In the new version update of the early server, 11 heroes have been adjusted, among them, Lan, Jin Chan, Aguduo, and Han Xin have changed a lot, let's take a look at the specific changes!
【Lan】
Lan's adjustment focused on shifting part of the Qiangpu recovery to the 2 skill, and therefore made some changes to the stats.
Let's calculate, in the absence of inscriptions and equipment, the maximum total recovery of Lan before the adjustment is 70*3=210 points, after the adjustment, the second skill alone has 80 points, plus Qiangpu's 80*3=240 points is higher.
PS: It should be noted that no matter how many units Lan hits, he can only trigger the most basic recall.
However, Lan's recovery value structure has changed from Ad bonus to extra life, and the benefit is that the bonus of the meat suit will be increased, and one piece of Violence can provide 10.8*2=21.6 points of recovery.
But the disadvantage is that the adaptability to the output equipment will decrease, and the damage of the second skill itself has been reduced, so the overall need to eat the continuous combat ability blessing brought by the meat suit.
PS: The reply value provided by the Ad outfit has been reduced a lot, and it may need to be meaty.
As for cooling, before the adjustment, the cold shrinkage of a single knife can be reduced by 1 second in the early stage, and 1.3 seconds after adjustment, and in the case of three knives, there are 4/2.6 seconds left, so the actual vacuum period is lower than before the adjustment.
Therefore, Lan as a whole belongs to the strengthening range, not to mention that the intensity can return to the peak, but at least it is better than the S36 season.
【Hanshin】
I have tried to adjust Han Xin, and I think the strength is much better than the current version, and there are three key points.
First, the adjusted Han Xin, with extra damage and recovery in the four strokes, can effectively improve the efficiency of farming, reduce the need for vampire outfits and inscriptions, and convert excess slots into attack/attack speed.
PS: Because of this, the attack speed increased in the early stage and the flight time of a skill have been reduced to ensure balance.
Second, the sweep can be released in parallel with the fourth basic attack, and the feel is much better than the previous "super sweep", which can stably trigger 2 damage, and will no longer cause a "stuck" feeling.
To put it simply, flexibility is not affected, and damage is increased.
Third, the adjustment of the numerical structure is to reduce the base value but increase the additional Ad bonus. The main thing is to limit the strength of the meat genre and let Han Xin do more output outfits.
【Gara】
Garo's changes are relatively simple, first of all, the ultimate circle is changed to only provide buffs to itself, and the attack speed provided by the circle is converted into movement speed.
The advantage is that Garo in the circle is better to pull, which can create some space for her to operate, but the disadvantage is that she loses the attack speed bonus, and the early damage will be damaged.
Secondly, you can get half of the buff by closing the circle outside the circle, and you don't need to be strictly bound to the circle, which is equivalent to improving the spell casting income of the skill, which will be helpful for chasing and pulling.
【Meta Law】
To put it simply, it is the ultimate move of the meta law, and hitting non-hero units can be transmitted to each other, which can effectively improve his lane clearing efficiency and enhance the support speed.
PS: The weapon switch cooldown vacuum period has also been changed to 0.2 seconds, so there is no need to wait for a long time at the base due to mistakes.
【Golden Cicada】
The adjustment of Jin Cicada seems to be more complicated, but it is actually easy to understand, and there will be three key directions:
(1) Passive rework, the damage immunity provided by the impression will be triggered, the overall will be more stable, and it can also have an uncontrollable effect, effectively improving the living space of the golden cicada.
(2) The ultimate does not need to stack the imprint, it will directly release the "Seal of Reincarnation", and at the same time, it will also add a knockback effect, which is equivalent to making the damage and control ability stable.
PS: The effect of the ultimate after release remains unchanged, and you can add passive effect blocking control for teammates, which can be used as a "small Zhuang Zhou".
In addition, if the ultimate hits a unit tied to a skill, it will cause a rebound and have additional damage, which not only strengthens the damage of the single pair, but also allows the golden cicada to better limit multiple moving heroes such as Mirror and Luna.
(3) As a result, the skill values have been adjusted, focusing on the range of activity and damage frequency of skills 1 and 2.
The former is to increase the distance by 50 yards, so that the opponent will have more room to move, mainly to ensure balance and avoid too high a limit on the single. The latter increases the speed of injury, which will be more beneficial to the output and line clearing of the golden cicada.
【Ao Yin】
After the adjustment, Ao Yin's ultimate move can take Yao to fly, and it will no longer directly make it fall like the current version, which also increases the strength of this pair.
【Agudo】
(1) The range of the combined/separated form is unified, and the former can improve the ability to stick to the output under normal conditions. The latter is weakened, and Agudo can only get closer to the damage if he wants to, which will increase the output risk.
(2) The attack damage of a skill monster is reduced, or is it to limit Agudo's output and reduce her rhythm ability.
(3) The changes to the shield value of 2 and 3 skills are purely weakened for the output stream, and the life-saving ability and even the operation space will be reduced.
In the case of meat, the initial range is weakened, but the impact will decrease with the update of equipment, and eventually it will be in a state of increase. It can be understood in this way that it reduces the advantages of the meat genre and fills in some of the weak shortcomings in the later stage.
【Ginger Tooth】
After my actual measurement, I don't think Jiang Ziya can be said to be strengthened, first of all, the bonus of the god attribute given when he is in the support position has declined, which directly reduces the core ability under this position.
Secondly, the reduced movement speed will drop in terms of retention, and may even affect the gank success rate and the hits of the rest of the skills.
Although the initial charge speed has been increased by 10%, making the ultimate damage faster, it still takes a little time to charge, and the opponent still has a chance to react.
PS: However, the hit rate has also been improved, but the deceleration has decreased a little.
【Ying Zheng】
The cooldown of Ying Zhengyi's skill has declined, and the value of the ultimate has been changed, as long as the skill reaches level 2, it belongs to the pure strengthening range, and the damage will be increased accordingly.
【Grand Priest's Order】
The change is easy to understand, and the reward for slashing will go to the one who inflicted the fatal damage, reducing the benefits of the Grand Priest himself, thus limiting his development and suppression.
【Lu Bu】
Lu Bu's adjustment, I think the starting point is good, which can improve his line clearing and line clearing speed, and alleviate some of the shortcomings of the current slow development.
However, the mechanics are there, and Lu Bu's lane strength will not change much because of this, and there is still some gap between him and strong heroes, which also limits his playing space.