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Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

The new character "Aratagi Ichidou" has been launched, and we also experienced this role for the first time, but we also encountered some problems in the process of experience.

In this issue, we bring you a preliminary review of Ichigo Araki to help players who are still hesitating whether to smoke Araki Ichidou to understand this character more deeply.

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

How wide is the attack range?

With 1 tile of the quest as a unit, Arataki Ichidou Pu Attack Stage 1 is swept, and the output range is about 2 units; the 2nd and 3rd stages are oblique splits, and the output range is roughly equivalent to the first paragraph; the 4th segment is the downward split, the attack range is about 1 unit, but note that enemies behind the character will also be attacked.

Arataki's continuous slashes have an attack range of about 1.5 units, but the range of the Final Technique is huge, about 4 units!

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

How does the operation feel?

Arataki feel is divided into two parts: general attack and special attack. The first 3 stages of the general attack feel are relatively smooth, among them, the output of the 1st and 2nd segments has a short output interval, the 2nd and 3rd segments can be seamlessly connected, and the 4th segment has a longer forward shake.

Thanks to the Attack Speed Bonus of Talent 1, the combo of the special attack "Araki Reverse Robe" is extremely smooth and can almost seamlessly connect the final move.

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

However, in actual combat, the operation of Arataki feels very strange, and I have encountered more than once the situation of "clicking the left mouse button" in the state of big moves but hitting a heavy blow! Another common encounter is to click + long press after opening the big move, but play "flat A + flat A + special attack + special attack" 4 pieces of output (inexplicably more than 2 pieces of attack).

The main reason is that "Original God" will recognize the long press as "flat A + heavy hit", which leads to Araki playing a more flat A, which is an old problem left over from "Crash 3".

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

How to judge the number of strange force layers?

When Araki accumulates strange powers, he will have special effects on the grimace mask behind him.

When the 1 layer of strange power, the left eye of the mask lights up; when the 2 layer of strange force, the right eye of the mask lights up; when the 3 layer of strange force, the mask's mouth will light up; when the 4 layers of strange power are accumulated, the mask's eyebrow center will light up; when the 5 layers of strange power are accumulated, the grimace mask will flash, and 1 more point of light will be lit above the eyebrow.

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

Note that when many players use the character, they will see the golden number flashing on the character, which is not the number of layers of strange power, but the 4-piece stacking effect of the sacred relic "Huaguan Dream Awakening Skeleton", each layer represents 6% of the rock element damage and defense bonus, a total of 4 layers can be stacked.

Don't get this confused.

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

What is the recharge capacity?

Ara taki's charge mainly relies on the E skill, E skill hit after the production of 3-4 elemental particles, according to the test, cast 20 times E skill, of which 15 times generated 3 elemental particles, 5 times generated 4 element particles. Arataki's big move consumes 70 energy points, and the same elemental particles are equivalent to 3 points of energy, which can be obtained, and the charging requirements of Arataki Ichidou are roughly equivalent to Noel's.

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

How long is the empty window period?

According to the skill description, Arataki's big move cools down for 18 seconds, lasts 11 seconds, and has a 7-second window period, but in the actual battle, the empty window period of Aratsuki's big move is only about 5 seconds, because the moment Araki hits the big move, the big move has entered the cooldown time, and a total of 2 seconds have passed by the end of the big move animation.

Therefore, the actual cooldown time of Aratsuki's big move is equivalent to 16 seconds.

Hara: Aratagi Kazumi hands-on preliminary review! The operation experience is very strange, and there are 5 problems that will be encountered in actual combat

To be honest, I didn't like this role very much before, but in fact, after the hand, there is indeed a unique point in the human design!

That's all for this issue. Since the character has just been launched, the above content has a certain degree of subjectivity, and is only for the reference of players in need, and does not participate in all disputes.

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