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In that era when anti-physics was a luxury, the dodge rate was the player's choice

author:Xiao Su said the game

Every day a big talk, the period has a wonderful, hello, I am your familiar Xiao Su. A few days ago, Xiao Su saw many people discussing the attributes in the early game, at that time, because the equipment data was relatively single, and the equipment parts and types were relatively small, so the spell strength and resistance of both the characters were relatively low.

Of course, the version of each period has a suitable gameplay for the time, just like the mode of ignoring the king now, the gods of the year also have their own set of ideas for building. This article Xiao Su will come to talk with you about the basic attributes of players in that era when anti-physics is still mainstream

In that era when anti-physics was a luxury, the dodge rate was the player's choice

I believe that many old players have experienced the era when they can't upgrade without resistance to physics, right? At that time, the anti-physical equipment was definitely a hot attribute, and compared with now, it was no less than the best neglected equipment of the Terran race. I don't know if you remember the need for "doing heaven" after level 70? At that time, you can slow down, you can also be a little less strong, these do not have much to do with each other, but the anti-physical attributes can not be too bad, otherwise even the mixed team can not go smoothly. Not only that, but there are also many places in other gameplay that have certain requirements for the player's anti-physical attributes, such as the "Wanshou Mountain God" that everyone was keen on at that time, and the resistance is not qualified enough, you can only watch others get the alchemy stone.

In that era when anti-physics was a luxury, the dodge rate was the player's choice

At that time, it was not that everyone was unwilling to pile up the attributes, but the price of anti-physical equipment was too expensive, although it was not worth mentioning compared with the current tens of thousands of dollars, but it should be known that the players of that year were still teenagers! Sometimes even the point card can not be charged, what is the problem of passing the attribute? So at that time, some people came up with a lot of solutions, such as: take a "rushing insect" to create a full-sensitivity attribute, and directly put yourself on the plate after entering the battle, which also solved the embarrassment of no female model in the team. However, this method is not suitable for everyone, and the disk method can only increase the resistance by a certain percentage, which means that the player must have certain physical attributes, otherwise even if there is a female demon specially on the plate, it will not help.

In that era when anti-physics was a luxury, the dodge rate was the player's choice

I don't know when it started, someone developed a dodge game, this kind of building idea is simply a blessing for friends who can't afford to buy physical equipment, after all, compared to the former, dodge equipment is much cheaper, and in most cases the effect is the same. Of course, the biggest difference is that the dodge chance cannot be 100% dodged physical attacks, and occasionally when there is an unexpected situation, it can only be recognized. And the gods who resist physics to reach 100 are crying and ignoring these problems. After many years, although the dodge gameplay has gradually been eliminated by players, it represents the memory of a generation, and sometimes seeing the previous equipment will still involuntarily recall the past picture, perhaps this unique feeling, only old players can appreciate it

Well, let's talk about the topic of this issue first. Sharing the player story and dissecting the version of the gameplay, I am Xiao Su, an old player who has focused on the big talk westward journey for many years. If you want to know more about the game and how to play, remember to pay attention to the wave, there is definitely something you are interested in here.

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