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World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

author:Rabbit play net
World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

At present, the test F test feels that the precepts are far less than the current 5.4 treatment overlord status, shields and races against the clock and the weakening of redemption make the precepts a little embarrassing, but it is said that there is a change from the current 5.4 methods, but it can still be played and not very bad.

First of all, the 4 enhanced skills of the precepts are really powerful:

1. Strengthen the shield to reduce weak souls by 3 seconds.

2. Strengthen the Archangel to activate the Archangel's next healing prayer and quick explosion Such explosive treatments make other treatments unbearable.

3. Strengthening the Faith Leap makes you use the next non-cyclical treatment effect after the Faith Leap to increase the therapeutic effect by 50% for 10 seconds (just feel a small color head, because of the existence of the new version of the carving, but the average person will not X that carving is it).

4. Enhanced focus increases damage by 5% when you activate concentration (increases the damage of the precepts, OK).

Passive Enlightenment of Precepts: Increases the critical hit of healing prayer by 10% and increases the critical hit of the precept equipment by 5%.

However, the weakening of the race against the clock makes the precepts have to pile up a little fast, otherwise the rhythm is not very comfortable. The new Race against the Clock is a 40% increase in the speed you get through buff equipment to force the precept MS to pile up a little rush.

By the way, comment on the last 3 levels of talent:

Level 75:

1. Fate feels almost ruined (except for specific bosses) because fate is triggered only by treatment under the healing talent, and generally a person's blood line to 35% is almost dead.

2. If the energy is infused, it still feels like it can be used, in the early days when everyone was short of blue and the outbreak of basic treatment was cut off to add an outbreak to you.

3. There is no difference between the shell and 5.4, but the relative initial reading is too slow and the strong shell is not high to ensure that the shell is not very recommended (PS: the third skill of the god M in this layer is divine insight and 5.4 Is not introduced here) This layer of feeling is still more useful for energy infusion.

1. Waterfall reading bar, 1.5 second reading bar 25 seconds CD can add about 16 people, the overall treatment is not bad, each about 6000 treatment amount, suitable for scattered station treatment.

2. Divine Star, instantaneous 4000 treatment, suitable for the collection of stations (after all instantaneous) PS: the treatment is no DPS.

3. Halo, 1.5 seconds to read the bar 40 seconds CD up to 2W treatment, no DPS will not cause strange and 5.4 strong than or the gap is relatively large. The waterfall at the same level is still much larger than the halo advantage, the CD is short, and the halo is decreasing, so the halo is not very recommended.

This layer is more suitable for dividing according to the position of the boss, scattering the waterfall or halo (personal recommendation waterfall), and collecting with the Divine Star.

1. Will insight, 2.5 seconds to read the shield of 40,000, lasting 20 seconds will not trigger the weak soul can be stacked, the highest is about 50% of the target life (that is, a person with 30W blood this shield can brush to 15W shield), is to let the precept M do not need to read the healing technique of this skill. Moreover, this shield does not trigger weak souls, and can be stacked with the Shingon Magic Shield, which can be regarded as a single magic skill. It is very useful compared to other treatments (PS: god M This layer of the first is a clear mission, that is, to make the healing prayer into a non-weakening version of the 100% proficient NS treatment chain, the specific test feels too garbage to really want to say o()〈)o alas).

2. Healing words, you release a healing spell or shield to give you 1 layer of effect, to the 10th layer will let you next treatment or shield to the target to release a healing prayer, the precept feeling is still not recommended, the core of the precept is in the shield, the healing prayer feels that the overall performance is not good for the precepts, God M uses this to feel better to use, this individual does not recommend the precepts.

3. Redemption favor, 1.5 seconds to read the bar about 5W of the treatment amount, so that your treatment and absorption is reduced by 10% for 8 seconds, up to 10 layers can be stacked, suitable for the case of the big collapse blood. However, the follow-up reduction treatment is too hurtful, it is not so easy to use, PVP performance is relatively strong, PVE does not feel particularly good, not very recommended. So at this level I still recommend Will Insight.

The following talents are recommended:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

However, the overall 5H beat over the precept M basically with asceticism and trigger the archangel's explosive healing prayer to lift the blood, usually throwing away the shield to fight redemption is still very easy, relative to the god M to always carry blood in the precepts are still very good to use, DPS is probably similar to T (only bears and WST, DKT, FQ, ZST damage is still very high) Even if the big collapse blood with the archangel must explode healing prayer and divine nova can also be lifted very quickly (PS: the amount of treatment of the nova is twice as high as the heavy rain of sm, I am also drunk, Or instantaneous. It is not unabashed to say that the nova can be regarded as the best blood-raising skill in the treatment, and the instantaneous consumption of blue is less (2560), the treatment volume is high (8000 is not explosive), the range is good (12 yards is larger than the rain), so if the version of the precept does not work, it must be weighed.

Precept MS: 3.5 stars

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

The current test F test down feels like God M can be regarded as the first treatment, not one of them! Whether it is group therapy or single body, mobile warfare, and wooden stake warfare, the performance is remarkable, changing the point where 5.4 is unattended.

First, let's analyze the 4 reinforcement skills of the Holy Priest (PS: Strengthening Faith Leap and Focus refer to the above precepts):

1. Enhanced recovery, duration plus 3 seconds.

2. Strengthen the chakra, cd reduction of 20 seconds can be switched more frequently, the treatment of more controllable.

Divine Passive Divine Favor: Sputtering is increased by 5% through equipment, while splashing damage, healing, and absorption are increased by 20%, which is decent, and the mastery and rapid gains are much greater if the initial stage is not high.

In terms of talent, the previous precepts have been introduced here but not too much, recommended:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

The healing itself of the Divine Priest's strong embodiment is not bad, instantaneous: Recovery, Shield, Ring, Jing plus Divine Star, so that MS can save the scene in time, the outbreak is not bad, the problem of trapping the Divine Priest's Blue is also slightly solved in 6.0, the basic skill blue consumption is reduced, and the efficient healing prayer plus the bonus of the suit

Let the God M have a battle power in any scene.

The carving text raised The Group Healing Ability of God M by a notch, and it was simply not too strong.

Divine MS: 5 stars

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

I'll put the martial monk here first and say that because the martial monk has something a bit like the precepts (PS: second-hand martial monk, personally understand that there is something bad that you can say to me).

Into the main topic, as the only treatment in WOD that has the initiative to return to blue (MS is talented and back to blue is not a martial monk, don't come to spit on me).

Let's first look at the reinforcement of the milk monk:

1. Strengthen the cocoon self-binding, CD is reduced by 20 seconds, which is very effective in WOD with few life-saving skills.

2. Strengthen the fog of recovery, the duration increases by 2 seconds, it feels that there is no change, mainly because the amount of treatment for resuscitation is too low, the soul absorption is also cut, overall it is almost useless, the recovery is just to add true qi.

3. Strengthen the rolling ground flip, your rolling ground flip can move the same distance with a 25% reduction in the number of times, the specific feeling is not reflected, do not spit out.

4. Strengthen the soul double point, the soul body double CD is reduced by 35 seconds, and the transfer is instantaneous, which is good for PVP.

The gap between the overall reinforcement and the MS ratio is too high, but it is also good (PS: you will not complain if you have seen NS).

Milk Monk's Passivity: Qingyu Mist, Equipment to get sputtering attribute increased by 5%, Recovery and Rising Sun Kick have a chance of splashing when used without triggering cooldown, overall The Milk monk's sputtering is the first attribute (may be better at heaping speed, specifically no test official F again).

Talent changes:

The 3rd layer of True Qi Sake immediately restores 2 points of True Qi and produces 1 layer of Mana Tea effect, up to 2 layers of 1 minute charge, decent. However, the passive increase of the mana cap of the same layer is still too large, so it is still passive.

Breath of the Green Dragon, the Green Dragon Statue will spit at you, and every second the healing cone 20 yards of allies restore 1800 healing for 10 seconds. The feeling is completely comical talent, this amount of treatment does not change the real feeling is too weak, as a level 100 talent treatment amount and heavy rain is almost the same, and CD, basically do not have to choose.

True qi breaking should be the first choice for this layer, the amount of treatment is not bad, the critical hit is about 4W, and the healing beads are calculated according to proficiency, about 4000 or so group therapy is the most suitable skill.

Talent Recommendation:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

The biggest problem with the 5H test is that the nurse monk is weak when the team collapses blood, and although the precept M is also weak, the performance of the divine nova plus the explosion of the healing prayer is still too much ahead of the milk monk. The biggest advantage of the milk monk is Lando, and the DPS in the form of the crane does perform well, so the team can bring one. The performance of the instantaneous soul in WOD is very eye-catching, but it is indeed a little difficult to break the blood, and it feels like the precepts and the milk monk have their own advantages. The precepts are still a bit painful to carry the blood, blue is also a problem, the milk monk is in the collapse of blood in addition to the soul is basically unable to do anything, but the precepts are still ahead of the milk monks in terms of injury reduction, and the precepts are still slightly ahead of the milk monks now. Therefore, the position of the milk monk is slightly awkward, and the specific boss is determined.

Milk Monk: 2 stars

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

After the test, it feels like NQ only has 2 instantaneous shocks and prisms, but it is effortless to add blood, and NQ does not have any skills to return to blue (passively) but the milk is not very lacking in blue (although 5H, but basically do not have to sit down and return to blue).

Let's start with the enhancement of NQ:

1. Strengthen the Dao Biao, the single healing spell increases the healing of the Dao Biao target by 10% and is equally effective for the Faith Dao Biao. Effectively improve the treatment effect of NQ, good to strengthen the praise, the current BOSS battle in the Middle Of the Road Target treatment volume first, so...

2. Strengthen the dawn, the therapeutic effect of the dawn is increased by 100%, it looks beautiful but it is useless. The overall treatment is low, there is not much treatment, but more or less add a little more or less do not complain.

3. Enhanced Shock, Holy Light And Holy Light Flash now have a 10% chance to make your next shock not trigger the CD. Positively enhanced, can be more efficient to get beans.

4. Strengthen self-discipline, the duration of self-discipline is shortened by 30 seconds, PVP is of greater use, PVE is not felt at present, generally.

Strengthening is decent overall and does not particularly affect the system.

Let's talk about the change of talent:

Level 45:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

3 layers of charging looks beautiful but the specific is still not easy to use, the main trigger instability is not very suitable for treatment, Eternal Fire is still the first choice.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

At present, this layer is the best skill to use, because without talent and carving, the wings are 3 minutes CD lasts 20 seconds, plus with talent

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

This engraving allows NQ to burst for 30 seconds and only 1 minute for a CD.

Very beautiful, for the lack of outbreaks in WOD NQ becomes very IMBA, 1 minute outbreak.

1. Faith in the road sign, as the name suggests, is to let NQ have 2 road signs, the best talent to test down at present.

2. Insight into the sign, it looks beautiful to increase the outbreak, but this follow-up uncontrollable is too egg pain, is immediately floating to a target, you may not want to treat that target, so it is not recommended.

3. Holy Light Redemption, feel that PVE with this is a comic comparison, not much to say to understand.

Recommended Talents:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Engraving changes:

The Holy Light Flash increases the healing effect of your next healing spell by 10%, which is very good.

At present, it has been found that the only one that can reduce blue consumption is the road marker, so that NQ is still very strong when lifting T blood. However, if the blood is lifted, it is very weak due to the weakening of the flashlight, and the holy light is too blue to consume low treatment. At present, the shortcomings of NQ are still in raising the blood, but the NQ1 minute and a half CD lasts 30 seconds of explosion plus 20% magic damage reduction aura mastery (immune interruption and silence) The effect is very good, and there is still a place in the team, but it is recommended that the team bring one.

Milk Ride: 3 stars

<h3>Restore Virtue</h3>

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Rise as WOD's new favorite treatment! A change of the embarrassment of the 5.4 version, HOT with the instantaneous strength (life bloom, rejuvenation plus budding, rapid healing) plus the enhancement of talent, under the HOT coverage with the outbreak of large skills make ND really BT.

Let's take a look at the enhancement of ND first:

1. Strengthen rejuvenation, extend the duration of rejuvenation by 3 seconds, and cooperate with the 100-level budding talent 18-second rejuvenation so that ND can pave HOT more efficiently, very powerful enhancement skills.

2. Strengthen the resurrection, the resurrection does not need to read the note so that ND can easily pull people up like DK without interrupting their own healing rhythm, very powerful Oh ~

3. Enhanced Life Bloom, Healing Touch increases the chance of critical hits on targets with life blooms by 20%, further increasing the status of critical hits in ND. The extension of HOT makes the treatment of ND diversified, paving THE TOUCH OF HOT to T brush treatment is currently a more efficient treatment method, very cool, who uses who knows!

4. Strengthen the ironwood bark, using ironwood bark on the target can increase the treatment of HOT by 20%, further improving the ability of ND to protect people!

Overall, the strengthening of ND is really a bit strong, compared to the previous treatments, the strengthening of ND makes the treatment methods of ND more diversified, and the bonus is very beautiful,

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Plus the strengthening of the Seed of Life.

Milk's Passive: Equipment acquisition is rapidly increased by 5%.

Changes in talent:

1. The Gift of Isela, although it weakens the life by 1%, is still the strongest treatment in the same layer, recommended!

2.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

This treatment effect looks very beautiful, but PVE is not very easy to use and PVP is recommended.

PVE recommends the gift of Isela; PVP is still a boundary, and it is better to protect people.

1. The jungle is completely redone, the effect is OK, the specific or depends on the actual BOSS battle to decide.

2. The avatar turns the 5.4 enhanced life bloom into rejuvenation, and the healing has not changed. The rejuvenation reinforcement is not too much, and the wild growth has become 2 more goals, which enhances the outbreak of ND. The avatar cooperates with the natural protection of level 90, making the outbreak more powerful and can strengthen the bud of level 100 talent, so this layer is basically right!

3.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

A few patches in the front of the rising small trees were cut into slag in the back, and the treatment basically did not use this.

Level 90:

1. Wild removes passive, mainly because the CD is too long and not very recommended.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Although the change is very beautiful, but not to eat proficient bonus is a hard injury, ND or concentrate on milk is better, not recommended. 3.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

The 1.5-minute CD lasts 30 seconds, just like NQ's wings. Although not as good as NQ's wings, IMBA, but with the avatar open is a very good skill, highly recommended!

Level 100:

1.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Because the clear omen can only act on healing, basically this talent is not pointed out, after all, it is not eaten by healing. 2.

Very effective to improve the treatment of ND, we all know that rejuvenation is easy to use, I will not say more, strongly recommended! 3.

Outbreak therapy does look beautiful, but eating healing and rejuvenation is too hurtful for ND, and this talent is not recommended for WODs that do not actively return to blue.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Due to changes in wod treatment mechanisms that led to the rise of ND, avatars and natural guardians reinforced the outbreak that the current version of ND lacks. However, the shortcomings of ND are still easy OMM, and there is no active means to return to blue. However, the T17 effect with the carving text helps ND solve a little problem, so the ND version will be very strong, and the group must be brought!

Milk: 4.5 stars

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Finally to my profession, although the milk is not as powerful as the god M and not as diverse as the rising ND, NS can still have a place in the team by relying on strong skills.

Look at the old look first to strengthen:

1. Strengthen regeneration, so that the health points after rebirth are increased by 50%. Finally, there will be no embarrassing situation of SM being killed by the skill again after the body. Not bad, but compared to other treatment direct BUFF healing skills are still too far behind, after all, 30 minutes can only be used once.

2. Strengthen the treatment chain, the first goal of the treatment chain is to increase the treatment by 50%, very general. Because the treatment effect that does not affect the later treatment chain is only useful for the first goal, it is really an increase in egg pain.

3. Strengthen the torrent, the torrent CD is reduced by 1 second, very good strengthening, and finally see a relatively cool change. Torrents can be used more efficiently, as the use of torrents is not recommended here.

4. Enhanced release, increased movement speed by 30% after life release, increased SM's escape ability. PVP feels good to use, PVE feels very general, not easy to use.

Milksa's Passive: Equipment Acquisition Proficiency increased by 5%. However, the specific experience of feeling proficient in low speed and critical hit is not the first choice, feel 50% to 55% at most 60% is almost the same, rapid should still be the first attribute. Not for the threshold for more comfortable treatment, after all, the treatment chain in WOD has exploded and become a core skill. Therefore, under the low rapid and low critical hits, even if the proficiency is high, it is not easy to lift blood (WOD collapse blood situation is mostly, so it can be easily dealt with under the high rapid critical hit, high proficiency after all, need buffer to lift blood, so the 5H test down the rapid + critical hit mastery). The recommendation is still rapid about 1366, with the ancestor swift 5% and the team 5% of the BUFF (its own BUFF has also been changed to proficient and rapid can not be strong) can make the treatment chain read strip into 2 seconds.

The CD was lengthened by 30 seconds, but it is also expected, and it is still OK to strengthen the outbreak with the ancestors, recommended! 2.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

It doesn't feel good, both PVP and PVE triggers are unstable, and the triggered skills can't save the field Feeling is not the talent that should be used for healing.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Although it is cut, it can still be used to strengthen the outbreak, because the smart treatment of TT can not be seen. If you master the talent points of 60, the perfect connection guide is still very good to use, as mentioned earlier, WOD is more in need of explosive treatment, SM is still more suitable.

The BUFF that becomes your own body is also a little strengthened, but it is still not very recommended, look at the skills behind. 2.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

Shock to improve 1000 spirits, this 1000 spirit in the early days of everyone lack of blue is considered to be a BUFF of SM, card CD use, strong recommendation!

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

It looks like a beautiful skill, but like the 5.4ND fried mushroom, it is shared by allies in the 40-yard range. And 20% of the treatment amount is not much, so it is not as beautiful as expected, not very recommended. 2.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

The most comical is a talent, the damage is negligible, and the amount of treatment is simply funny. Even the level 90 enhancement element will have one more strike

Plus an acceleration

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

I was genuinely disappointed with this level 100 talent. 3.

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

At present, the best talent to use, the treatment chain strongly replaces the position of heavy rain, making this talent very valuable, not reducing the treatment effect into the same treatment chain as 5.4, plus 2 more goals, strongly recommend this talent.

Explosive:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

factotum:

World of Warcraft 6.0 King of Draenor Various Treatment Tests and Reviews

The specific NS test feels that the group is still OK, although the heavy rain, treatment TT, treatment tide, etc. have been cut, but the outbreak of NS is still very strong. The new version of the engraving text makes SM not very weak in mobile warfare, and there is recovery + impact on the blue side, which is generally good.

Milksa: 4 stars

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