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表白网页在线制作-我要表白网-最浪漫的表白网页在线生成网站

七夕来袭!是时候展现专属于程序员的浪漫了!你打算怎么给心爱的人表达爱意?鲜花礼物?代码表白?还是创意DIY?或者…无论那种形式,快来秀我们一脸吧!

📂文章目录

  • ​​二、📚网站介绍​​
  • ​​三、🔗网站效果​​
  • ​​▶️1.视频演示​​
  • ​​🧩 2.图片演示​​
  • ​​四、💒 网站代码​​
  • ​​🧱HTML结构代码​​
  • ​​🏠CSS样式代码​​
  • ​​五、🎁更多源码​​

二、📚网站介绍

📒网站文件方面:html网页结构文件、css网页样式文件、js网页特效文件、images网页图片文件;

📙网页编辑方面:可使用任意HTML编辑软件(如:​

​Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++​

​​ 等任意html编辑软件进行运行及修改编辑等操作)。

其中:

(1)📜html文件包含:其中index.html是首页、其他html为二级页面;

(2)📑 css文件包含:css全部页面样式,3D动态效果,雪花飘落等等

(3)📄 js文件包含:页面炫酷效果实现

三、🔗网站效果

▶️1.视频演示

html七夕情人节表白网页代码 07-空中散落的花瓣3D相册

🧩 2.图片演示

四、💒 网站代码

🧱HTML结构代码

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>html5+canvas烂漫空中散落的花瓣3D相册动画特效</title>
    <meta name="description" content="Change OR Die" />
    <script src="js/jquery.min.js"></script>
    <link type="text/css" href="./css/style.css" rel="stylesheet" />
    <style type="text/css">* {
        margin: 0;
        padding: 0;
        list-style-type: none;
      }
      a,
      img {
        border: 0;
      }
      body {
        font: 12px/180% Arial, Helvetica, sans-serif, "新宋体";
      }
      /* 相册css */
      html,
      body {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        overflow: hidden;
      }</style>
  </head>

  <body>
    <audio src="music/4.mp3" autoplay="autoplay" loop="loop"></audio>
    <canvas id="sakura"></canvas>
    <div class="box">
      <ul class="minbox">
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
      </ul>
      <ol class="maxbox">
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
      </ol>
    </div>
    <!-- sakura shader -->
    <script id="sakura_point_vsh" type="x-shader/x_vertex">;
      uniform mat4 uModelview;
      uniform vec3 uResolution;
      uniform vec3 uOffset;
      uniform vec3 uDOF;  //x:focus distance, y:focus radius, z:max radius
      uniform vec3 uFade; //x:start distance, y:half distance, z:near fade start

      attribute vec3 aPosition;
      attribute vec3 aEuler;
      attribute vec2 aMisc; //x:size, y:fade

      varying vec3 pposition;
      varying float psize;
      varying float palpha;
      varying float pdist;

      //varying mat3 rotMat;
      varying vec3 normX;
      varying vec3 normY;
      varying vec3 normZ;
      varying vec3 normal;

      varying float diffuse;
      varying float specular;
      varying float rstop;
      varying float distancefade;

      void main(void) {
          // Projection is based on vertical angle
          vec4 pos = uModelview * vec4(aPosition + uOffset, 1.0);
          gl_Position = uProjection * pos;
          gl_PointSize = aMisc.x * uProjection[1][1] / -pos.z * uResolution.y * 0.5;

          pposition = pos.xyz;
          psize = aMisc.x;
          pdist = length(pos.xyz);
          palpha = smoothstep(0.0, 1.0, (pdist - 0.1) / uFade.z);

          vec3 elrsn = sin(aEuler);
          vec3 elrcs = cos(aEuler);
          mat3 rotx = mat3(
              1.0, 0.0, 0.0,
              0.0, elrcs.x, elrsn.x,
              0.0, -elrsn.x, elrcs.x
          );
          mat3 roty = mat3(
              elrcs.y, 0.0, -elrsn.y,
              0.0, 1.0, 0.0,
              elrsn.y, 0.0, elrcs.y
          );
          mat3 rotz = mat3(
              elrcs.z, elrsn.z, 0.0,
              -elrsn.z, elrcs.z, 0.0,
              0.0, 0.0, 1.0
          );
          mat3 rotmat = rotx * roty * rotz;
          normal = rotmat[2];

          mat3 trrotm = mat3(
              rotmat[0][0], rotmat[1][0], rotmat[2][0],
              rotmat[0][1], rotmat[1][1], rotmat[2][1],
              rotmat[0][2], rotmat[1][2], rotmat[2][2]
          );
          normX = trrotm[0];
          normY = trrotm[1];
          normZ = trrotm[2];

          const vec3 lit = vec3(0.6917144638660746, 0.6917144638660746, -0.20751433915982237);

          float tmpdfs = dot(lit, normal);
          if(tmpdfs < 0.0) {
              normal = -normal;
              tmpdfs = dot(lit, normal);
          }
          diffuse = 0.4 + tmpdfs;

          vec3 eyev = normalize(-pos.xyz);
          if(dot(eyev, normal) > 0.0) {
              vec3 hv = normalize(eyev + lit);
              specular = pow(max(dot(hv, normal), 0.0), 20.0);
          }
          else {
              specular = 0.0;
          }

          rstop = clamp((abs(pdist - uDOF.x) - uDOF.y) / uDOF.z, 0.0, 1.0);
          rstop = pow(rstop, 0.5);
          //-0.69315 = ln(0.5)
          distancefade = min(1.0, exp((uFade.x - pdist) * 0.69315 / uFade.y));
      }</script>
    <script id="sakura_point_fsh" type="x-shader/x_fragment">GL_ES
      //precision mediump float;
      precision highp float;
      #endif

      uniform vec3 uDOF;  //x:focus distance, y:focus radius, z:max radius
      uniform vec3 uFade; //x:start distance, y:half distance, z:near fade start

      const vec3 fadeCol = vec3(0.08, 0.03, 0.06);

      varying vec3 pposition;
      varying float psize;
      varying float palpha;
      varying float pdist;

      //varying mat3 rotMat;
      varying vec3 normX;
      varying vec3 normY;
      varying vec3 normZ;
      varying vec3 normal;

      varying float diffuse;
      varying float specular;
      varying float rstop;
      varying float distancefade;

      float ellipse(vec2 p, vec2 o,) {
          vec2 lp = (p - o) / r;
          return length(lp) - 1.0;
      }

      void main(void) {
          vec3 p = vec3(gl_PointCoord - vec2(0.5, 0.5), 0.0) * 2.0;
          vec3 d = vec3(0.0, 0.0, -1.0);
          float nd = normZ.z; //dot(-normZ, d);
          if(abs(nd) < 0.0001) discard;

          float np = dot(normZ, p);
          vec3 tp = p + d * np / nd;
          vec2 coord = vec2(dot(normX, tp), dot(normY, tp));

          //angle = 15 degree
          const float flwrsn = 0.258819045102521;
          const float flwrcs = 0.965925826289068;
          mat2 flwrm = mat2(flwrcs, -flwrsn, flwrsn, flwrcs);
          vec2 flwrp = vec2(abs(coord.x), coord.y) * flwrm;

      void main(void) {
          vec4 srccol = texture2D(uSrc, texCoord) * 2.0;
          vec4 bloomcol = texture2D(uBloom, texCoord);
          vec4 col;
          col = srccol + bloomcol * (vec4(1.0) + srccol);
          col *= smoothstep(1.0, 0.0, pow(length((texCoord - vec2(0.5)) * 2.0), 1.2) * 0.5);
          col = pow(col, vec4(0.45454545454545)); //(1.0 / 2.2)

          gl_FragColor = vec4(col.rgb, 1.0);
          gl_FragColor.a = 1.0;
      }</script>

    <script src="js/index.js"></script>
  </body>
</html>      

🏠CSS样式代码

@charset "utf-8";
* {
  margin: 0;
  padding: 0;
}
body {
  max-width: 100%;
  min-width: 100%;
  height: 100%;
  background-size: cover;
  background-repeat: no-repeat;
  background-attachment: fixed;
  background-size: 100% 100%;
  position: absolute;
  margin-left: auto;
  margin-right: auto;
}
li {
  list-style: none;
}
.box {
  width: 200px;
  height: 200px;
  background-size: cover;
  background-repeat: no-repeat;
  background-attachment: fixed;
  background-size: 100% 100%;
  position: absolute;
  top: 40%;
  left: 45%;
  transform: translate(-50%, -50%);
  /* margin-left: 42%; */
  /* margin-top: 22%; */
  -webkit-transform-style: preserve-3d;
  -webkit-transform: rotateX(13deg);
  -webkit-animation: move 5s linear infinite;
}
.minbox {
  width: 100px;
  height: 100px;
  position: absolute;
  left: 50px;
  top: 30px;
  -webkit-transform-style: preserve-3d;
}
.minbox li {
  width: 100px;
  height: 100px;
  position: absolute;
  left: 0;
  top: 0;
}
.minbox li:nth-child(1) {
  background: url(../images/01.png) no-repeat 0 0;
  -webkit-transform: translateZ(50px);
}
.minbox li:nth-child(2) {
  background: url(../images/02.png) no-repeat 0 0;
  -webkit-transform: rotateX(180deg) translateZ(50px);
}
.minbox li:nth-child(3) {
  background: url(../images/03.png) no-repeat 0 0;
  -webkit-transform: rotateX(-90deg) translateZ(50px);
}

.box:hover ol li:nth-child(6) {
  -webkit-transform: rotateY(90deg) translateZ(300px);
  width: 400px;
  height: 400px;
  opacity: 0.8;
  left: -100px;
  top: -100px;
}
@keyframes {
  0% {
    -webkit-transform: rotateX(13deg) rotateY(0deg);
  }
  100% {
    -webkit-transform: rotateX(13deg) rotateY(360deg);
  }
}      

五、🎁更多源码

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