Pace Summoner has always been an important functional summoner in the Fantasy Journey to the West mobile game, and has performed very important tasks such as using three drugs for the whole team and absorbing damage. At critical moments, whether the pace can survive or not can even determine the outcome of a battle.
Death pace as one of the pace summoning spirits, in addition to the role of regular pace, there is also a core function - death confinement. In the speed-push gameplay or late-stage decisive stage, the performance is very good, and the absolute high-yield god-level summoning spirit! (This content only represents the author's personal views, welcome to discuss in the message area)
Summoning spirits to show
1. Certified 9 skill death summons Gollum Gollum
2. Certified 7 skills death summon nether scholar
Two very good death summon paces, especially the first full skill Gollum, are very rare.
Both types of death paces have their own advantages. Gollum is strong in survivability, able to stand for a longer time, absorbing more damage for the whole team; Death Shusheng is stronger in the "Death Imprisonment" state more easily. This is mainly due to the perfect linkage with the exclusive Neidan "Yin Yang Sheng" and summoning spirit sets. The higher probability of hitting death, and after hitting death, the probability increases by one turn, enough for the opponent to collapse.
Gameplay details
1, can hit the death confinement, is a good death pace!
For death pace, some people will feel that those with few skills are not suitable for the debut. In fact, the main role of death pace is to give the opponent a death restraint, even if you are just a simple 5 or 6 skill student, as long as you play death to the opponent in the debut stage, you are a qualified death pace.
2. Death pace is generally only paced by physical players.
Death pace itself is a unit of high hate value output, and once it appears, it is highly likely to be killed by the opponent first. Also, death summoner's main task is to hit the death trap state, so the speed only needs to be faster than the regular physical player.
Hit your opponent in death before the team physically outputs a shot, then kill them. This is the ideal state.
3. Target selection
The focus is on killing character units. Death Imprisonment also has a priority for killing targets, and it is natural to pick targets that are easy to kill and more critical.
Physical output > sealed > legal output > assisted
Unless the physical output is tactically arranged, it is generally not opened to add points, and it is very easy to kill it. And the physical player is a very important output worker, once it hits the death confinement state, and successfully kills it. The whole team maintains a good Rohan state, and the opponent's output will be very severely limited.
Practical explanation
In the first round, the spectator death scholar shot and successfully hit the opponent Moon Palace in the state of death confinement. All the spectators gathered fire and successfully killed them;
In the 3rd round, in the absence of the Moon Palace, the qing summoning spirit ability is limited. The spectators took the opportunity to expand their advantages, and the number of summoned spirits was significantly ahead;
In the 4th round, the spectator death scholar re-exerted his strength to give the opposing party's daughter village a state of death confinement, fortunately, the opponent's daughter village was hard enough and was not killed. The opposing side Putuo successfully resurrected the Fallen Moon Palace in advance;
In the 5th round, the opposing party Moon Palace has just been resurrected, and he is hit by death and killed.
The spectators have a huge advantage, and the death book students are named one by one. Both the characters and the summoning spirits of the opposing parties suffered serious losses, and eventually lost the battle.
It can be said that due to the wonderful play of the Death Booker, the battle has been basically determined in the first round.
This is the end of this issue of The Death Summoner Introduction
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