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Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

T0 grade: Eat on flat A

Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

Recently, out of curiosity, I studied the normal attacks of all the heroes in the Glory of Kings. I feel that this gap is still a bit big, first of all, let's look at what is the ordinary attack of the t0 level, that is, these heroes are completely dependent on ordinary attacks to eat, which of these heroes? The first is the type of hero of Luban Vii and Genghis Khan, their skills are either very low output, or they are for ordinary attacks to serve, this kind of hero, not particularly many, perhaps designers also feel that if all heroes rely on ordinary attacks to output, the gap between heroes will be very small.

First grade: controlled

Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

There are also some heroes who are more powerful, and the ordinary attacks of these heroes have a controlled effect, for example, Guan Yu has a knockback effect, and Ming Shiyin has a stun effect, how to say this effect? Generally speaking, if ordinary attacks are accompanied by control effects, these heroes are not weak, especially Guan Yu, the hero, if you can play well, this ordinary attack is really very important, of course, such an important ordinary attack, the average player will definitely not be able to play.

Second tier: Comes with skill effects

Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

There is also a kind of ordinary attack, which is also relatively powerful, that is, it comes with a skill effect, which is simply that after hitting the other party several times, you can increase a little damage, such as Gongsun away from this kind of hero, is it this type of hero? Can you still think of any heroes? In fact, there are still quite a few such heroes, because after all, ordinary attacks have no collateral effects at all, as if they are indeed a bit excessive. This type of ordinary attack, in fact, everyone should pay attention to it, because only after the bonus of this damage can the overall output of the hero be increased by a notch.

Third grade: Occasional reinforcement

Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

There are also some heroes' normal attacks, which can occasionally be enhanced, what does it mean? It is that these heroes do not rely on ordinary attacks to eat, but the ordinary attack damage that can be hit out is slightly more powerful than some heroes, such as the hero of this type of Yingzheng, his ordinary attack is an aoe output, and this type of hero is still more. Like Arthur should also belong to this type of hero, because after opening the skill, the next output also depends on ordinary attacks to fight, what does this hero say? You still have to control your normal attack rhythm, because if your rhythm is chaotic, many times it may be relatively irritable.

It's also a bit of an output

Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

There is also a kind of ordinary attack, the output is not too cattle, it can even be said that there is no effect attached to it, but its own output seems to be OK, this type of hero in general, ordinary attacks are reserved to make up for a little damage, or used to clear most of the time, we can ignore this type of ordinary attack, have the opportunity to touch each other, if it is a melee hero, try not to fight with the other party's people with ordinary attacks, At least when you have full skills, if you are a long-range hero, you can use your distance advantage to fight against the other person.

Consider deleting

Out of curiosity, I studied the flat A of the glory of the king hero and felt that the gap was amazing

There are also some heroes whose ordinary attacks are relatively weak, most of these heroes are auxiliary heroes, and some are shooters, for example, the hero of the Hundred Mile Covenant belongs to the ordinary attack, delete the heroes who can be deleted, you can think about it, in the early stage, are you relying on skills to output the other party? After arriving, in theory, this ordinary attack is not weak, but the gap is too large compared to most shooters, and everyone still likes to use skills to output each other.

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