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Glory of Kings: 4.26 Hero Adjustment, inevitable weakening, Nezha is expected to become the new T0 side

Hello everyone, I'm Qiu Dou.

4.26 The Glory of kings experience suit ushered in an update, two heroes were adjusted, of which the version of the strongest fight Wild Haze ushered in a weakening, Nezha enhanced the serious damage effect and the flying speed of the big move, epic enhancement, and fixed 7 bugs.

Let's take a look at the specific adjustment values.

【Experience service version, does not mean the final online value and design】

1. 暃- weakening

Glory of Kings: 4.26 Hero Adjustment, inevitable weakening, Nezha is expected to become the new T0 side

It can be said that the strongest game at present, the peak T0 heat, the debut rate is 14.7%, and the winning rate is as high as 52.76%. Since the big move can refresh the second skill, a set of combo moves has high damage and long control, which is difficult to counter.

Glory of Kings: 4.26 Hero Adjustment, inevitable weakening, Nezha is expected to become the new T0 side

One Skill: Effect Adjustment: After descending the wall, the cooldown period begins to be calculated after the skill switch is over.

One skill: Control duration: 0.75 0.5

The control time of a skill is reduced by 0.25 seconds, and the control time is shortened. A skill effect is adjusted to start calculating the cooldown after the skill switch ends after the down wall is over. After going up the wall, one skill will become a jade spin, and after going down the wall, it will be a jade peak return, from the previous skills are all used up to enter the cooldown to switch to enter the cooling, and the cooldown time of the jade peak will be shortened.

Three Skills: Effect Adjustment: Refresh Two Skills After Hit Reduced By 6 Seconds Two Skill Cooldown After Hit

The initial cooldown of the three skills is 8 seconds, and if you use it with CD equipment, if you don't use it multiple times, the 6-second reduction time after hitting is almost not much different from direct refresh. However, after multiple uses, after the maximum cooldown of the full level reaches 15 seconds, you need to wait a few seconds before the second skill can be on the wall, and the upper limit is greatly reduced.

Three Skills: Feel Optimization: No other skills are disabled when using the three skills in the second stage

You can also use one or two skills when you are three skills and two stages, which is more flexible.

Summary: Although you can't directly refresh the second skill, after cooling the equipment, the weakening is not too much. Moreover, the cooldown time of one skill and the three skills can be used for other skills, which is equivalent to closing a door and opening another window, and the sun is still a strong field.

2, Nezha - strengthen

Glory of Kings: 4.26 Hero Adjustment, inevitable weakening, Nezha is expected to become the new T0 side

Passive: Effect Adjustment: Deals 30% of the damage effect on enemies, stacking up to two times

The damage effect is increased to 30% and stacks to 60%, which is equivalent to the Enhanced Sanction Blade. The formal suit only caused 25% of the serious injury effect, and there was no feeling at all, and even Cheng bit jin could not beat it. After strengthening, the restraint relationship between Nezha and Cheng Biting Jin, Cai Wenji, and Bian Que is more obvious.

Three skills: Feel optimization: Reduced sprint preparation time: 0.8 0.27 Three skills: Initial speed: 250 300; Acceleration: 500 600

The three-skill preparation time is reduced to 0.27 seconds, which is almost equivalent to direct take-off. The initial speed and acceleration of the three skills are increased, and the target is hit faster, and the pursuit effect is more obvious. In particular, those who returned to the spring in the second tower of the middle road could return to the middle of the highland before, and now they may only be able to return to the highland tower, and the chance of escape after Nezha's big move has also increased.

3. Bug fixes

Glory of Kings: 4.26 Hero Adjustment, inevitable weakening, Nezha is expected to become the new T0 side

Fixed a bug for some heroes.

Autumn beans conclude

The weakening of the tide is inevitable, and now in the high-end rounds and the peak game has become a non-ban must-grab T0 game wild. The strengthening of Nezha makes Nezha's restrained blood hero more effective, and the thousand-mile pursuit feature of the big move is also better played.

What do you think of this hero adjustment? Welcome to leave a comment.

I'm Qiu Dou, thank you for reading and paying attention.

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