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Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

author:Shizumi-kun

Text/Jing Haijun

Thinking about it, I decided to talk to you about the frost impact adjustment. As we all know, the frost impact has been weakened in the experience suit, and the weakened part is still the ice armor passive that has just been synchronized to the official suit in the new season.

Why does frost shock have to be adjusted? The reason is that Marco Polo is too suitable for it, but Marco Polo is suitable for it, why should it know how to weaken the frost impact? Is there any way to keep the ice armor passive and control the strength of Marco Polo within a reasonable range?

Why can't frost shock be adjusted?

I don't know if the planners play games or not, whether they have encountered a hundred mile covenant or a dry general when they are on the line.

(1) The passive role of ice armor

Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

Why did Frost Shock design a passive like a new ice armor? This is to ask the heroes of the Hundred Mile Covenant and the Cadre General Mo Xie.

Don't tell me that the victory rate of the Hundred Mile Covenant and the Cadre General Mo Evil is not high, and don't tell me that the Hundred Mile Covenant Keeper and the Cadre General Mo Evil have a way to restrain, I just want to ask you, if the opposite back hand takes out a Hundred Mile Covenant to hit your Houyi and Luban, I will ask you how you should deal with it.

The biggest role of the Frost Shock this piece of equipment after redo is to counter the heroes who have both explosive and long-range outputs such as the Hundred Mile Covenant and the Gan general Mo Xie. Of course, in addition to countering these two heroes, close-quarters explosive heroes like Sun Wukong and Sima Yi can also counteract with frost shocks.

So far, the thinking is completely fine, and this equipment has indeed played a role in the rankings, but the player base of The Glory of Kings is too large, and soon the problem will arise.

Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

Simple Marco Polo + Frost Shock is nothing, but have you ever encountered marco Polo + Frost Shock + Yao + Frost Shock gameplay? If you met me, you should be desperate too. Fighting and fighting can not die, chasing and catching up, the output is still very high, even a high agility assassin like Li Bai has no way to take marco polo + Yao with double ice armor.

In such a situation, it is inevitable to adjust, and the direction of adjustment is nothing more than two: equipment or heroes, and the direction chosen by this plan is to adjust equipment.

(2) Adjust the passive effect of the ice armor

Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

Compared with the formal suit, the frost impact of the experience suit mainly has two adjustments:

  • The first adjustment is relatively small, and it is related to the impact active: when the impact skill is released, the actual control range is from 500 yards → 450 yards.

Don't think that the distance is only reduced by 50 yards, if you really calculate the control area, you will know that this weakening is still more obvious (please leave a message in the comment area if calculated).

  • The second adjustment is larger, and it is related to the passive of the ice armor: remove the original passive effect of turning damage into 1, and instead generate a shield when it is hard controlled.

Unfortunately, the shield generated here only absorbs 10% of the maximum health damage, and the cd time is up to 15 seconds. Suppose a shooter has a frost impact, and when he is controlled by hard control, he can get less than 1000 shield values, which is really very average.

Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

Before the experience suit was updated, I naively thought that this new ice armor passive might make the user immune to a hard control, but when I played the test, I despaired, what is this adjustment, I do not understand.

From a super powerful passive that can resist ordinary attacks, skill damage, summoner skills, cd time of only 5 seconds to this cd time of up to 15 seconds of shield, the difference between the two I say one day at a time is not exaggerated, right?

So, at the very least, this adjustment of equipment is not feasible, so can we look at the problem in a different way?

How to limit Marco Polo + Ice Armor

How can I weaken the effect of Marco Polo + Ice Armor without affecting the use of effects by other heroes?

(1) The first step

Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

The first step of adjustment I think I can directly refer to the adjustment of the experience suit on January 11th, but I feel that the adjustment here can be fine-tuned:

  • For heroes in different positions, I feel that it is possible to directly determine that the heroes with mages and shooters in the position are all 10 seconds cooldown, and the rest remain 5 seconds.

The reason for this adjustment is because I feel that no matter what kind of assist, he will inevitably block the damage for his teammates, so even Cai Wenji and Yao I think they should be able to enjoy 5 seconds of CD. However, for a hero like Marco Polo, a 5-second CD is really too short, and even I think 10 seconds is not enough, and it can be added to 15 seconds.

This adjustment was made to balance the frost impact on different heroes with excessive differences in intensity.

(2) The second step

Glory of Kings: The ice armor is weakened by a one-size-fits-all approach, the players are no longer dry, and Marco is forced to level the equipment

The second step of adjustment I think can add a restrictive effect to the impact of the frost impact passively:

  • Within 30 seconds, if affected by multiple impact skills, the effect is halved from the second one.

This adjustment is actually to reduce the combination of Marco Polo + Yao that can produce frost impact at the same time, I believe that if there is such a restriction, the scene of Ma Yao + double ice armor should not appear.

Of course, if you follow my previous idea, directly changing the passive trigger condition of the ice armor to the off-combat trigger should also be able to solve the current problem better (it is estimated that the planner will definitely not choose this).

In any case, I don't believe that the planner will synchronize this adjustment of the experience suit to the formal suit, because I feel that this adjustment is really chun enough.

Above, I am Jing Haijun, the rivers and lakes are not big, we have the opportunity to say goodbye.

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