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精灵表坐标查看器效果代码

效果

精灵表坐标查看器效果代码

代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        body{
            background: #dddddd;
        }
        #canvas {position: absolute;left:0px;top:20px;margin:20px;background:#ffffff;
            border:thin inset rgba(100,150,230,0.5);cursor: pointer;}
        #readout{margin-top:10px;margin-left:15px;color:blue;}
    </style>
</head>
<body>
    <div id="readout"></div>
    <canvas id="canvas" width="500" height="250"> Canvas not supported</canvas>
    <script>
        var canvas = document.getElementById('canvas'),
        readout = document.getElementById('readout'),
        context = canvas.getContext('2d'),
        spritesheet = new Image();

        // Functions.............................................
        /**
         * windowToCanvas()方法在canvas对象上调用getBoundingClientRect()方法,来获取canvas元素的边界框(bounding box),
         * 该边界框的坐标是相对于整个窗口的。然后,windowToCanvas()方法返回了一个对象,其x与y属性分别对应于鼠标在canvas之中的坐标。
         * 注意:windowToCanvas()方法不只是将canvas边界框的x、y坐标从窗口坐标中减去,而且在canvas元素大小与绘图表面大小不相符时,
         * 它还对这两个坐标进行了缩放。
         * 例如:canvas的宽高是:100X100,CSS的宽高是200X200,假设left = 100,top = 100
         * 不缩放:window坐标(160,160) ==>> 在canvas上的坐标是(60,60)
         * 缩放½: window坐标(160,160) ==>> 在canvas上的坐标是(30,30)
         * 就是将减去偏移量后的部分乘以缩放比
         */
        function windowToCanvas(canvas, x, y) {
            var bbox = canvas.getBoundingClientRect();
            return { x: (x - bbox.left) * (canvas.width / bbox.width), 
                     y: (y - bbox.top) * (canvas.height / bbox.height) };
        }

        // 绘制背景横线,每隔12像素画一条线
        function drawBackground() {
            var VERTICAL_LINE_SPACING = 12,
                i = context.canvas.height;
            context.clearRect(0, 0, canvas.width, canvas.height);
            context.strokeStyle = 'lightgray';
            context.lineWidth = 0.5;

            while (i > VERTICAL_LINE_SPACING * 4) {
                context.beginPath();
                context.moveTo(0, i);
                context.lineTo(context.canvas.width, i);
                context.stroke();
                i -= VERTICAL_LINE_SPACING;
            }
        }

        // 绘制精灵图片
        function drawSpritesheet(){
            context.drawImage(spritesheet,0,0);
        }

        // 鼠标移动时,绘制十字线
        function drawGuidelines(x,y){
            context.strokeStyle = 'rgba(0,0,230,0.8)';
            context.lineWidth = 0.5;
            drawVerticalLine(x);
            drawHorizontalLine(y);
        }

        // 更新文本
        function updateReadout(x,y){
            readout.innerText = '(' + x.toFixed(0) + ', '+y.toFixed(0) +')';
        }
        // 绘制水平线
        function drawHorizontalLine(y) {
            context.beginPath();
            context.moveTo(0, y + 0.5);  // 左边线,x=0在左边
            context.lineTo(context.canvas.width, y + 0.5);
            context.stroke();
        }

        // 绘制垂直线
        function drawVerticalLine(x) {
            context.beginPath();
            context.moveTo(x + 0.5, 0); // 上边线,y = 0在上边
            context.lineTo(x + 0.5, context.canvas.height);
            context.stroke();
        }

        // Event handlers....................................................
        canvas.onmousemove = function(e){
            var loc = windowToCanvas(canvas,e.clientX,e.clientY);
            drawBackground();   // 绘制背景横线
            drawSpritesheet();  // 绘制图片
            drawGuidelines(loc.x,loc.y); // 绘制十字线
            updateReadout(loc.x,loc.y);  // 更新文本
        }

        // Initialization....................................................
        spritesheet.src = 'running-sprite-sheet.png';
        spritesheet.onload = function(e){
            drawSpritesheet();
        }

        drawBackground();
    </script>
</body>
</html>
           

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