public bool IsPointUI()
{
bool isPointUI = false;
if (Input.GetMouseButtonDown(0)
|| Input.GetMouseButton(0)
|| (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began))
{
#if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR
if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#else
if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
#endif
//Debug.Log("当前触摸在UI上");
isPointUI = true;
//else
// Debug.Log("当前没有触摸在UI上");
}
return isPointUI;
}