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Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

author:Apple cow watch the game

As a game with many professions and subdivided specializations in the profession, the strength of specialization has always been a topic of conversation among players, and a recent question from a player has caused a heated discussion among players, that is, why are formal server players more tolerant of career choices, while nostalgic server players are more picky?

Let's see the difference between what he said and what you actually experienced.

Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

The player who asked this question had this experience:

First of all, I don't play live, I'm just a WotLK Classic player (but I'm thinking about playing Age of Dragons). Whenever I see someone on the Warcraft forums who wants to play those unpopular specializations, I see a reply like this:

"Play what you like"

"If you're a good player, you'll do well no matter what profession you play"

"Games are meant to be enjoyed, you can play whatever you want, as long as the damage can keep up"

"Always play the games you love. You'll burn out if you play some games that you don't like, and DPS won't be any better than playing some weak games"

"Unless you want to challenge the highest level, just play what you like, for us ordinary players, it's more important to have fun."

I absolutely love the atmosphere and really think it's a very healthy way to play.

In the meantime, if you talk about this in the Lich King Nostalgia community, you'll get the exact opposite answer. I know that the live server doesn't know the strength and difficulty of the profession in advance like the nostalgic server, but the World of Warcraft changelog is still present in the live server, so everyone is still very clear about which specializations are good and which are not.

I really got a lot of discrimination in nostalgic clothes because of my career!

Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

For example, I played destruction in Wrath of the Lich King. For those of you who haven't played WotLK Nostalgia, I'll explain that Pain is the "legitimate" Warlock in WotLK Classic. Pain damage is 10-15% higher than Doom, but I don't really like the playstyle at all (the DoT playstyle isn't my cup of tea at all), and I really like Doom's playstyle.

Whenever I mention in the World of Warcraft Nostalgia community that I'm playing Doom, I get a reply like this:

"Destruction is weaker than pain. There's no need to deliberately make it undesirable."

"There's no point in playing destruction"

"Why would you hurt your team members with equipment that is weaker than others? You're cheating your team."

"Any boss deaths below 3% are your fault. If you use the optimal configuration, you can do more damage"

"You gave up DPS, someone else has to go the extra mile for you"

"If you don't play with the best configuration, it will be more difficult/slower for the other 24 players to play"

There were so many comments about this outrageous that I almost gave up the Lich King nostalgia costume many times. I was tormented: "I just don't like the way the pain technique works!" I can't force myself to play something I don't like! ”。

This especially doesn't make sense to me, as it can be a lot more difficult in a full-fledged Myth (or even Hero) than any Lich King Nostalgia Bunto. So if most, if not all, of the specializations can be played in production, whether they're sub-optimal or not, then why can't they be applied to the easier 14-year-old content? Especially since I've never seen a group of annihilations due to low DPS, at least in my experience, group annihilations are always due to mechanics.

I play Doom in the Lich King Nostalgia suit, and while my DPS isn't high in many cases, it's still above average. When I mentioned in the forums that my DPS is very good relative to the team, my comment received at least 20 abuses. This is ridiculous!!

It really blew my mind. In my 15 years of playing World of Warcraft, people always say only play what you like, even the hardest content, and that's advice I've seen a lot. When the nostalgia suit was introduced, it was the first time I saw people start to devalue this healthy mindset. It's infuriating that people are basically saying that "play what you like" is a suggestion that doesn't apply to the Lich King's nostalgia costume. This situation alone made me want to switch to the official server.

Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

WotLK King's Wrath had been updated to Cataclysm about a month ago, and I decided to give it a try. The balance is very good now, almost at the official server level.

Especially for Warlocks, the differences between the different specializations are very close. I'm still playing my Warlock and should be able to play any specialization I want, right? No. Oh my goodness, the community is still very picky about the choice of specializations, even though Warlock's balance is currently at the level of the official server!! Then again, I prefer to play Doom and love it so much, I've been rejected by multiple guilds so far. Can anyone sit down and explain to me like my 5 year old what the problem is with playing any Warlock specialization right now because I don't really understand what the problem is. I'm not in a hardcore guild either, just half-casual/half-HC/casual.

I really can't stand this bullshit. The only reason I've been playing the nostalgia costume since 2019 is because I have a deep nostalgia for the original TBC and Wrath of the Lich King from 2008-2010. For me, that was the pinnacle of the game, which is why I played the nostalgia suit despite the very bad community. Again, when I wanted to play Doom in the Cataclysm Nostalgia suit, the bullshit stuff I got was as follows:

"Nobody wants to assemble a Warlock who specializes in destruction"

"Good luck finding a guild willing to take in the Destruction Technique, at least we won't want you"

"We'll never add Doom to our roster"

"Destruction? If you get down on your knees and beg us, maybe you'll have a taste of it."

I also had a hard time finding guilds because I was on vacation the week Cataclysm was released and didn't experience the expansion in week one like everyone else. And a week after the release, a lot of people accused me of not being at the highest level and having good gear. It's ridiculous.

At the same time, my friend of mine (a Berserk player, also a dedicated niche specialty) told me that he was rarely rejected for specialization when applying for quests, and that most of the time he was able to join the group as long as he pretended to be enough, and he never encountered resistance when entering the guild.

So I wondered why players on the official server are more tolerant of class choices, while nostalgic players are so picky.

Here's what the most liked comment said:

Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

The nostalgic costume is also a closed area that has been completed. You know what is the best career because it won't be changed. It's not the same with the formal server, anything can be good at any time, so it's much more open to the choice of specializations. Even the worst specializations will still be invited.

There are also players who have a sharp point of view:

The skill cycle of the nostalgic server is simple, and the gap between even a top player and a player who has just been exposed to the profession is not particularly large, but the gap between a player who is skilled in the official server and a novice can be twice as large! Therefore, players on the official server are willing to choose those players who are "professionally proficient", rather than looking at the strength of the profession. On the contrary, nostalgic players pay more attention to the strength of the class.

Some players have pointed out that this is actually an improvement in the game:

Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

Because although the data site publishes interesting occupational injury colored bars every week, the official suit is actually balanced. It took Blizzard many years to get to this point. Cataclysm and earlier versions are not balanced. They're also "solved" games, because everything is known, and others know how much damage you can do before you get into the book. Everything is frozen in time, there is no room for "play". If you want any Nostalgia Suit squad to accept any of the specializations you want to try, you're in a losing battle.

There are also players who speak for nostalgic players, saying that this is not a problem for players, but a problem with game balance:

Is "occupational discrimination" more serious than that of nostalgic players? Players are talking about why!

Go to Warcraftlogs to compare the differences between the "good" and "bad" specializations in WotLK King and production. The difference in Wrath of the Lich King is much greater, and that's also a factor. Therefore, nostalgic players can't be blamed for disliking those "bad" specializations, this is the game's problem, not the player's problem.

I don't know if you've ever encountered "occupational discrimination" in the game. What do you think is the reason for this discrepancy?

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