COLOR_YUV2BGRA_NV12 = 95,
    COLOR_YUV2RGBA_NV21 = 96,
    COLOR_YUV2BGRA_NV21 = 97,
    COLOR_YUV420sp2RGBA = COLOR_YUV2RGBA_NV21,
    COLOR_YUV420sp2BGRA = COLOR_YUV2BGRA_NV21,

    COLOR_YUV2RGB_YV12  = 98,
    COLOR_YUV2BGR_YV12  = 99,
    COLOR_YUV2RGB_IYUV  = 100,
    COLOR_YUV2BGR_IYUV  = 101,
    COLOR_YUV2RGB_I420  = COLOR_YUV2RGB_IYUV,
    COLOR_YUV2BGR_I420  = COLOR_YUV2BGR_IYUV,
    COLOR_YUV420p2RGB   = COLOR_YUV2RGB_YV12,
    COLOR_YUV420p2BGR   = COLOR_YUV2BGR_YV12,

    COLOR_YUV2RGBA_YV12 = 102,
    COLOR_YUV2BGRA_YV12 = 103,
    COLOR_YUV2RGBA_IYUV = 104,
    COLOR_YUV2BGRA_IYUV = 105,
    COLOR_YUV2RGBA_I420 = COLOR_YUV2RGBA_IYUV,
    COLOR_YUV2BGRA_I420 = COLOR_YUV2BGRA_IYUV,
    COLOR_YUV420p2RGBA  = COLOR_YUV2RGBA_YV12,
    COLOR_YUV420p2BGRA  = COLOR_YUV2BGRA_YV12,

    COLOR_YUV2GRAY_420  = 106,
    COLOR_YUV2GRAY_NV21 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_NV12 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_YV12 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_IYUV = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_I420 = COLOR_YUV2GRAY_420,
    COLOR_YUV420sp2GRAY = COLOR_YUV2GRAY_420,
    COLOR_YUV420p2GRAY  = COLOR_YUV2GRAY_420,

    //! YUV 4:2:2 family to RGB
    COLOR_YUV2RGB_UYVY = 107,
    COLOR_YUV2BGR_UYVY = 108,
    //COLOR_YUV2RGB_VYUY = 109,
    //COLOR_YUV2BGR_VYUY = 110,
    COLOR_YUV2RGB_Y422 = COLOR_YUV2RGB_UYVY,
    COLOR_YUV2BGR_Y422 = COLOR_YUV2BGR_UYVY,
    COLOR_YUV2RGB_UYNV = COLOR_YUV2RGB_UYVY,
    COLOR_YUV2BGR_UYNV = COLOR_YUV2BGR_UYVY,

    COLOR_YUV2RGBA_UYVY = 111,
    COLOR_YUV2BGRA_UYVY = 112,
    //COLOR_YUV2RGBA_VYUY = 113,
    //COLOR_YUV2BGRA_VYUY = 114,
    COLOR_YUV2RGBA_Y422 = COLOR_YUV2RGBA_UYVY,
    COLOR_YUV2BGRA_Y422 = COLOR_YUV2BGRA_UYVY,
    COLOR_YUV2RGBA_UYNV = COLOR_YUV2RGBA_UYVY,
    COLOR_YUV2BGRA_UYNV = COLOR_YUV2BGRA_UYVY,

    COLOR_YUV2RGB_YUY2 = 115,
    COLOR_YUV2BGR_YUY2 = 116,
    COLOR_YUV2RGB_YVYU = 117,
    COLOR_YUV2BGR_YVYU = 118,
    COLOR_YUV2RGB_YUYV = COLOR_YUV2RGB_YUY2,
    COLOR_YUV2BGR_YUYV = COLOR_YUV2BGR_YUY2,
    COLOR_YUV2RGB_YUNV = COLOR_YUV2RGB_YUY2,
    COLOR_YUV2BGR_YUNV = COLOR_YUV2BGR_YUY2,

    COLOR_YUV2RGBA_YUY2 = 119,
    COLOR_YUV2BGRA_YUY2 = 120,
    COLOR_YUV2RGBA_YVYU = 121,
    COLOR_YUV2BGRA_YVYU = 122,
    COLOR_YUV2RGBA_YUYV = COLOR_YUV2RGBA_YUY2,
    COLOR_YUV2BGRA_YUYV = COLOR_YUV2BGRA_YUY2,
    COLOR_YUV2RGBA_YUNV = COLOR_YUV2RGBA_YUY2,
    COLOR_YUV2BGRA_YUNV = COLOR_YUV2BGRA_YUY2,

    COLOR_YUV2GRAY_UYVY = 123,
    COLOR_YUV2GRAY_YUY2 = 124,
    //CV_YUV2GRAY_VYUY    = CV_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_Y422 = COLOR_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_UYNV = COLOR_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_YVYU = COLOR_YUV2GRAY_YUY2,
    COLOR_YUV2GRAY_YUYV = COLOR_YUV2GRAY_YUY2,
    COLOR_YUV2GRAY_YUNV = COLOR_YUV2GRAY_YUY2,

    //! alpha premultiplication
    COLOR_RGBA2mRGBA    = 125,
    COLOR_mRGBA2RGBA    = 126,

    //! RGB to YUV 4:2:0 family
    COLOR_RGB2YUV_I420  = 127,
    COLOR_BGR2YUV_I420  = 128,
    COLOR_RGB2YUV_IYUV  = COLOR_RGB2YUV_I420,
    COLOR_BGR2YUV_IYUV  = COLOR_BGR2YUV_I420,

    COLOR_RGBA2YUV_I420 = 129,
    COLOR_BGRA2YUV_I420 = 130,
    COLOR_RGBA2YUV_IYUV = COLOR_RGBA2YUV_I420,
    COLOR_BGRA2YUV_IYUV = COLOR_BGRA2YUV_I420,
    COLOR_RGB2YUV_YV12  = 131,
    COLOR_BGR2YUV_YV12  = 132,
    COLOR_RGBA2YUV_YV12 = 133,
    COLOR_BGRA2YUV_YV12 = 134,

    //! Demosaicing
    COLOR_BayerBG2BGR = 46,
    COLOR_BayerGB2BGR = 47,
    COLOR_BayerRG2BGR = 48,
    COLOR_BayerGR2BGR = 49,

    COLOR_BayerBG2RGB = COLOR_BayerRG2BGR,
    COLOR_BayerGB2RGB = COLOR_BayerGR2BGR,
    COLOR_BayerRG2RGB = COLOR_BayerBG2BGR,
    COLOR_BayerGR2RGB = COLOR_BayerGB2BGR,

    COLOR_BayerBG2GRAY = 86,
    COLOR_BayerGB2GRAY = 87,
    COLOR_BayerRG2GRAY = 88,
    COLOR_BayerGR2GRAY = 89,

    //! Demosaicing using Variable Number of Gradients
    COLOR_BayerBG2BGR_VNG = 62,
    COLOR_BayerGB2BGR_VNG = 63,
    COLOR_BayerRG2BGR_VNG = 64,
    COLOR_BayerGR2BGR_VNG = 65,

    COLOR_BayerBG2RGB_VNG = COLOR_BayerRG2BGR_VNG,
    COLOR_BayerGB2RGB_VNG = COLOR_BayerGR2BGR_VNG,
    COLOR_BayerRG2RGB_VNG = COLOR_BayerBG2BGR_VNG,
    COLOR_BayerGR2RGB_VNG = COLOR_BayerGB2BGR_VNG,

    //! Edge-Aware Demosaicing
    COLOR_BayerBG2BGR_EA  = 135,
    COLOR_BayerGB2BGR_EA  = 136,
    COLOR_BayerRG2BGR_EA  = 137,
    COLOR_BayerGR2BGR_EA  = 138,

    COLOR_BayerBG2RGB_EA  = COLOR_BayerRG2BGR_EA,
    COLOR_BayerGB2RGB_EA  = COLOR_BayerGR2BGR_EA,
    COLOR_BayerRG2RGB_EA  = COLOR_BayerBG2BGR_EA,
    COLOR_BayerGR2RGB_EA  = COLOR_BayerGB2BGR_EA,

    //! Demosaicing with alpha channel
    COLOR_BayerBG2BGRA = 139,
    COLOR_BayerGB2BGRA = 140,
    COLOR_BayerRG2BGRA = 141,
    COLOR_BayerGR2BGRA = 142,

    COLOR_BayerBG2RGBA = COLOR_BayerRG2BGRA,
    COLOR_BayerGB2RGBA = COLOR_BayerGR2BGRA,
    COLOR_BayerRG2RGBA = COLOR_BayerBG2BGRA,
    COLOR_BayerGR2RGBA = COLOR_BayerGB2BGRA,

    COLOR_COLORCVT_MAX  = 143
};
           

2)将bgr轉為yuv420sp,因為OpenCV不支援,可參考如下代碼:

void BGR2YUV_NV21(const cv::Mat &src, cv::Mat &dst, int w, int h)
{
	// 先轉BGR到YUV_I420
	cv::cvtColor(src, dst, CV_BGR2YUV_I420);
#if 0	//測試代碼
	char filename[128] = {0};
	snprintf(filename, 128, "%dx%d.yuv420", w, h);
	FILE *fp = fopen(filename, "wb+");
	if(fp)
	{
		fwrite(dst.data, 1, w*h*3/2, fp);fclose(fp); fp = 0;
	}
#endif
    // 再從YUV_I420手動轉為NV12/NV21
    int offset = w* h;  // Y的長度
    int len = w * h / 2; 
    int halflen = len / 2; //U和V的長度
    unsigned char tmp[len]; //tmp儲存原始UV的資料
    unsigned char *data = dst.data;
    memcpy(tmp, data + offset, len);
    for (int i = 0; i < halflen; ++i) {
         data[offset + i * 2] = tmp[halflen + i];  // V
         data[offset + i * 2 + 1] = tmp[i];        // U
     }
}
           

ROI裁剪

在人工智能中,經常使用到車牌識别,人臉識别等特征提取,會使用到摳圖,使用過程中經常會出現如下

錯誤

執行個體:

cv::Mat roi = bgrMat(cv::Rect(x, y, width, height)); 或
cv::Mat roi(bgrMat, cv::Rect(top,left, width, height));
           

根據上面的拿到的資料會發現異常,異常原因是使用了淺拷貝,此時使用深拷貝的操作即可:

1)使用clone方式:

roi.clone().data

拿到資料。

2)使用copyTO方式:

cv::Mat roi = bgrMat(cv::Rect(top, left, width, height));	//在原始bgr中裁剪
cv::Mat Droi(stBoxRect.height, stBoxRect.width, CV_8UC3);//構造裁剪後的Mat對象
roi.copyTo(Droi);	//将ROI資料深複制到Drop對象中
           

JPG編碼

參考如下:

std::vector<uchar> img_encode;
cv::Mat bgrimg(height, width, CV_8UC3);
memcpy(bgrimg.data, bgrdata, width * height* 3); //bgrdata為unsigned char*資料
std::vector<int> param= std::vector<int>(2); 
param[0] = CV_IMWRITE_JPEG_QUALITY;
param[1] = 75;
cv::imencode(".jpg", bgrimg, img_encode, param);
int  nSize = img_encode.size();
for(int i = 0; i < nSize ; i++){
		jpgbuffer[i] = img_encode[i];
}
           

縮放

cv::resize(src, dis, Size(w,h));
           

注意縮放使用INTER_AREA能保證bgr資料縮放不丢失

常見錯誤集錦

1)原始資料unsign char 資料儲存檔案正常,封裝cv::Mat後圖像有差異,原因使用了錯誤的方式

cv::Mat yuvMat(height, width*3/2, CV8UC1, pData)

,正确方式為cv::Mat yuvMat(height3/2, width, CV8UC1, pData);

2)摳圖問題

2-1)摳圖完全看不到摳圖的資料,原因是使用了淺複制;

2-2)摳圖可以看見圖像(深複制),但圖像和原始資料有差異,原因參考常見錯誤集錦中的1),異常圖檔如下附件。

OpenCV一些常用工具前言準備工作封裝為cv::Mat格式格式轉換ROI裁剪JPG編碼縮放常見錯誤集錦

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