opencascade绘制实体消影线
![](https://img.laitimes.com/img/9ZDMuAjOiMmIsIjOiQnIsIyZuBnL3EjM0QzM0QTMxEjNwEjMwIzLc52YucWbp5GZzNmLn9Gbi1yZtl2Lc9CX6MHc0RHaiojIsJye.png)
如图,利用opencascade绘制出给定视角的齿轮的消隐线;
OCC提供了两种算法,来绘制消隐线, 帮助文档介绍如下:
算法建立过程:
给出实现代码:
void getOutLine()
{
//获取鼠标选中模型的那个对象
TopoDS_Shape detectShape = m_context->DetectedShape();
//进行模型网格离散化
BRepMesh_IncrementalMesh aMesher(detectShape, 0.1);
//消隐线算法初始化
Handle_HLRBRep_PolyAlgo aHlrPolyAlgo = new HLRBRep_PolyAlgo();
//定义观察坐标系
gp_Ax2 ax2(gp_Pnt(0, 0, 0), gp_Dir(10, 1, 1), gp_Dir(1, 0, 0));
HLRAlgo_Projector aProjector(ax2);
//消隐算法建立
aHlrPolyAlgo->Load(detectShape);
aHlrPolyAlgo->Projector(aProjector);
aHlrPolyAlgo->Update();
//消隐形状转化
HLRBRep_PolyHLRToShape aHlr2Shape;
aHlr2Shape.Update(aHlrPolyAlgo);
TopoDS_Shape visual_shape = aHlr2Shape.VCompound();
//遍历拓扑形状进行显示
for (TopExp_Explorer e(visual_shape, TopAbs_EDGE); e.More(); e.Next())
{
TopoDS_Edge anEdge = TopoDS::Edge(e.Current());
Handle(AIS_Shape)ais_shape = new AIS_Shape(anEdge);
//设置消隐类型
//ais_shape->SetTypeOfHLR(Prs3d_TOH_Algo);
//ais_shape->SetTypeOfHLR(Prs3d_TOH_NotSet);
ais_shape->SetTypeOfHLR(Prs3d_TOH_PolyAlgo);
m_context->Display(ais_shape, Standard_True);
m_view->FitAll();
}
}