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Three Kingdoms: The best way to detect a player's skills is actual combat, and actual combat depends on ranking

author:The Three Kingdoms

Qualifying is not only a stage for testing players' strategic skills, but also an area where the game is both fun and challenging. Despite the differing views of the player community regarding the ranks, this mechanic certainly adds to the game's competitiveness and long-term engagement. Below, we dive into the current state of qualifying, the impact of powerful generals, and some suggestions for planning.

Three Kingdoms: The best way to detect a player's skills is actual combat, and actual combat depends on ranking

Diversity of Ranked Matches and Rank Concepts

For many Three Kingdoms players, rank isn't the only measure of how fun the game is. Unlike some heavy competitive games, the rank promotion mechanism of Three Kingdoms Kill is relatively relaxed, allowing for gradual improvement through game time and moderate top-ups. This design not only lowers the barrier to entry for new players, but also allows casual players to enjoy the game without having to chase too much about rankings. However, for those who are new to the game, they often have the mindset of other competitive games, have high expectations for the ranks, and actively participate in ranked matches in order to prove their strength quickly.

Three Kingdoms: The best way to detect a player's skills is actual combat, and actual combat depends on ranking

Deposit and tier balancing considerations

Recharging in "Three Kingdoms" can indeed bring certain advantages to players, including but not limited to unlocking more powerful generals, obtaining rare items, etc. This mechanism affects the fairness of the qualifying tournament to a certain extent, making players who have not recharged or have low spending feel a certain amount of pressure and injustice when facing the high-level generals owned by paying players. Although this phenomenon of "paying is strong" is common in many free-to-play games, it is undoubtedly a test of game balance for a game that emphasizes the battle of strategy and intelligence.

Three Kingdoms: The best way to detect a player's skills is actual combat, and actual combat depends on ranking

Discussion on the phenomenon of rank imbalance

In ranked matches, the imbalance between ranks is particularly prominent, especially when high-rank generals are frequently matched with low-rank captains, which not only affects the game experience, but also may cause dissatisfaction and frustration among high-rank players. This phenomenon reflects the optimization space of the matchmaking system, which requires the planning team to fine-tune the algorithm to ensure that the two sides are more evenly matched in terms of technology and strategy to maintain a fair experience for all players.

The double-edged sword effect of a powerful general

When discussing the qualifying environment, we have to mention a few high-profile and powerful generals. For example, Yang Biao's high stamina and self-healing ability make it a difficult existence to shake, but relying too much on passive skills also limits its flexibility; With his extra hands per turn and his awakened stamina, he becomes an output machine, but his fragile defense requires players to fight quickly; Luo Tong's directional search ability makes it almost impossible to solve under a specific card order; After the equipment was formed, Du showed strong one-on-one and even one-to-two combat effectiveness. The appearance of these generals undoubtedly enriches the game strategy, but also exacerbates the imbalance in the strength of the generals, especially for players who have not recharged or have a lower rank, it is difficult to deal with these "ceiling" level opponents.

Three Kingdoms: The best way to detect a player's skills is actual combat, and actual combat depends on ranking

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