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My card inadvertently made a critical hit, and actually punched through the opposite side of the face with a dozen or five! Collapse! The critical hit stream is really refreshing!

The card hero can produce pure meat, can produce ad stream, but definitely can not out ap!

My card inadvertently made a critical hit, and actually punched through the opposite side of the face with a dozen or five! Collapse! The critical hit stream is really refreshing!

Why?

Let's look at the skills of the cards, and the three skills add up to more than 100 bonuses.

I Anne a q, can play 80 bonus, a qw completely beyond the card's maximum ap bonus.

And Anne's qw hit people doesn't hurt at all, and hitting the front row is even more tickling.

The card acts as a single burst hero, but doesn't have an ap bonus to make it explode.

Could it be that the card must be controlled in order to play the effect of the card?

However, this game controls a lot of heroes, and there are many better controls than cards.

We watched the highlights of the world's first single, and we can see that he directly used cards to dodge the wall and then c to open the group.

But the actual game, the opposite side has a field of vision, not to mention, generally tanks or auxiliaries to explore the grass.

We can't control a tank!

My card inadvertently made a critical hit, and actually punched through the opposite side of the face with a dozen or five! Collapse! The critical hit stream is really refreshing!

The control of cards is better than that of many heroes, and it is necessary to control many heroes, and many hero controls are not followed.

The card is a passive, fast-growing hero with fast support capabilities.

You can see that the core design of the card is that he can use the yellow card to accurately control and arrest people, and the big move can support.

But the cards are not as golden as ideal.

Any single can play a burst card, especially the assassin's single such as The Knife Sister.

In team battles, the cards are even less survivable, and any assassin can cut the card and run away.

He even had most of his own blood.

The yellow card of the card can not always be held, wait for the opposite assassin to cut it.

It is better to choose a tank directly, Mondo, not afraid to cut.

The ap card output is very unsatisfactory, basically relying on e skill to hit damage.

And a crispy single, almost no chance in the team battle has been a.

In this way, the e of the card, the output is not so ideal.

My card inadvertently made a critical hit, and actually punched through the opposite side of the face with a dozen or five! Collapse! The critical hit stream is really refreshing!

Therefore, the opening of the group, basically after the meat is opened, it is seconds, the remote output is not as good as ad, and there is no survivability...

Such a hero, the king of the bureau above the rank, almost do not choose.

So, is there a way to play that allows cards to fill these deficiencies?

Well, that's how I'm going to introduce the ad card play.

As we all know, the e-skill of the card can provide a good attack speed.

This attack speed does not exist when e is opened, but when it is not opened, it still provides some.

This allows the ad stream card to have a speed bonus period all the time, and you don't have to worry that if you don't have an attack speed bonus, the output will be too low.

The card's e skill can continuously provide some ap damage.

This makes the general attack of the cards, and some additional benefits.

Although it is, ad stream cards, the card's e-late damage is similar to the card's general attack.

It's just a form of AP damage.

One more general attack damage, which is enough to keep the card from falling too low in the ad position.

My card inadvertently made a critical hit, and actually punched through the opposite side of the face with a dozen or five! Collapse! The critical hit stream is really refreshing!

Unpopular knowledge: During the opening of the card's e skill, each general attack can trigger passive.

Note: Yes every time!

This allows some of the card's speed gains to be actually seen.

I can't beat you, but I just have more money than you, and I'm very angry.

Imagine the horror that Downwinds Devon has brought to the game, which is entirely an economic problem.

Headwinds de Levine, not even as good as the Ice Shooter.

And the e of the card can bring extremely high economic benefits, which makes him directly become a small shunfeng De Levin.

So, don't worry about the damage of the ad card is not high, after all, he has money.

Filled lead dice, although it does not seem to be very profitable, but the accumulation of less into more.

Go and see the same number of replenishments, the economic advantage of the card will know!

And the passive trigger during the opening e period does not require reinforcements...

Can you say that the damage of the card is low, and it can't...

So, feel free to be bold and go and score points with ad stream cards!

This is definitely the strongest hero in the version!

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