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掃描逼真照片轉換為3d模型_資産為您的遊戲世界帶來細節和逼真度

掃描逼真照片轉換為3d模型_資産為您的遊戲世界帶來細節和逼真度

掃描逼真照片轉換為3d模型

When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world design is a sign of artistry and aptitude that motivates players to invest interest (and money!) in your game. Often we find that the lush and detailed worlds themselves are as much the star of the game as the player! Outdoor settings, in particular, are really important to get right. You’ll find mediocre foliage even in AAA games, foliage that reveals flaws when examined closely, like aliasing and alpha sorting glitches. Since modelling nature well takes a special kind of eye, while at the same time is considered less mission-critical than core game assets, designers often re-use plants from previous games. Generally these tend to be simple stem or trunk structures with transparent quads for leaves– but now there’s a more elegant solution.

當建立引人入勝的視訊遊戲關卡時,成語“上帝在細節中”再真實不過了。 世界設計中的細節是藝術性和才智的标志,可以激發玩家在遊戲中投入興趣(和金錢!)。 通常,我們發現郁郁蔥蔥而細膩的世界本身與玩家一樣,是遊戲的明星! 特别是戶外環境,對正确安裝非常重要。 即使在AAA遊戲中,您也會發現平庸的樹葉,這些樹葉在仔細檢查時會發現缺陷,例如鋸齒和alpha排序故障。 由于對自然的良好模組化需要特殊的眼光,而同時又被認為比核心遊戲資産的任務關鍵性要小,是以設計師經常重複使用先前遊戲中的植物。 通常,這些趨向于是簡單的莖或主幹結構,并具有透明的葉子四邊形-但現在有一個更優雅的解決方案。

掃描逼真照片轉換為3d模型_資産為您的遊戲世界帶來細節和逼真度

Green Stash Mesh Plants

綠色藏匿網植物

As graphic cards, game engines and mobile platform capabilities evolve, so must natural detail. That’s why we’re especially thrilled about 3DAttack’s mesh plant package, Green Stash Mesh Plants, now on the Asset Store. With 3-4 level of detail meshes, the highest levels of detail are entirely mesh: not a transparent texture on a quad among them. While the lower poly LODs have conventional quad leaves, the highest versions are glorious mesh reproductions of existing species of appealing plant life. With Green Stash, 3DAttack sets a new standard for years to come.

随着圖形卡,遊戲引擎和移動平台功能的發展,自然細節也必須随之發展。 這就是為什麼我們對3DAttack的網狀工廠軟體包Green Stash Mesh Plants (現在位于Asset Store)感到特别興奮的原因。 使用3-4級細節網格,最進階别的細節完全是網格:其中四邊形不是透明紋理。 較低的POD LOD具有正常的四葉形,而最高版本是具有吸引力的植物生命的現有物種的華麗網狀複制品。 3DAttack憑借Green Stash設定了未來幾年的新标準。

See for yourself!

你自己看!

掃描逼真照片轉換為3d模型_資産為您的遊戲世界帶來細節和逼真度

GeoPainter If you’re working on a terrain with Unity Terrain’s detail mesh feature, it’s not at all difficult to quickly populate a terrain environment with Green Stash plants and other detail meshes. But imagine you are working on complex mesh surfaces too.. like huge mesh boulders, mesas, middle-earth style rooftops, roads, whatever– all which should have plant life, rocks, debris and other details atop them too! What to do? Hurry to the Asset Store, get your copy of GeoPainter, and place game objects into your scene by simply painting them on! Need to make a messy pile of bricks or logs on the floor? Normally this kind of thing is surprisingly time consuming, but GeoPainter makes messes easy! Instead of manually placing each piece one by one, use GeoPainter to instantiate and position them in your scene with a single brush stroke. With built-in parameters for randomization, you can easily add chaos and irregularity for a more organic feel. While you’re at it, use GeoPainter to plant bunches and rows of great new Dexsoft vegetables in your field or garden. Just be sure to keep the crows and bugs away! One of these should do the trick!

GeoPainter如果您正在使用Unity Terrain的明細網格功能在地形上進行工作,那麼使用Green Stash植物和其他明細網格快速填充地形環境并不難。 但是,想象一下,您也正在複雜的網格表面上工作。例如,巨大的網格巨石,台地,中土風格的屋頂,道路等,所有這些都應該在它們上面還具有植物生命,岩石,碎片和其他細節! 該怎麼辦? 趕快去素材資源商店,擷取您的GeoPainter副本,然後通過簡單地将其繪制在遊戲對象上就可以将它們放置到場景中! 是否需要在地闆上堆放一堆雜亂的磚塊或原木? 通常,這種事情非常耗時,但是GeoPainter使混亂變得容易! 與其一一一一地手動放置各個片段,不如使用GeoPainter執行個體化它們,并通過單個筆觸将其放置在場景中。 借助用于随機化的内置參數,您可以輕松添加混亂和不規則性,以獲得更自然的感覺。 在使用時,請使用GeoPainter在您的田地或花園中種植一堆又一排優質的新型Dexsoft 蔬菜 。 隻要確定遠離烏鴉和蟲子 ! 其中的這些應該做的伎倆!

翻譯自: https://blogs.unity3d.com/2011/12/06/assets-to-bring-detail-fidelity-to-your-game-worlds/

掃描逼真照片轉換為3d模型