Hello everyone, my name is Heavenly Evil, today I bring you a sharing of the king's glory hero playing ideas, not much to say directly on the dry goods
As we all know, Sun Bing is a functional auxiliary, he is a soft auxiliary, can not eat too much damage, so how to play him well, then we have to take a good look at the skill mechanism of Sun Bing
Passive: Time hourglass
Unleashing the skill increases movement speed by 30% for two seconds, which is 10% more than the original 20%, and will perform better whether it is following the wild catch or retreating
One skill: Time Bomb
Sun Bin will throw a bomb, after hitting it will deal a range damage after 3 seconds, enemy heroes within the range will be damaged, this bomb will also cause a 40% slowdown effect for 2 seconds, which is very useful for fighting with us
Note: Di Renjie's two skills can not solve the damage, but will detonate in advance, of course, if you are an operation god in the bomb explosion of the moment the two skills to solve when I did not say, Di Renjie two skills have a short invincibility, the time is very short
Sable Cicada's second skill and Li Yuanfang's two skills are immune to the damage caused by the explosion during use
The purification in the summoner's skill can also unravel Sun Zhen's bombs
Two skills: fluctuations in time
Increasing the movement speed and 20% cooldown of friendly heroes in range by 40%, which is equivalent to a 70% boost at level 2, which is terrifying, and there is a 90% acceleration at full level, and 50% of the damage taken during the period is returned, what does it mean? That is, your two skills are used well, others hit you 4000 damage, the end of the two skills returns you 2000 health points, that is, a 50% weakening, this is a life-saving magic skill, some people have been taking it to rush, and so the team battle has cooled down but it is not good, which is why some people think that Sun Zhen is not enough meat. Not to mention that the second skill is reduced by 20% cooldown, and the full level is only 40%, which is equivalent to the use of the second skill, as long as we have a cool boot, we have a 35% cooldown, this skill cooldown is quite fast, whether it is speeding up to catch people, or running away to survive is very useful
Three skills: the passage of time
Sun Bin throws a booster bomb, hits the enemy or flies to the maximum distance to unfold the force field, pay attention, this bomb will be blocked by the creep monster, so find the right position to release
Will cause damage to enemies within the range and 90% slowdown, forced to interrupt the enemy skill and silence for 1 second, don't look at this 1 second time is short, but it is a group opening weapon, often in this one skill to cause a group annihilation, 5 seconds after the force field explosion, to be honest this explosion delay is a little too long, three skills hit, the enemy will run, and so when the explosion is withdrawn from the explosion range, so this damage is dispensable, we do not have the luxury.
To sum up, Sun Bing's skill combo moves are 231, 2 skills start, accelerate forward, provide high movement speed and cooldown reduction, 3 skills slow down to silence the enemy, and 1 skill slow down to retain people
Note: We try to stand in the middle of our heroes and take care of all the people, of course, the enemy control skills can still hide and dodge, but you really can't hide, you also have to stand in front of the shooter mage and block the key control skills for them
Finally, and most importantly, Sun Bing is not a hard assistant, can not rush up to the hard gang, we fight is pulling, to let the opponent can not touch us, and we can hit the enemy, this is the essence of playing a good Sun Bing