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Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

Wen 丨 Spring Words Typography 丨 Feather Night

"Here comes the grandpa's favorite electronic cockroach."

"Favorite behemoths beat each other up."

"It's like watching Pokémon."

You can see a similar bullet screen in the video "[French Ring BvB] Dark Castaway vs Dragon King" released by B station users @2nd_wick, and the main video content released by the UP master is to use modifiers to let bosses from all over the game world fight each other.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

In addition, the UP owner also based on the Game of Eldon's Ring of Law, and made a ring promotion tournament completed by NPCs participating in the battle.

Interesting things happen in these whimsical battles that players have come up with.

Modern people living in the era of electronic networks seem to be able to feel the fun of children fighting in the Republic of China era, and the bullet screen of people who cheer for their favorite BOSSes and NPCs in the video seems to bring people back to the arena of the ancient Roman era, and we are witnessing the competitive deathmatch of the characters in one game after another.

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BvB, meaning Boss vs Boss.

Generally, the player through unconventional means such as modifiers, by modifying the data, such as copying the data of boss-level monsters to some system with summon mechanisms, and then changing the original enemies of a certain venue to modify to another boss-level monster that you want, of course, the boss monster can be replaced with any character data.

In this way, players can do a lot of things that they can't do in the game flow.

For example, summoning a group of black knife assassins to fight against the holders of the big Lune to restore the "black knife conspiracy night" in the plot, or summoning the "big wife" and "second wife" to have a pleasant harem firefight...

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

The most interesting and most popular part of the game is naturally the boss of the high-difficulty battle, and the battle between the popular NPCs. These enemies often have unique moves and skills, and an indispensable part of the raid is to attack these characteristic move skills.

For example, the Dragon King and the Dark Castaway mentioned above have unique skills such as "Comet Esty" and "Thundercloud Avatar", "The Withering of Platon Sankos", etc.

And when these powerful enemies use their unique skills to fight other personality and powerful enemies on battlefields that do not belong to them, they can even play a very watchable program effect.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

Whenever such a time comes, the memory that belongs to the player who has worked hard to attack the enemy will be touched, connecting them with the bosses in the arena and making a blood-boiling sound.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

A barrage of bullets cheering for the Dragon King

Of course, this touch is a connection that belongs exclusively to the player, based on the player's unique relationship with the game.

But this touch is not so easy to obtain and so unique, such as because of the game mechanics, the demigod boss-level enemy Marlenia, who created the "Scarlet Corruption", cannot defeat the small monster enemy "Corruption Crystal", who uses Scarlet Corruption as the main offensive means; for example, whenever the female magician Serena who appears at the NPC Martial Arts Conference is defeated, there are always voices of the "King of Eldon" who have learned magic from Serena:

Dare to beat my teacher, dare to compare with the teacher's senior disciple?

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

The feelings between the players and the teacher who cheer for The Teacher are linked to the plot line of the Teacher, and the true feelings of the Players are revealed.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

Source B station @ Guazzi will never give up

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2nd_Wick's Eldon's French Ring BvB series has had 1,000w of views, but we can at least date back to 1999 about the history of the e-hopper.

Because in that year, M.U.G.E.N(mugen for short) was born.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

The original design of this software was to allow fans of fighting games to cross the game version and see their favorite characters fighting, and the original mugen was just a battle engine for non-professional enthusiasts, but in that era of video games booming, an open source and free character design battle engine, just as mugen means in Japanese: infinite.

Endless possibilities.

Many player bosses build characters based on this engine, and the range also radiates from the fighting games of the time to anime characters and movie characters, to the second creation of characters in fan games, covering a wide range of areas.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

Source watermark, left is based on the protagonist of the Oriental Project series of characters "Ghost Witch"

After the birth of the mugen and gained a lot of popularity around the world, the direction of players' character creation also went in two different directions, one was the bengue faction that emphasized the balance, performance and sense of confrontation of the fighting game itself, and the other was the strength faction that emphasized the strength of the character and used various means to defeat the opponent.

In the design idea of the former, AI tends to master the rather gorgeous continuous segments and the confrontation strategy of emphasizing the standing back and blocking of fighting battles, while the latter is more of a light cannon confrontation, even a code-level battle, and occasionally there will be a character design like using "fake death" to deceive opponents and systems, and then use such a negative move as a corpse cannon to fight.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

But it is precisely because of this engine system with unlimited possibilities, for the sake of ornamentation and strength considerations, players will use the characters in the mugen to paper, and, strong, fierce, crazy, and god, and the classification level that is only considered at the code level.

Generally speaking, the role and the character only fight with other characters of the same level within their own level, and the matches recorded by the players and in which multiple characters participate in the battle are often in the form of XX cups named after the recorded players themselves or named after themselves.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

Unfortunately, in the ever-changing technology updates, even king-of-the-road fighting games such as KOF have begun to choose the path of 3D modeling, and the mugen that is still fighting in 2D planes has gradually decreased in popularity in China, and new players who have rarely had access to mugen, but you can find the shadow of these players in the various electronic fighting venues.

For example, when Millison, the winner of the first edition of the French Tour of France, appeared, behind the scenes, she opened the BGM of the Valkyrie.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

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Since the birth of video games, there have been two huge directions regarding the direction of making games.

One direction is the illusion of freedom, that is, there are things that do not exist in reality and things that people cannot do in reality, and the other direction is to restore things in reality.

But no matter how fantasy, can not transcend the reality itself, and no matter how to restore the reality itself, it is impossible to achieve a complete restoration, all video games are between these two directions, players based on the game to make an electronic cockroach, but also based on fantasy and the restoration of reality.

Watching bosses fight each other in the game is becoming the entertainment of the players' electronic fighting cockroaches

Source watermark, I hit myself

But that's where the charm of the video game world comes in.

In the modern game community, you can find that players will do a lot of things to restore reality based on the game, and even make online Internet nightclubs, Internet stock trading stations and other gameplay in the online community. Below the BvB, Npc vs. video, players discuss the characters of the match, discuss the version of the game.

But in addition to these realities, there are players who use various memes in the game to canvass for their favorite characters, and even write a second-time plot for the characters...

In the gap between reality and the restoration of reality, video games give everyone's fantasy a chance to come true.

It's a charm that everyone can get involved in.

What is even more interesting is that since ancient times, traces of seeking new things through fantasy in a reality that does not yet exist, such as entertainment, technological development and technological innovation, and so does the various corners of life.

The emergence of the electronic bucket is the result of the whimsy of technology and players, and it is also a romance about fantasy and creation that people have never stopped and shared in the passage of time for thousands of years.

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