laitimes

Kuaishou angrily shook the "earthy" label, and the new characters of "Sleepwalking" painted "seckill" for a group of second games

author:Auway

Recently, Kuaishou Games' self-developed game product "Sleepwalking" released information about the latest character "Absurd Dream - Sisyphus". The character's design is excellent, and the action and drawing are excellent, comparable to some manufacturers who specialize in two-dimensional games. This has also sparked heated discussions, how did Kuaishou find such an excellent art team?

However, I have to question the innovation and uniqueness of Kuaishou Games in terms of game content. Although the character design and detail of Sleepwalking are remarkable, a closer look reveals that the game doesn't feel completely new.

Kuaishou angrily shook the "earthy" label, and the new characters of "Sleepwalking" painted "seckill" for a group of second games

On the contrary, it still follows many of the existing game elements and character settings. That doesn't mean Sleepwalking is a bad game, it's just that it doesn't break any conventions and lacks creative ideas.

Let's go back to the character story and design concept of "Absurd Dream - Sisyphus" in "Sleepwalking". Behind Sisyphus's story lies a re-examination and self-shaping of humanity.

However, this does not hide the commonalities between the character and the classic image of the circus "Joker". This kind of borrowing and imitation does not represent real innovation, it is just a continuation and continuation. While this design may feel familiar and intimate, it doesn't make people think deeply and feel shocked.

In addition, as a game, in addition to character design, the combat mechanics are also crucial.

Kuaishou angrily shook the "earthy" label, and the new characters of "Sleepwalking" painted "seckill" for a group of second games

Absurd Dream - Sisyphus in "Sleepwalking" has great strength, with a variety of attacks and defensive skills. However, this kind of comprehensive combat mechanic is not uncommon in the market, and we are able to find similar characters and skills in many other games. This leaves Sleepwalking without groundbreaking innovations in terms of playability.

All in all, while Sleepwalking's character design and combat mechanics are excellent, it doesn't give people a new gameplay experience and a sense of innovation.

Kuaishou angrily shook the "earthy" label, and the new characters of "Sleepwalking" painted "seckill" for a group of second games
Kuaishou angrily shook the "earthy" label, and the new characters of "Sleepwalking" painted "seckill" for a group of second games

Its content still continues many of the existing elements and settings, and lacks eye-catching creativity. Perhaps for some players who like traditional game settings and gameplay, "Sleepwalking" is indeed a good choice. However, for those who demand more uniqueness and innovation, it may be necessary to continue to wait for the next game that can truly bring new feelings.

Read on