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html实现给微信发红包看照片,微信发红包看图片效果实现

html实现给微信发红包看照片,微信发红包看图片效果实现

示例

发红包看图片的效果在下只是提供了一个笨笨的思路,艺高胆大之人可能更喜欢直接把想要的画上去,也希望有这样的demo分享出来,不同阶段的人思路不同而已.(ios9sdk.)

说一下实现思路,以及遇到的问题:

思路:加载显示一张图片,注意imageView的宽高比,最终要与image的宽高比一致.然后用UIVisualEffectView实现毛玻璃效果.然后获得随机的frame,按此范围在原始图片上裁出对应范围的图片,最后用圆形imageViewSmall显示到毛玻璃上,这样看上去就是抠出一个洞的效果,就在下观察微信的圆形imageView边缘有渐变效果,这个我思考需要画上去了,所以没有做这个效果,相应知识不太熟练.

注意问题:裁照片的时候发现了问题,UIImage 与UIView的坐标系是不一样的,之前记得官方文档里有说y轴方向是相反的,在现在sdk没出现,主要是UIView的point是逻辑像素,UIImage的pixel是真正的像素点,所以这里要按缩放比例转换,而且发现网上的好多方法的转换已经不适用现在的sdk了.

github:https://github.com/daaiwusheng/weChatLookImageOfRedBag/tree/master

代码不多直接贴出来:

#import "ViewController.h"

@interface ViewController ()

@property(nonatomic,weak)UIImageView * imageViewOriginal;

@property(nonatomic,strong)UIImage * imageOriginal;

@property(nonatomic,weak)UIVisualEffectView * effectView;

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

//1.加载图片,显示毛玻璃效果

[self showBlurImageView];

//2.随机获得圆形图片view,

[self getRandomCircleImageView];

}

-(void)touchesBegan:(NSSet*)touches withEvent:(UIEvent *)event

{

[self getRandomCircleImageView];

}

-(void)getRandomCircleImageView

{

//1.获取在imageViewOriginal的frame内的随机rect

CGRect randomRect = [self getRandomRectInside:self.imageViewOriginal.frame  maxWidth:80 minWidth:30];

UIImage * imageCliped = [self getNeedImageFrom:self.imageOriginal cropRect:randomRect];

UIImageView * imageViewSmall = [UIImageView new];

imageViewSmall.frame = randomRect;

[imageViewSmall setImage:imageCliped];

[self.effectView.contentView addSubview:imageViewSmall];

imageViewSmall.clipsToBounds = YES;

imageViewSmall.layer.masksToBounds = YES;

imageViewSmall.layer.cornerRadius = imageViewSmall.frame.size.width*0.5;

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{

[imageViewSmall removeFromSuperview];

});

}

-(UIImage *)getNeedImageFrom:(UIImage*)image cropRect:(CGRect)rect

{

CGSize cropSize = rect.size;

CGFloat widthScale = image.size.width/self.imageViewOriginal.bounds.size.width;

CGFloat heightScale = image.size.height/self.imageViewOriginal.bounds.size.height;

cropSize = CGSizeMake(rect.size.width*widthScale, rect.size.height*heightScale);

CGPoint  pointCrop = CGPointMake(rect.origin.x*widthScale, rect.origin.y*heightScale);

rect = CGRectMake(pointCrop.x, pointCrop.y, cropSize.width, cropSize.height);

CGImageRef subImage = CGImageCreateWithImageInRect(image.CGImage, rect);

UIImage *croppedImage = [UIImage imageWithCGImage:subImage];

CGImageRelease(subImage);

return croppedImage;

}

-(void)showBlurImageView

{

//1.设置imageView的宽高比为图片image的宽高比,避免图片走样

//    UIImage * imageOriginal = [UIImage imageNamed:@"wangyu.jpg"];

NSString *path = [NSString stringWithFormat:@"%@/%@.jpg", [[NSBundle mainBundle] resourcePath], @"wangyu"];

UIImage * imageOriginal = [UIImage imageWithContentsOfFile:path];

self.imageOriginal = imageOriginal;

CGFloat valueOfScale = imageOriginal.size.height/imageOriginal.size.width;

UIImageView * imageViewOriginal = [UIImageView new];

self.imageViewOriginal = imageViewOriginal;

CGFloat imagViewOriginalWidth = [UIScreen mainScreen].bounds.size.width;

CGFloat imagViewOriginalHeight = imagViewOriginalWidth*valueOfScale;

imageViewOriginal.frame = CGRectMake(0, 40, imagViewOriginalWidth, imagViewOriginalHeight);

[imageViewOriginal setImage:imageOriginal];

[self.view addSubview:imageViewOriginal];

//2.UIVisualEffectView 毛玻璃效果

UIBlurEffect * blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];

UIVisualEffectView * effectView = [[UIVisualEffectView alloc]initWithEffect:blurEffect];

//    effectView.alpha = 1.0;

self.effectView = effectView;

effectView.frame = imageViewOriginal.bounds;

[imageViewOriginal addSubview:effectView];

}

-(CGRect)getRandomRectInside:(CGRect)rectFather maxWidth:(CGFloat)maxWidth minWidth:(CGFloat)minWidth

{

CGFloat randomWidth = [self randomBetween:30 And:80];

CGFloat randomX =[self randomBetween:20 And:rectFather.size.width-randomWidth-20];

CGFloat randomY =[self randomBetween:20 And:rectFather.size.height-randomWidth-20];

CGRect randomRect = CGRectMake(randomX, randomY, randomWidth, randomWidth);

NSLog(@"%@",[NSValue valueWithCGRect:randomRect]);

return randomRect;

}

//随机返回某个区间范围内的值

- (CGFloat) randomBetween:(CGFloat)smallerNumber And:(CGFloat)largerNumber

{

//设置精确的位数

int precision = 100;

//先取得他们之间的差值

CGFloat subtraction = largerNumber - smallerNumber;

//取绝对值

subtraction = ABS(subtraction);

//乘以精度的位数

subtraction *= precision;

//在差值间随机

CGFloat randomNumber = arc4random() % ((int)subtraction+1);

//随机的结果除以精度的位数

randomNumber /= precision;

//将随机的值加到较小的值上

CGFloat result = MIN(smallerNumber, largerNumber) + randomNumber;

//返回结果

return result;

}

@end