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線程基礎

線程基礎

一、簡介

1.為了防止一個應用程式控制CPU而導緻其他應用程式和作業系統本身永遠被挂起這一可能情況,作業系統不得不使用某種方式将實體計算分割為一些虛拟的程序,并給予每個執行程式一定量的計算能力。此外作業系統必須始終能夠優先通路CPU,并能調整不同程式通路CPU的優先級。線程正式這一慨念的實作。

2.多線程優缺點:

多線程優點:可以同時執行多個計算任務,有可能提高計算機的處理能力,使得計算機每秒能執行越來越多的指令

多線程缺點:消耗大量的作業系統資源。多個線程共享一個處理器将導緻作業系統忙于管理這些線程,而無法運作程式。

二、建立線程

class Program
    {
        static void Main(string[] args)
        {
            Thread t1 = new Thread(new ThreadStart(PrintNumbers));//無參數的委托,把方法的引用當做參數
            t1.Start();

            Thread t2 = new Thread(new ParameterizedThreadStart(PrintNumbers));//有參數的委托,把方法的引用當做參數
            t2.Start(10);
            Console.ReadLine();
        }

        static void PrintNumbers()
        {
            Console.WriteLine("1.Starting...");
            for (int i = 0; i < 10; i++)
            {
                Console.WriteLine(i);
            }
        }

        //注意:要使用ParameterizedThreadStart,定義的參數必須為object
        static void PrintNumbers(object count)
        {
            Console.WriteLine("2.Starting...");
            for (int i = 0; i < Convert.ToInt32(count); i++)
            {
                Console.WriteLine(i);
            }
        }
    }
}      

注釋:

1.我們隻需指定在不同線程運作的方法名,而C#編譯器會在背景建立這些對象。

2.要使用ParameterizedThreadStart,定義的參數必須為object類型。

三、暫停線程

class Program
    {
        static void Main(string[] args)
        {
            Thread t1 = new Thread(PrintNumbersWithDelay);
            t1.Start();
            PrintNumbers();
            Console.ReadLine();
        }

        static void PrintNumbers()
        {
            Console.WriteLine("1.Starting...");
            for (int i = 0; i < 10; i++)
            {
                Console.WriteLine("In 1.Starting: " + i);
            }
        }

        static void PrintNumbersWithDelay()
        {
            Console.WriteLine("2.Starting...");
            for (int i = 0; i < 10; i++)
            {
                //var a = TimeSpan.FromSeconds(2);
                Thread.Sleep(TimeSpan.FromSeconds(2));//暫停兩秒
                Console.WriteLine("In 2.Starting: " + i);
            }
        }
    }      

注釋:使用Thread.Sleep(TimeSpan.FromSeconds(2));暫停線程一段時間

四、線程等待

class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Starting...");
            Thread t = new Thread(PrintNumbersWithDelay);
            t.Start();
            t.Join();   //使用Join等待t完成後,再向下執行PrintNumbers,如果注釋掉輸出明顯不同
            PrintNumbers();
            Console.WriteLine("Thread Complete");
            Console.ReadLine();
        }

        static void PrintNumbers()
        {
            Console.WriteLine("1.Starting...");
            for (int i = 0; i < 10; i++)
            {
                Console.WriteLine("In 1.Starting:" + i);
            }
        }

        static void PrintNumbersWithDelay()
        {
            Console.WriteLine("2.Starting...");
            for (int i = 0; i < 10; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("In 2.Starting:" + i);
            }
        }
    }      

注釋:使用t.Join();   等待t完成。

五、終止線程

class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Starting Program...");
            Thread t1 = new Thread(PrintNumbersWithDelay);
            t1.Start();
            Thread.Sleep(TimeSpan.FromSeconds(7));//此時t1線程會執行7秒
            t1.Abort();    //使用Abort()終止線程
            Console.WriteLine("Thread t1 has been aborted");
            Thread t2 = new Thread(PrintNumbers);
            t2.Start();
            Console.ReadLine();
        }

        static void PrintNumbers()
        {
            Console.WriteLine("1.Starting...");
            for (int i = 0; i < 10; i++)
            {
                Console.WriteLine("In 1.Starting:" + i);
            }
        }
        static void PrintNumbersWithDelay()
        {
            Console.WriteLine("2.Starting...");
            for (int i = 0; i < 10; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("In 2.Starting:" + i);
            }
        }
    }      

注釋:使用Thread執行個體的Abort方法終止線程。

六、檢測線程狀态

class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Start Program...");
            Thread t1 = new Thread(PrintNumbersWithStatus);
            Thread t2 = new Thread(DoNothing);
            Console.WriteLine("t1 status:" + t1.ThreadState.ToString());//擷取執行個體線程狀态
            t2.Start();
            t1.Start();
            for (int i = 0; i < 30; i++)
            {
                Console.WriteLine("t1 status:" + t1.ThreadState.ToString() + "\t" + "t2 status:" + t2.ThreadState.ToString());
            }
            Thread.Sleep(TimeSpan.FromSeconds(7));
            t1.Abort();
            Console.WriteLine("thread t1 has been aborted");
            Console.WriteLine("t1 status:" + t1.ThreadState.ToString());
            Console.WriteLine("t2 status:" + t2.ThreadState.ToString());
            Console.ReadLine();
        }

        private static void PrintNumbersWithStatus()
        {
            Console.WriteLine("1.Starting...");
            Console.WriteLine("In 1.Starting t1 status:" + Thread.CurrentThread.ThreadState.ToString());//擷取目前線程狀态
            for (int i = 0; i < 10; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("In 1.Starting:" + i);
            }
        }

        private static void DoNothing()
        {
            Thread.Sleep(TimeSpan.FromSeconds(2));
            Console.WriteLine("t2 Console...");
        }
    }      

注釋:使用Thread.ThreadState擷取線程的運作狀态。ThreadState是一個C#枚舉。謹記:不要在程式中使用線程終止,否則可能會出現意想不到的結果

七、線程優先級

class Program
    {
        static void Main(string[] args)
        {
            //讓作業系統的所有線程運作在多個CPU核心上
            Console.WriteLine($"Current thread priority: {Thread.CurrentThread.Priority}");
            Console.WriteLine("Running on all cores available");//擷取執行個體線程狀态
            RunThreads();

            Thread.Sleep(TimeSpan.FromSeconds(2));
            Console.WriteLine("Running on a single Core");
            //讓作業系統的所有線程運作在單個CPU核心上
            Process.GetCurrentProcess().ProcessorAffinity = new IntPtr(1);
            RunThreads();
            Console.ReadLine();
        }

        private static void RunThreads()
        {
            var sample = new ThreadSample();
            var t1 = new Thread(sample.CountNumbers);
            t1.Name = "Thread One";
            var t2 = new Thread(sample.CountNumbers);
            t2.Name = "Thread Two";

            t1.Priority = ThreadPriority.Highest;//使用Priority設定線程的優先級
            t2.Priority = ThreadPriority.Lowest;
            t1.Start();
            t2.Start();//此處t2優先級低于t1,t2等待t1釋放資源。

            Thread.Sleep(TimeSpan.FromSeconds(2));
            sample.Stop();
        }
    }

    class ThreadSample
    {
        private bool _isStopped = false;
        public void Stop()
        {
            _isStopped = true;
        }
        public void CountNumbers()
        {
            long counter = 0;
            while (!_isStopped)
            {
                counter++;
            }
            Console.WriteLine($"{Thread.CurrentThread.Name} with {Thread.CurrentThread.Priority} priority has a count={counter.ToString("N0")}");
        }
    }      

注釋:單核執行多線程耗費的時間比多核的多很多。

八、前台線程和背景線程

class Program
    {
        static void Main(string[] args)
        {
            var sampleForground = new ThreadSample(10);
            var sampleBackground = new ThreadSample(20);
            var t1 = new Thread(sampleForground.CountNumbers);//方法的引用
            t1.Name = "ForegroundThread"; //沒有明确聲明的均為前台線程

            var t2 = new Thread(sampleBackground.CountNumbers);
            t2.Name = "BackgroundThread";
            t2.IsBackground = true;   //設定為背景線程

            t1.Start();
            t2.Start();
            Console.ReadLine();

        }
    }
    class ThreadSample
    {
        private readonly int _iteration;

        public ThreadSample(int iteration)
        {
            _iteration = iteration;
        }

        public void CountNumbers()
        {
            for (int i = 0; i < _iteration; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(0.5));
                Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
            }
        }
    }      

注釋:程序會等待所有的前台線程完成後再結束工作,但是如果隻剩下背景線程,則會直接結束工作。

九、向線程傳遞參數

class Program
    {
        static void Main(string[] args)
        {
            ThreadSample sample = new ThreadSample(5);
            Thread t1 = new Thread(sample.CountNumbers);
            t1.Name = "ThreadOne";
            t1.Start();
            t1.Join();
            Console.WriteLine("--------------------------");

            Thread t2 = new Thread(Count);
            t2.Name = "ThreadTwo";
            t2.Start(3);
            t2.Join();
            Console.WriteLine("--------------------------");

            //使用lambda表達式引用另一個C#對方的方式被稱為閉包。當在lambda表達式中使用任何局部變量時,C#會生成一個類,并将該變量作為該類的一個屬性,但是我們無須定義該類,C#編譯器會自動幫我們實作
            Thread t3 = new Thread(() => CountNumbers(5));
            t3.Name = "ThreadThree";
            t3.Start();
            t3.Join();
            Console.WriteLine("--------------------------");

            int i = 10;
            Thread t4 = new Thread(() => PrintNumber(i));

            i = 20;
            Thread t5 = new Thread(() => PrintNumber(i));
            t4.Start();
            t5.Start();
            //t4, t5都會輸出20, 因為t4,t5沒有Start之前i已經變成20了
            Console.ReadKey();
        }

        static void Count(object iterations)
        {
            CountNumbers((int)iterations);
        }

        static void CountNumbers(int iterations)
        {
            for (int i = 1; i <= iterations; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(0.5));
                Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
            }
        }

        static void PrintNumber(int number)
        {
            Console.WriteLine(number);
        }
    }
    class ThreadSample
    {
        private readonly int _iteration;

        public ThreadSample(int iteration)
        {
            _iteration = iteration;
        }

        public void CountNumbers()
        {
            for (int i = 1; i <= _iteration; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(0.5));
                Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
            }
        }
    }      

十、使用C# Lock 關鍵字

class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Incorrect Counter");
            Counter c1 = new Counter();
            var t1 = new Thread(() => TestCounter(c1));
            var t2 = new Thread(() => TestCounter(c1));
            var t3 = new Thread(() => TestCounter(c1));
            t1.Start();
            t2.Start();
            t3.Start();
            t1.Join();
            t2.Join();
            t3.Join();
            Console.WriteLine($"Total Count: {c1.Count}");
            Console.WriteLine("------------------------");

            //使用LOCK關鍵字,Count同一時刻隻允許一個線程通路
            Console.WriteLine("Correct counter");
            CounterWithLock c2 = new CounterWithLock();
            t1 = new Thread(() => TestCounter(c2));
            t2 = new Thread(() => TestCounter(c2));
            t3 = new Thread(() => TestCounter(c2));
            t1.Start();
            t2.Start();
            t3.Start();
            t1.Join();
            t2.Join();
            t3.Join();
            Console.WriteLine($"Total count:{c2.Count}");
            Console.ReadLine();
        }

        static void TestCounter(CounterBase c)
        {
            for (int i = 0; i < 100000; i++)
            {
                c.Increment();
                c.Decrement();
            }
        }

        //子類
        class Counter : CounterBase
        {
            public int Count { get; private set; }
            //重寫基類方法
            public override void Decrement()
            {
                Count--;
            }

            public override void Increment()
            {
                Count++;
            }
        }

        //子類
        class CounterWithLock : CounterBase
        {
            private readonly object _asyncRoot = new object();
            public int Count { get; private set; }
            //重寫基類方法
            public override void Decrement()
            {
                lock (_asyncRoot)
                {
                    Count--;
                }
            }

            public override void Increment()
            {
                lock (_asyncRoot)
                {
                    Count++;
                }
            }
        }

        //基類
        abstract class CounterBase
        {
            public abstract void Increment();

            public abstract void Decrement();
        }
    }
    class ThreadSample
    {
        private readonly int _iteration;

        public ThreadSample(int iteration)//構造函數
        {
            _iteration = iteration;
        }

        public void CountNumbers()
        {
            for (int i = 1; i <= _iteration; i++)
            {
                Thread.Sleep(TimeSpan.FromSeconds(0.5));
                Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
            }
        }
    }      

注釋:不加鎖,得出的結果不确定,競争條件下很容易出錯。加鎖得出的結果是正确的,但是性能受到了影響

十一、使用Monitor類鎖定資源

class Program
    {
        static void Main(string[] args)
        {
            object lock1 = new object();
            object lock2 = new object();
            new Thread(() => LockTooMuch(lock1, lock2)).Start();
            lock (lock2)
            {
                Thread.Sleep(1000);
                Console.WriteLine("Monitor.TryEnter allows not to get stuck, returning false after a specified timeout is elapsed");
               
                //直接使用Monitor.TryEnter, 如果在第二個參數之前還未擷取到lock保護的資源會傳回false
                if (Monitor.TryEnter(lock1, TimeSpan.FromSeconds(5)))
                {
                    Console.WriteLine("Acquired a protected resource successfully");
                }
                else
                {
                    Console.WriteLine("Timeout acquiring a resource");
                }
            }
            new Thread(() => LockTooMuch(lock1, lock2)).Start();
            Console.WriteLine("-----------------------------");
         
            /* 下面代碼會造成死鎖, 是以注釋掉
            lock (lock2)
            {
                Console.WriteLine("This will be a deadlock!");
                Thread.Sleep(1000);
                lock (lock1)
                {
                    Console.WriteLine("Acquired a protected resource successfully");
                }
            }
            */
        }

        static void LockTooMuch(object lock1, object lock2)
        {
            lock (lock1)
            {
                Thread.Sleep(1000);
                lock (lock2);
            }
        }
    }      

注釋:Monitor.TryEnter在指定的時間内嘗試擷取指定對象上的排他鎖

十二、處理異常

class Program
    {
        static void Main(string[] args)
        {
            Thread t = new Thread(FaultyThread);
            t.Start();
            t.Join();
            try
            {
                t = new Thread(BadFaultyThread);
                t.Start();
            }
            catch (Exception ex)
            {
                Console.WriteLine("We won't get here");
            }
        }
        static void BadFaultyThread()
        {
            Console.WriteLine("Starting a bad faulty thread.....");
            Thread.Sleep(TimeSpan.FromSeconds(2));
            //這個異常主線程無法捕捉到,因為是在子線程抛出的異常。需要在子線程中加入try...catch捕獲異常
            throw new Exception("Boom!");
        }
        static void FaultyThread()
        {
            try
            {
                Console.WriteLine("Starting a faulty thread...");
                Thread.Sleep(TimeSpan.FromSeconds(1));
                throw new Exception("Boom!");
            }
            catch (Exception ex)
            {
                Console.WriteLine($"Exception handled: {ex.Message}");
            }
        }
    }      

本文來自部落格園,作者:農碼一生,轉載請注明原文連結:https://www.cnblogs.com/wml-it/p/14808097.html

技術的發展日新月異,随着時間推移,無法保證本部落格所有内容的正确性。如有誤導,請大家見諒,歡迎評論區指正! 個人開源代碼連結: GitHub:

https://github.com/ITMingliang

Gitee:

https://gitee.com/mingliang_it

GitLab:

https://gitlab.com/ITMingliang

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線程基礎
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