King glory Nezha is also the tears of the times, now against the road of various line bullies, Nezha in the case of a little operation before the fourth level can bully and bully some heroes, after the fourth level of the line directly less than a big move, the mechanism lags too much, although the skin is very handsome, but can not be taken out.
Today's experience service update finally strengthened a wave of Nezha, or the adjustment of the mechanism, the serious injury effect was increased by 25% to 51%, and the 100% sanction can be done, and the current per capita vampire situation of the glory of the king is a very real epic enhancement.
Specific strengthening, one is to increase the movement speed of the big move, and reduce the front shake, which is an optimization of the experience, although there is no improvement on the CD, but it should be able to avoid some Nezha kai big opposite people to run under the tower and meet their teammates.
The most important thing is that the passive serious injury effect has changed from 25% to 30%, which can be triggered twice, directly 51% of the serious injury effect, the mechanism is a big strengthening, can be compared with the previous peak of Nezha, when it was just launched, the passive is a direct 50% serious injury effect, and the sanctions together with the 100% absolute serious injury, can make the enemy hero directly unable to return to the terrible ability to suck blood.
Soon after, it was cut to 25% serious injury, which continues to this day, and now the Nezha who experiences the service returns to 51% serious injury, does it mean that 100% of the sanctions can be done again?
The answer is no, it is also true, half and half, mainly because of the glory of the king of the logic of the sanction effect, before we said Nezha 100% sanction, because the serious injury effect is additive, direct simple 50% + 50% is 100% sanction.
Now the situation is that it has become a partial multiplication, like the above why 30% of the damage, trigger twice is 51% of the damage, is because the skill superposition algorithm is 1- (1-0.3) * (1-0.3).
Many Nezha players say that the maximum serious injury effect after strengthening is 75%, and the multiplier algorithm for the serious injury of the superimposed sanction is indeed like this, and the actual amount of blood returned after the enemy hangs up Nezha passively is: (1-0.5)*(1-0.3)*(1-0.3)=0.245, but this means that the Nezha serious injury effect has a difference in restraint between blood return and blood sucking, and the algorithm here is different.
One is the hero's own recovery, such as Cheng Biting Jin's big move and natural blood return, Nezha's serious injury two-layer superposition sanction is indeed 75.5% of the serious injury effect. Many players have only tested this one.
But there is another sanction for the blood-sucking effect of the vampire knife, such as 100% of the blood sucking effect of the 4 blood-sucking knives, and the serious injury is the additive calculation, which can theoretically be perfectly sanctioned for this part of the blood-sucking effect of 51+50 and 100% blood-sucking effect. In order to ensure that this was correct, I went to experience the service again, or the same additive calculation, the perfect sanction for blood sucking. For shooters who don't have the means to return blood, this new version of Nezha is definitely a nightmare level.
The return of the king glory Nezha seriously injured is still a good thing, the functionality is greatly strengthened, Nezha's team value is also greatly improved, plus the current meat knife meat Nezha, I hope that Nezha can also fire once.