c++:HANDLE(void *) ---- c#:System.IntPtr
c++:Byte(unsigned char) ---- c#:System.Byte
c++:SHORT(short) ---- c#:System.Int16
c++:WORD(unsigned short) ---- c#:System.UInt16
c++:INT(int) ---- c#:System.Int16
c++:INT(int) ---- c#:System.Int32
c++:UINT(unsigned int) ---- c#:System.UInt16
c++:UINT(unsigned int) ---- c#:System.UInt32
c++:LONG(long) ---- c#:System.Int32
c++:ULONG(unsigned long) ---- c#:System.UInt32
c++:DWORD(unsigned long) ---- c#:System.UInt32
c++:DECIMAL ---- c#:System.Decimal
c++:BOOL(long) ---- c#:System.Boolean
c++:CHAR(char) ---- c#:System.Char
c++:LPSTR(char *) ---- c#:System.String
c++:LPWSTR( wchar_t *) ---- c#:System.String
c++:LPCSTR(const char *) ---- c#:System.String
c++:LPCWSTR(const wchar_t*) ---- c#:System.String
c++:PCAHR(char *) ---- c#:System.String
c++:BSTR ---- c#:System.String
c++:FLOAT(float) ---- c#:System.Single
c++:DOUBLE(double) ---- c#:System.Double
c++:VARIANT ---- c#:System.Object
c++:PBYTE(byte *) ---- c#:System.Byte[]
c++:BSTR ---- c#:StringBuilder
c++:LPCTSTR ---- c#:StringBuilder
c++:LPCTSTR ---- c#:string
c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string
c++:LPTSTR 輸出變量名 ---- c#:StringBuilder 輸出變量名
c++:LPCWSTR ---- c#:IntPtr
c++:BOOL ---- c#:bool
c++:HMODULE ---- c#:IntPtr
c++:HINSTANCE ---- c#:IntPtr
c++: 結構體 ---- c#:public struct 結構體{};
c++: 結構體 **變量名 ---- c#:out 變量名
C#中提前申明一個結構體 執行個體化後的變量名
c++:結構體 &變量名 ---- c#:ref 結構體 變量名
c++:WORD ---- c#:ushort
c++:DWORD ---- c#:uint
c++:DWORD ---- c#:int
c++:UCHAR ---- c#:int
c++:UCHAR ---- c#:byte
c++:UCHAR* ---- c#:string
c++:UCHAR* ---- c#:IntPtr
c++:GUID ---- c#:Guid
c++:Handle ---- c#:IntPtr
c++:HWND ---- c#:IntPtr
c++:DWORD ---- c#:int
c++:COLORREF ---- c#:uint
c++:unsigned char ---- c#:byte
c++:unsigned char * ---- c#:ref byte
c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
c++:unsigned char & ---- c#:ref byte
c++:unsigned char 變量名 ---- c#:byte 變量名
c++:unsigned short 變量名 ---- c#:ushort 變量名
c++: unsigned int 變量名 ---- c#:uint 變量名
c++:unsigned long 變量名 ---- c#:ulong 變量名
c++:char 變量名 ---- c#:byte 變量名 //C++中一個字元用一個位元組表示,C#中一個字元用兩個位元組表示
c++:char 數組名[數組大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 數組大小)] public string 數組名;
ushort
c++:char * ---- c#:string //傳入參數
c++:char * ---- c#:StringBuilder//傳出參數
c++:char *變量名 ---- c#:ref string 變量名
c++:char *輸入變量名 ---- c#:string 輸入變量名
c++:char *輸出變量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 輸出變量名
c++:char ** ---- c#:string
c++:char **變量名 ---- c#:ref string 變量名
c++:const char * ---- c#:string
c++:char[] ---- c#:string
c++:char 變量名[數組大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=數組大小)] public string 變量名;
c++:struct 結構體名 *變量名 ---- c#:ref 結構體名 變量名
c++:委托 變量名 ---- c#:委托 變量名
c++:int ---- c#:int
c++:int ---- c#:ref int
c++:int & ---- c#:ref int
c++:int * ---- c#:ref int //C#中調用前需定義int 變量名 = 0;
c++:*int ---- c#:IntPtr
c++:int32 PIPTR * ---- c#:int32[]
c++:float PIPTR * ---- c#:float[]
c++:double** 數組名 ---- c#:ref double 數組名
c++:double*[] 數組名 ---- c#:ref double 數組名
c++:long ---- c#:int
c++:ulong ---- c#:int
c++:UINT8 * ---- c#:ref byte //C#中調用前需定義byte 變量名 = new byte();
c++:handle ---- c#:IntPtr
c++:hwnd ---- c#:IntPtr
c++:void * ---- c#:IntPtr
c++:void * user_obj_param ---- c#:IntPtr user_obj_param
c++:void * 對象名稱 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 對象名稱
c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte
c++:short, short int, INT16, SHORT ---- c#:System.Int16
c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32
c++:__int64, INT64, LONGLONG ---- c#:System.Int64
c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte
c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __ wchar_t ---- c#:System.UInt16
c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32
c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64
c++:float, FLOAT ---- c#:System.Single
c++:double, long double, DOUBLE ---- c#:System.Double
Win32 Types ---- CLR Type
Struct需要在C#裡重新定義一個Struct
CallBack 回調函數需要封裝在一個委托裡,delegate static extern int FunCallBack(string str);
nsigned char** ppImage替換成IntPtr ppImage
nt& nWidth替換成ref int nWidth
nt*, int&, 則都可用 ref int 對應
雙針指類型參數,可以用 ref IntPtr
函數指針使用c++: typedef double (*fun_type1)(double); 對應 c#:public delegate double fun_type1(double);
char* 的操作c++: char*; 對應 c#:StringBuilder;
c#中使用指針:在需要使用指針的地方 加 unsafe
unsigned char對應public byte