【Terminal Injury System】
New military general Ma Dai + SP Xun Yu = invincible?
SP Ma Chao: Good ~ good ~ good ~ so painful
Lao Ma Chao: Wonderful, wonderful, wonderful-wonderful
Eye-Piercing Spear: Quack-Quack-Bark-
Ma Dai's special effect, after being paired with SP Xun Yu, feels like it will become a new system.
[Conspiracy and Rebellion]
Effect 1: The damage of our main general can be determined, so that the final damage of the enemy army is reduced by 15% and affected by the commander, which can be stacked 3 times.
If the effect can be reached by 20%, proc 3 times will reduce the final damage effect by 60%.
[Highlights: Restrain SP Ma Chao, and at the same time gain SP Ma Chao]
Because SP Ma Chao ignores the immunity, but if you reduce SP Ma Chao's final damage by 50%-60%, he will be useless.
[Final Damage Reduction + Final Injury]
Ma Dai: The final damage dealt by the enemy is reduced by 15%-45%, affected by the commander.
SP Xun Yu: After taking more than 6% of the maximum force damage, the final damage received is reduced by 40%, which can actually achieve a 65%-75% effect.
Logically, it should be calculated first to calculate the damage dealt by Ma Dai after it is reduced, and then calculate the final damage of SP Xun Yu.
Hua Xi thinks the most suitable tactic: blind and horizontal spear
The main general will bring a blind horizontal spear, and hit all enemies in one round with 300 damage, and all of them will be judged once.
【Horse Family Ride】
SP Ma Chao: Speed by its advantage + blind horizontal spear / as a striker
Ma Dai: Sharp Arrow Formation/Kei Shape + Xiliang Iron Ride
SP Xun Yu / SP Pound: Savior in Danger + Non-offensive Victory
Blind Spear: Attack all, and if you hit 300 damage, you will reduce the damage of all enemy troops.
Ma Chao has a probability, sweeping the enemy 1-4 times in one round
【Three Horse Rides】
Shu · Ma Chao: Blind Horizontal Spear + Tiger Soaring / Linfeng Decisive Enemy
Shu · Ma Dai: Grass boat borrowed arrows + Xiliang / elephant soldier / Qingzhou soldier
Shu · Ma Yunlu: Blood blade battle + non-offensive victory
Replacement: Shu · Guan Yinping: According to the water broken bridge + non-offensive victory
Xiliang walked out, the elephant soldiers walked slowly, and Ma Chao cooperated with the blind horizontal spear to reduce the damage of the enemy all the time, and then it could also trigger Guan Mei's deterrence.
Effect 2: In the first 2 turns, our main general has a 50% chance of being under the influence of the commander, dealing 25% blade damage to the enemy.
Evaluation: The damage is relatively low, 75% of the players who play 3,
The planner says it can provide damage determination, but it's hard to say.
It is estimated that it will not reach 300 damage.
Reason: 100% basic attack is only 600-800 damage, and 25% is 150-200 damage.
Unless, the main general has a large amount of damage increase, and the enemy has no damage reduction to deal 300 damage. However, in the first 2 rounds, various damage reduction and injury avoidance tactics are unrealistic.
Effect 3: Ma Dai unleashes a powerful attack on the 6th turn,
The more times you succeed in reducing enemy damage in battle,
The higher the damage of this attack.
Successful 5 times 100+125=225% damage
Successful 10 times 100 + 250 = 350% damage
It's not high, but if the 6 rounds really don't end, this damage is okay.
Not to mention judging success 15-20 times?
Because, if you can succeed 15-20 times, it means that with 25-30 failures in judgment, so much damage to the enemy will have died a long time ago. (Only grass boats have a small chance of living)
Disadvantages→ It only starts in the 6th round, but it would be better if it was in the 5th round.
The most suitable for generals: Hua Xi feels that it is very suitable for SP Ma Chao, because he judges a lot, and everyone takes turns to judge.
Second place: Lu Bu with Diao Chan's military skills.
Other suitable generals:
Tai Shi Ci, Guan Yinping, Jiang Wei, SP Guan Yu and other multi-stage attacks, generals with blade damage.
Tai Shi Ci: One Ride as a Thousand + Blind Horizontal Spear (Fierce)
Summary:
From the point of view of tactics, the main thing is to reduce the enemy's damage, which is very useful.
Reduced final damage: ★★★★★
Damage Ability: ★★
Strategist: Sweep immunity to chaos, and 10% damage increase/20% damage avoidance, and can also instantly restore wounded soldiers.
Skill: ★★★★★
【Event Tactics→ Grafting】
Effect 1: Increases healing by 18% for all allies and enemies, and affects them by the highest stat.
Effect 2: 26% of the enemy's healing (additional maximum stat effect) is transferred to self for one turn (not all allies)
View of the flower mat:
The magic of gold oil is more suitable for the Flying Bear Army.
Reason: The Flying Bear also has a healing effect, and the two can stack.
The original 10,000 treatments became 14,000-15,000 treatments, and it took off in an instant.
The more the enemy heals, the more healing your side gets, and the damage of the Flying Bear Army will increase little by little.
Suitable for generals: all kinds of generals who do not resist beating
Because the enemy sucked blood, it all went to the generals who did not resist the beating.
Case in point: Lu Kang
Disadvantage of the tactic: When we launched the healing, this tactic was not activated.
Or maybe this tactic is activated, but our healing is not activated.
It's embarrassing.
It is not a command tactic, but an active tactic that needs to be judged by luck.
If the enemy is not healed, the effect of the tactics will suffer.