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android自定义圆形控件,Android自定义控件之圆形/圆角的实现代码

一、问题在哪里?

问题来源于app开发中一个很常见的场景——用户头像要展示成圆的:

android自定义圆形控件,Android自定义控件之圆形/圆角的实现代码

二、怎么搞?

机智的我,第一想法就是,切一张中间圆形透明、四周与底色相同、尺寸与头像相同的蒙板图片,盖在头像上不就完事了嘛,哈哈哈!

在背景纯色的前提下,这的确能简单解决问题,但是如果背景没有这么简单呢?

android自定义圆形控件,Android自定义控件之圆形/圆角的实现代码

在这种不规则背景下,有两个问题:

1)、背景图常常是适应手机宽度缩放,而头像的尺寸又是固定宽高DP的,所以固定的蒙板图片是没法保证在不同机型上都和背景图案吻合的。

2)、在这种非纯色背景下,哪天想调整一下头像位置就得重新换图片蒙板,实在是太难维护了……

所以呢,既然头像图片肯定是方的,那就就让ImageView圆起来吧。

三、开始干活

基本思路是,自定义一个ImageView,通过重写onDraw方法画出一个圆形的图片来:

public class ImageViewPlus extends ImageView{

private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG);

private Bitmap mRawBitmap;

private BitmapShader mShader;

private Matrix mMatrix = new Matrix();

public ImageViewPlus(Context context, AttributeSet attrs) {

super(context, attrs);

}

@Override

protected void onDraw(Canvas canvas) {

Bitmap rawBitmap = getBitmap(getDrawable());

if (rawBitmap != null){

int viewWidth = getWidth();

int viewHeight = getHeight();

int viewMinSize = Math.min(viewWidth, viewHeight);

float dstWidth = viewMinSize;

float dstHeight = viewMinSize;

if (mShader == null || !rawBitmap.equals(mRawBitmap)){

mRawBitmap = rawBitmap;

mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP);

}

if (mShader != null){

mMatrix.setScale(dstWidth / rawBitmap.getWidth(), dstHeight / rawBitmap.getHeight());

mShader.setLocalMatrix(mMatrix);

}

mPaintBitmap.setShader(mShader);

float radius = viewMinSize / 2.0f;

canvas.drawCircle(radius, radius, radius, mPaintBitmap);

} else {

super.onDraw(canvas);

}

}

private Bitmap getBitmap(Drawable drawable){

if (drawable instanceof BitmapDrawable){

return ((BitmapDrawable)drawable).getBitmap();

} else if (drawable instanceof ColorDrawable){

Rect rect = drawable.getBounds();

int width = rect.right - rect.left;

int height = rect.bottom - rect.top;

int color = ((ColorDrawable)drawable).getColor();

Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color));

return bitmap;

} else {

return null;

}

}

}

分析一下代码:

canvas.drawCircle 决定了画出来的形状是圆形,而圆形的内容则是通过 mPaintBitmap.setShader 搞定的。

其中,BitmapShader需要设置Bitmap填充ImageView的方式(CLAMP:拉伸边缘, MIRROR:镜像, REPEAT:整图重复)。

这里其实设成什么不重要,因为我们实际需要的是将Bitmap按比例缩放成跟ImageView一样大,而不是预置的三种效果。

所以,别忘了 mMatrix.setScale 和 mShader.setLocalMatrix 一起用,将图片缩放一下。

四、更多玩法 —— 支持边框

看下面的效果图,如果想给圆形的头像上加一个边框,该怎么搞呢?

android自定义圆形控件,Android自定义控件之圆形/圆角的实现代码

public class ImageViewPlus extends ImageView{

private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG);

private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG);

private Bitmap mRawBitmap;

private BitmapShader mShader;

private Matrix mMatrix = new Matrix();

private float mBorderWidth = dip2px(15);

private int mBorderColor = 0xFF0080FF;

public ImageViewPlus(Context context, AttributeSet attrs) {

super(context, attrs);

}

@Override

protected void onDraw(Canvas canvas) {

Bitmap rawBitmap = getBitmap(getDrawable());

if (rawBitmap != null){

int viewWidth = getWidth();

int viewHeight = getHeight();

int viewMinSize = Math.min(viewWidth, viewHeight);

float dstWidth = viewMinSize;

float dstHeight = viewMinSize;

if (mShader == null || !rawBitmap.equals(mRawBitmap)){

mRawBitmap = rawBitmap;

mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP);

}

if (mShader != null){

mMatrix.setScale((dstWidth - mBorderWidth * 2) / rawBitmap.getWidth(), (dstHeight - mBorderWidth * 2) / rawBitmap.getHeight());

mShader.setLocalMatrix(mMatrix);

}

mPaintBitmap.setShader(mShader);

mPaintBorder.setStyle(Paint.Style.STROKE);

mPaintBorder.setStrokeWidth(mBorderWidth);

mPaintBorder.setColor(mBorderColor);

float radius = viewMinSize / 2.0f;

canvas.drawCircle(radius, radius, radius - mBorderWidth / 2.0f, mPaintBorder);

canvas.translate(mBorderWidth, mBorderWidth);

canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap);

} else {

super.onDraw(canvas);

}

}

private Bitmap getBitmap(Drawable drawable){

if (drawable instanceof BitmapDrawable){

return ((BitmapDrawable)drawable).getBitmap();

} else if (drawable instanceof ColorDrawable){

Rect rect = drawable.getBounds();

int width = rect.right - rect.left;

int height = rect.bottom - rect.top;

int color = ((ColorDrawable)drawable).getColor();

Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color));

return bitmap;

} else {

return null;

}

}

private int dip2px(int dipVal)

{

float scale = getResources().getDisplayMetrics().density;

return (int)(dipVal * scale + 0.5f);

}

}

看代码中,加边框实际上就是用实心纯色的 Paint 画了一个圆边,在此基础上画上原来的头像即可。

需要的注意的地方有三个:

1)、圆框的半径不是 radius ,而应该是 radius - mBorderWidth / 2.0f 。想象着拿着笔去画线,线其实是画在右图中白色圈的位置,只不过它很粗。

2)、在ImageView大小不变的基础上,头像的实际大小要比没有边框的时候小了,所以 mMatrix.setScale 的时候要把边框的宽度去掉。

3)、画头像Bitmap的时候不能直接 canvas.drawCircle(radius, radius, radius - mBorderWidth, mPaintBitmap) ,这样你会发现头像的右侧和下方边缘被拉伸了(右图)

为什么呢?因为 Paint 默认是以左上角为基准开始绘制的,此时头像的实际区域是右图中的红框,而超过红框的部分(圆形的右侧和下方),自然被 TileMode.CLAMP效果沿边缘拉伸了。

所以,需要通过挪动坐标系的位置和调整圆心,才能把头像画在正确的区域(右图绿框)中。

五、更多玩法 —— 支持xml配置

既然有了边框,那如果想配置边框的宽度和颜色该如何是好呢?

基本上两个思路:

1)给ImageViewPlus加上set接口,设置完成之后通过 invalidate(); 重绘一下即可;

2)在xml里就支持配置一些自定义属性,这样用起来会方便很多。

这里重点说一下支持xml配置自定义属性。

自定义控件要支持xml配置自定义属性的话,首先需要在 \res\values 里去定义属性:

View attrs_imageviewplus.xml

然后在ImageViewPlus的构造函数中去读取这些自定义属性:

private static final int DEFAULT_BORDER_COLOR = Color.TRANSPARENT;

private static final int DEFAULT_BORDER_WIDTH = 0;

public ImageViewPlus(Context context, AttributeSet attrs) {

super(context, attrs);

//取xml文件中设定的参数

TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageViewPlus);

mBorderColor = ta.getColor(R.styleable.ImageViewPlus_borderColor, DEFAULT_BORDER_COLOR);

mBorderWidth = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_borderWidth, dip2px(DEFAULT_BORDER_WIDTH));

ta.recycle();

}

在xml布局中使用自定义属性:

xmlns:tools="http://schemas.android.com/tools"

xmlns:snser="http://schemas.android.com/apk/res/cc.snser.imageviewplus"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:background="@drawable/wallpaper"

android:orientation="vertical"

tools:context="${relativePackage}.${activityClass}" >

android:id="@+id/imgplus"

android:layout_width="200dp"

android:layout_height="300dp"

android:layout_marginBottom="50dp"

android:layout_centerHorizontal="true"

android:layout_alignParentBottom="true"

android:src="@drawable/img_square"

snser:borderColor="#FF0080FF"

snser:borderWidth="15dp" />

六、更多玩法 —— 圆角ImageView

搞定了圆形ImageView以及对应的边框,那如何实现下面这种圆角的ImageView呢?

android自定义圆形控件,Android自定义控件之圆形/圆角的实现代码

其实原理上一样,把 canvas.drawCircle 对应改成 canvas.drawRoundRect 就OK了,直接贴代码吧:

public class ImageViewPlus extends ImageView{

public static final int TYPE_NONE = 0;

public static final int TYPE_CIRCLE = 1;

public static final int TYPE_ROUNDED_RECT = 2;

private static final int DEFAULT_TYPE = TYPE_NONE;

private static final int DEFAULT_BORDER_COLOR = Color.TRANSPARENT;

private static final int DEFAULT_BORDER_WIDTH = 0;

private static final int DEFAULT_RECT_ROUND_RADIUS = 0;

private int mType;

private int mBorderColor;

private int mBorderWidth;

private int mRectRoundRadius;

private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG);

private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG);

private RectF mRectBorder = new RectF();

private RectF mRectBitmap = new RectF();

private Bitmap mRawBitmap;

private BitmapShader mShader;

private Matrix mMatrix = new Matrix();

public ImageViewPlus(Context context, AttributeSet attrs) {

super(context, attrs);

//取xml文件中设定的参数

TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageViewPlus);

mType = ta.getInt(R.styleable.ImageViewPlus_type, DEFAULT_TYPE);

mBorderColor = ta.getColor(R.styleable.ImageViewPlus_borderColor, DEFAULT_BORDER_COLOR);

mBorderWidth = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_borderWidth, dip2px(DEFAULT_BORDER_WIDTH));

mRectRoundRadius = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_rectRoundRadius, dip2px(DEFAULT_RECT_ROUND_RADIUS));

ta.recycle();

}

@Override

protected void onDraw(Canvas canvas) {

Bitmap rawBitmap = getBitmap(getDrawable());

if (rawBitmap != null && mType != TYPE_NONE){

int viewWidth = getWidth();

int viewHeight = getHeight();

int viewMinSize = Math.min(viewWidth, viewHeight);

float dstWidth = mType == TYPE_CIRCLE ? viewMinSize : viewWidth;

float dstHeight = mType == TYPE_CIRCLE ? viewMinSize : viewHeight;

float halfBorderWidth = mBorderWidth / 2.0f;

float doubleBorderWidth = mBorderWidth * 2;

if (mShader == null || !rawBitmap.equals(mRawBitmap)){

mRawBitmap = rawBitmap;

mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP);

}

if (mShader != null){

mMatrix.setScale((dstWidth - doubleBorderWidth) / rawBitmap.getWidth(), (dstHeight - doubleBorderWidth) / rawBitmap.getHeight());

mShader.setLocalMatrix(mMatrix);

}

mPaintBitmap.setShader(mShader);

mPaintBorder.setStyle(Paint.Style.STROKE);

mPaintBorder.setStrokeWidth(mBorderWidth);

mPaintBorder.setColor(mBorderWidth > 0 ? mBorderColor : Color.TRANSPARENT);

if (mType == TYPE_CIRCLE){

float radius = viewMinSize / 2.0f;

canvas.drawCircle(radius, radius, radius - halfBorderWidth, mPaintBorder);

canvas.translate(mBorderWidth, mBorderWidth);

canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap);

} else if (mType == TYPE_ROUNDED_RECT){

mRectBorder.set(halfBorderWidth, halfBorderWidth, dstWidth - halfBorderWidth, dstHeight - halfBorderWidth);

mRectBitmap.set(0.0f, 0.0f, dstWidth - doubleBorderWidth, dstHeight - doubleBorderWidth);

float borderRadius = mRectRoundRadius - halfBorderWidth > 0.0f ? mRectRoundRadius - halfBorderWidth : 0.0f;

float bitmapRadius = mRectRoundRadius - mBorderWidth > 0.0f ? mRectRoundRadius - mBorderWidth : 0.0f;

canvas.drawRoundRect(mRectBorder, borderRadius, borderRadius, mPaintBorder);

canvas.translate(mBorderWidth, mBorderWidth);

canvas.drawRoundRect(mRectBitmap, bitmapRadius, bitmapRadius, mPaintBitmap);

}

} else {

super.onDraw(canvas);

}

}

private int dip2px(int dipVal)

{

float scale = getResources().getDisplayMetrics().density;

return (int)(dipVal * scale + 0.5f);

}

private Bitmap getBitmap(Drawable drawable){

if (drawable instanceof BitmapDrawable){

return ((BitmapDrawable)drawable).getBitmap();

} else if (drawable instanceof ColorDrawable){

Rect rect = drawable.getBounds();

int width = rect.right - rect.left;

int height = rect.bottom - rect.top;

int color = ((ColorDrawable)drawable).getColor();

Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color));

return bitmap;

} else {

return null;

}

}

}

View ImageViewPlus.java

xmlns:tools="http://schemas.android.com/tools"

xmlns:snser="http://schemas.android.com/apk/res/cc.snser.imageviewplus"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:background="@drawable/wallpaper"

android:orientation="vertical"

tools:context="${relativePackage}.${activityClass}" >

android:id="@+id/imgplus"

android:layout_width="200dp"

android:layout_height="300dp"

android:layout_marginBottom="50dp"

android:layout_centerHorizontal="true"

android:layout_alignParentBottom="true"

android:src="@drawable/img_rectangle"

snser:type="rounded_rect"

snser:borderColor="#FF0080FF"

snser:borderWidth="10dp"

snser:rectRoundRadius="30dp" />

View layout

View attrs_imageviewplus.xml

以上就是本文的全部内容,希望对大家学习Android软件编程有所帮助。