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The 10V10 mode is launched, and the strength of some heroes in the 5th and 10th rows is unbalanced, and they may be adjusted separately in the future

The 10v10 mode has been online for nearly a week, and through the experience, everyone found that the game is different from the previous advertisement. For example, the game advance and retreat function has not been launched, and some players don't know about it, and a lot of reputation points have been deducted from quitting the game in the middle of the game, which is very helpless. Regarding this problem, the planning opened the microphone and made an explanation, in fact, there was an explanation in the copywriting when 10V10 was first updated, but many people didn't pay attention to it. At present, the 10th row of the official server is the advance experience version, and there is no function of advancing and retreating.

The 10V10 mode is launched, and the strength of some heroes in the 5th and 10th rows is unbalanced, and they may be adjusted separately in the future

The second is the problem of blood packs, some players eat a blood pack, and then use the teleportation circle on the side to pass to the middle lane, and want to eat an extra blood pack to replenish the state, they find that the blood pack in the middle lane can't be eaten, and they think they have encountered a bug. This issue is also annotated in the update documentation, but many people ignore it. The update speed of the blood pack in the 10-row game is relatively fast, which is used to meet the battery life needs of multiple people, but there is a requirement that after a person eats the blood pack, he can only eat the next blood bag after 60 seconds, which is conducive to the distribution of the blood pack.

The 10V10 mode is launched, and the strength of some heroes in the 5th and 10th rows is unbalanced, and they may be adjusted separately in the future

Next up is the question about the strength of the hero. Some players have noticed that some heroes have different strengths in the 5-row and 10-row gameplay. There are many examples of this kind, on the first day, she got ten consecutive peerless Diao Chan, she has a high intensity in the 10-row gameplay, but average strength in the 5-row gameplay. The same example is that of heroes such as Su Lie, Nuwa, and Wu Zetian. In fact, all this is due to the environment, and the change of version has a great impact on the hero. There is a lot of difference between the 10-row and 5-row versions, and the same heroes behave differently in the game.

The 10V10 mode is launched, and the strength of some heroes in the 5th and 10th rows is unbalanced, and they may be adjusted separately in the future

To this end, the player made a suggestion to adjust the same hero 5 and 10 rows separately, so that this hero can adapt to both 5 and 10 rows, so that the gap is not so big. This is a good proposal, and the planning will consider it, but there is a high probability that it will not be implemented because the workload is too large. The same hero has different skill parameters in the 5th and 10th rows, and the skill mechanism is different, and the workload is directly doubled, and the planning must not be taken care of. However, the planner said that he noticed this problem, and in the future, he will try to balance the strength of the hero in multiple competitive modes.

The 10V10 mode is launched, and the strength of some heroes in the 5th and 10th rows is unbalanced, and they may be adjusted separately in the future

The current 10V10 is not yet complete, and it will be launched in advance in order to let everyone enjoy the fun of 10 rows as soon as possible, and the functions will be improved one by one in the future, but it will take time. For example, the room feature is planned to be launched next season, and players will have to wait a long time. But it doesn't matter, some play is better than nothing, and the 10-row gameplay is very interesting, and it is very free, and the upper score system has been opened, everyone must take it seriously.