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Genting S7 Backwater Battle Hex equals 8 blood-drinking swords, 8 gargoyles, and everyone doesn't want to choose it

author:Big Miss loves games

Foreword: The designer of Genting S7 really opened his mind, designed a special for the flip of the Hex, this Hex is a backwater war, the trigger conditions of the backwater war are very harsh, must be the first elimination or the first time down to 1 health, this Hex will really be used, many players feel, this Hex is best not to be started, if started, it means that you still have 1 opportunity to tolerate fault, lose and lose completely.

Genting S7 Backwater Battle Hex equals 8 blood-drinking swords, 8 gargoyles, and everyone doesn't want to choose it

First look at this Hex is a second-level Hex, the trigger effect is still very strong, permanently get 200 health, 20 armor and 20 magic resistance, as well as 20% of the all-round blood sucking, first of all, if this Hex is activated, the probability of players are in the 8 population, equivalent to this Hex bonus is 1600 health, 8 gargoyles, 8 blood drinking swords, such an anti-heavenly existence, if you don't win, then you don't deserve to eat chicken.

Genting S7 Backwater Battle Hex equals 8 blood-drinking swords, 8 gargoyles, and everyone doesn't want to choose it

So what is the correct use of this Hex? Many people think of surrender, this is certainly not OK, the fault tolerance rate is too low, if others have outstanding or dangerous, the safest thing to do is to lose 13 consecutively, and then trigger this effect, and then find a three-star nurse to slowly return blood, you can also choose another metabolizer, is to rely on not to go. Although this Hex buff is very strong, everyone does not want to choose him, hoping that there is no chance of triggering.

Genting S7 Backwater Battle Hex equals 8 blood-drinking swords, 8 gargoyles, and everyone doesn't want to choose it