Author: NGA-siubee
Hello everyone, I am a parallel shaman, for a new person who re-entered the pit warcraft at the end of 8.3, I know how difficult it is to master a specialty, so I want to share my experience and techniques with you when I have a little understanding of the copy and the milk sa, welcome to ask questions and discuss, spray is not necessary.
The brothers of the team got more points than they expected under the vigorous carry, thanks to the brothers and friends who played Ben with me.
Covenant selection
Glen, his powerful dps abilities and good healing capacity make Glen the first choice covenant for the Great Secret Realm.
Ethnic selection
Milk Sa really does not have a displacement skill, and only has a displacement skill when choosing the Night Covenant, but if Grian Milk Sa wants to displace, he can only choose the goblin, although it is not very good-looking, but it will start to look good. And the 1% rush that comes with it is still very useful, so I would recommend the creamer to choose the goblin.
Talent choice
The first layer chooses to fluctuate, because if there is no torrent buff, it will be more difficult to brush teammates, and in the case of high pressure, it is not possible to wait for the surge to charge, for example, when the tank is hard brushed, the return of the fluctuation will be much higher than the torrent. Of course, in the lower layer, you can choose the torrent, because the amount of blood dropped by your teammates is not so large, and the rational use of two layers of torrent charging can cover most of the scene.
The second layer selects elemental reverberations, two lava bursts with excellent DPS boosts, while two torrential totems and torrents are optimal solutions in the Great Secret Realm.
The third layer is a matter of personal preference and varies according to the affix and the copy, and I personally prefer to choose the ghost wolf, because the 20% damage reduction that comes with it is still very useful when it comes to astral cd.
Trap Map Teng has a good effect during the Week of Resentment. Static charging I personally do not like to bring, because first, the shaman's channel has a CD of the energy reduction totem, and second, the decreasing group control will make the group control of teammates shorter or even immune, so the electric energy totem can not be casually lowered.
The fourth layer chooses ancestor vitality, because 10% of the maximum health is really too useful, which can be understood as the tank has a permanent 10% damage reduction. Some people will say that there is no ancestor during the serious injury week, I personally disagree with this statement, although the ancestor will indeed make it more difficult for you to carry the blood to 90%, but the milk is really not short of milk, and the 10% maximum health value is much more useful than the ground wall.
The fifth layer is also based on personal preference, I always choose the Guardian of Nature, 45 seconds a return of blood is still very fragrant, and the Soul of Gifts is still useful in some copies that require a lot of displacement, such as Crimson.
The sixth layer of the rainstorm totem, a large amount of treatment can be saved until the amount of blood is dangerous, can explode a wave to lift the blood line, and the two layers of charging can cover most of the time.
The seventh layer rises, the first batch of treatment can save the emergency, and the next double treatment can stabilize the team's blood line or pull up the bloody teammates.
Spirit Guide
Attributes and equipment
Rapid all-rounder is preferred, proficiency is not needed at all, and critical hits can be stacked in moderation. Personally feel that 18-20% rush and critical hit, 28% + all-around is a graduation attribute, will not be stuck and will not be too brittle.
Equipment is preferred, such as clothing, unless it is a royal part or a necklace ring. It is best to put together 4 pieces of the Imperial Suit first, load the three dps fragments and attached rocks, and finally start adjusting the attributes, if the attributes are not correct, you can use the 230 blue necklace to adjust, find the most versatile.
Please bring a shield, the physical damage reduction that comes with it is very critical, for example, the debris in the hall is damage reduction.
Orange
Do covenant orange, parts make legs, attribute is rapid omnipotent.
Therapeutic approach
1. Make good use of the number of torrent layers and try not to read healing surges without buffs, unless it is in the case that if you don't read a naked surge teammate will die.
2. Try to keep the tanks in ancestral fire buff.
3. Many people ask how to brush the blood volume of the team in groups, make good use of the treatment amount of the rainstorm totem and pave the rain of treatment, and in the dangerous time, you can blow up the treatment amount early to raise blood. Milk tide is also a small skill (for the Great Secret Realm). Don't forget that your Twilight Totem also offers plenty of healing and can be hit in the Torrential Rain Totem.
4. Ascend and link are emergency hands, don't buckle, if there is a teammate health in danger, Ascend can be opened first, the link is basically left to the tank or group to drop blood environment.
5. The Shield of the Earth is usually kept on the tank, if there is a little name dps or when it is yourself, it can be removed, and the amount of healing can make it easier to lift them alone.
6. The treatment chain can be read, but the excessively long reading time makes the practicality of this skill greatly reduced, and one can be pre-read before the foreseeable blood loss, and it is basically useless.
7. When the number of tank layers around the gangrene is too high, putting the link and reading the healing gush to yourself can quickly lift the tank blood.
8. When you can cover four or more teammates, it is a big benefit to put the rain of healing.
9. The Rainstorm Totem Spirit Guide will make your three healing surges, healing waves, or torrent plus healing amount, which can save the healing amount before there is a lot of damage.
Output method
1. The single body reads the lava burst first, and immediately after reading it, it hangs up the flame shock.
2. Double target keep shock dot, read lightning chains, hit instantaneous lava bursts.
3. Three targets direct brainless lightning chain.
4. Twilight totem charge can be hit with any damage skill, AOE environment preferred lightning chain, if it is to move a lot, ice shock is also OK.
In the case of healing skills, dispelling a teammate without debuff is also counted once, and dispelling will not enter cd, which can quickly detonate healing skills.
5. After moving the Twilight Totem to the target that requires the first kill, the Grian Spirit Guide can cause them a lot of damage.
Tips
After bringing the Earth Daddy Spirit Guide, the Soil Daddy will become a good damage reduction, and when it is named on the Star Realm CD, it can be put down to carry blood.
When there is really no damage reduction, you can drain yourself + become a wolf can be regarded as a small damage reduction.
The psychic covenant's camouflage construct allows you to dodge many roll call skills, including the executioner's fullness and the red king's roll call. Do a few more sets of bags to put the bag always.
Use the Shudder Totem more often, especially when beating the executioner during the shock week.
Quest Raiders
High towers
The shaman can single-handedly break Glia's, do a good job of focus and focus interrupt macro, the second fist of resistance will be broken about 1 second before reading it, please rest assured.
Charged weapons can be dispelled in seconds before they are read out and cannot be hit the first time. The old one has to be optimistic about the amount of tank health, the boss set combo is a tank that can take away about 80% of the health, and you can communicate with the tank to remind the opening of the damage reduction. dot gives priority to dispersing tanks. Keep the double target shock dot and hit the lava burst more.
The wave of stealth lions can be pulled out with a deceleration totem to avoid the tank being stunned. The Second King can help named teammates (including themselves) on the Shield of the Earth, and the Grian Bottle can eliminate the bleeding effect. When the old three start to play the card cd put a twilight clock, easy to hurt when the probability can be brushed well, the treatment of the three layers of charging do not read the bar, the use of torrents and dispersion to trigger.
The tail king named the dot pioneer scatter the damage reduction dps, the warrior monk has scattered demons do not disperse, they will be a lot less dps, really milk can not come up please link.
Psychic
After the number of layers is high, the old spray person will be seconds, please open a good damage reduction, the star realm CD can open the earth daddy, when there is no damage reduction, you can torrent yourself + become a wolf.
How big a bug the Twilight Clock Totem is. When you play the smooth splitter, you can make a shudder totem, so that your teammates don't forget to interrupt the fear. After the two kings have a mob, please control and gather the monsters before the twilight bell, you can do that each wave has a twilight totem.
Twilight Bell hits the shield as much as possible when hitting the Tail King, unless it is to hand over the props. If you can't beat the shield when you open the soul walk to hide from the circle and milk.
Xianlin
Playing the high-level old one can first open a twilight bell to the tall man, which can turn better during the vulnerable period, and always hit the injury when hitting the vulnerable, and the 3rd layer of treatment is triggered by the instantaneous skill.
Remember to shudder when you are afraid, and you can free up a few seconds of dps time. The Shaper's Shield in the Labyrinth can be dispelled by an attack. When playing the second king, it is optimistic which doppelganger is real, and then put the twilight clock, which can be done in every wave. When hitting the insects in the sky, because the shaman can't dispel the dot, it is optimistic who has more layers and more milk.
The tail king is basically optimistic about the circle, don't walk a lot every time, just out of the circle on the line, when chased by bugs, you can discharge energy or slow down.
The other side
Mask monsters then summon masks when the rain first rain and then twilight clock, use the summoned small mask to reduce the CD, after laying the rain of healing can start playing dps, when angry after playing three layers of treatment charge, if the team health is dangerous can be collected early rainstorm, if it is the last big CD left for each mask monster during the strong week.
Merchant bosses are bullish on whom the electricity is and who is ready to pass it on, ensuring that their health is safe. Mana Storm bosses are optimistic about who is in the circle, to ensure that their health is safe, and the whole group can save the amount of rainstorm treatment first.
Haka is probably the most difficult to milk a boss, the tank spike damage and the whole regiment AOE need a lot of healing, the teammate's damage reduction arrangement, to the back of the mobs when there are more, back to the blueprint teng can be 80% blue when the next, if the boss can play for a long time can be the next one, but this boss for a long time is also the group annihilation.
The tail king can start with a twilight bell, the next twilight bell is left to the doppelganger, because it is a single target, the damage to the doppelganger is very high, unless it is a T with very low damage, in general, the strong week of the doppelganger you and T can be knocked out.
Withering souls
Withers should be the shaman's inferior ben, which is basically full of disease and poisonous debuff, all of which shamans cannot dispel, can only rely on teammates to disperse, if there is no profession that can be dispelled, it is recommended not to fight, otherwise it is really guilty. I feel that there is nothing to write here, the number of green soft layers is high, it can only reduce injuries and hard milk, and the milk can only be released.
Tail King's words wait for the monster to come out and then rain twilight and rain, in order to put the amount of treatment given by the three layers of damage charge into the rainstorm, after the rain of good treatment, hit the gopher to brush blood, and blow up the rainstorm totem early as appropriate. p3 When it rains and brushes with the tentacles, open the soul walking milk.
theater
The shaman can watch the scorching meteorite alone when he fights old, and if he fights with a blood horn, he must save the amount of treatment before each violent temper. After the boss fatal blow, you have to brush a lot of tank blood, and if you can't brush it, you can't get the link. The wither release of the butcher area can be singled off, and the mob jumper can also walk away to avoid damage when hitting the boss.
In the Lich Zone, remember to do the electricity when you hit the soul. It is best to keep a hand of a strong week to play a portal guard, and the link is the best to use, but if not, you can also open a hard brush to reduce damage.
Lich bosses should pay attention to the good dispel priority, point tank is the best, point martial monks have scattered demons do not disperse, exchange good damage This boss is a wooden stake.
In the duel area, the mob has nothing to say, and it is not difficult to dodge the skill to reduce damage. Boss, even if there is a flag on the field, the shaman can turn into a wolf out of the circle, and the person who is ordered down must be filled with blood dissatisfaction when the pvp is too high below, otherwise the boss can sit dead two brothers.
Tail King waits for the mobs to reduce the cd at twilight, and can look at the discharge energy when the dbm countdowns two seconds. Look after the place where the pullers come out of the door, hide the skills and watch the blood of the tank, and ensure that their health is safe before taking the knife.
hall
When the debris hits the floor, it leaves a rainstorm, basically it can be brushed up, if there is no rainstorm, you can link and rise, note that if there is a collector present, the mob curses that you cannot be dispelled, and the dispersion must be left to the siphon of life.
When playing the second king, wait for the mobs to come out and gather well, and then rain the twilight clock and the rainstorm, give priority to the treatment of the three layers of energy, so that your totem at least has a little healing, and when the mobs die, you can collect the rainstorm early to raise the blood volume of the team.
Tail King's words, it is best to let the tank and another DPS with damage reduction block line, block two lines of damage and block one damage is the same, so two people blocking the line must be better than four people. If there is no damage reduction, the next link is also OK.
Crimson
The old hand of cards can not be saved, if the injury is reduced early, it can be turned better again, the rational use of the rainstorm and twilight totem, the damage is less is also acceptable, the blood group can be immune to eat a single name, and the rational use of the resurrection CD.
The corridor sentry's stone skin technique can be released to disperse, reducing the frequency of hitting the tank, and the high-level strong blood can kill the tank. The second king's roll call can be dodged by the camouflage structure, plus the star realm and the earth father, and the next four roll calls are no problem.
Leave a good rainstorm when the mob comes out, and this boss is not difficult. The third is one of the bosses that I personally feel the hardest, a lot of spike damage and environmental AOE will make the wet nurse feel desperate, if there is immunity in the team is the best, if not, it is not impossible, rainstorm and twilight totem can be rained before the AOE damage.
Immediately after the damage comes out, use the torrent and healing surge to brush up the blood of teammates with low blood, and if it is still dangerous, open the soul walking milk. The tail king had nothing to write, and he hid it.