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Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Hello everyone, I'm the strategist.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu is soft and cute and has high mobility and deadly explosions, but before the fourth level, she is weak and lacks control, and the team battle pays great attention to the timing of entry.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu's specific content is the following four aspects:

Skill Points Articulation General Attack/Displacement Position/Coverage

Basic combo 313a2a/first two-skill displacement

Inscription Outfit Inscription Selection/Outfit Analysis

Practical training school Stabilize to four / catch people ideas / enter the field timing

First, skills to pay attention to the main points

Convergence strengthens general attack

Lulu's skill hits the enemy, and the next general attack will be strengthened and the range is farther.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Each time a skill is released, a general attack is required to ensure maximum damage.

Displacement reply position

Lulu sprints in the specified direction to deal damage to enemies in the path, and if the target is a hero/monster, it can regenerate its health.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

The more Lulu Sprint hits the unit, the more health it regenerates, but it is not through the target that it restores health.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Luluka skill distance, 2/ hit Zhen Ji, take three kills.

Coverage of the attack

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu can last up to 6s after take-off, usually taking off in the middle of the river with an attack range large enough to cover the entire line area.

Second, the basic combo points

Lulu's basic combo moves are not complicated, usually 313a2a.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

3: Control the take-off distance;

13a2a: Interspersed with enhanced general attack.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu's first two skills after entering the field are very critical, and it is necessary to pay attention to the optimal choice:

(1) Restore health through multiple people;

(2) Adjust the position to pull.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu, 3a/Kill Jade Ring, 2/Displacement through walls, wait for the skill to cool down.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

1a2/Pull Back, 13/Kill Wild Iron, 12a1a/Kill Orange.

The third inscription is outfit matched

01 Recommended inscriptions

Hunting x10 Hawkeye x10 Mutant x10

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu inscriptions are usually chosen for regular hunting.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

You can transform 1 different into 1 evil source to increase critical strike chance, and replace part of the hunt with extraction to improve endurance according to the feel.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Attack speed analysis is carried out according to Lulu's regular outfit.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Inscription Hunting Hundred Wear, Lulu Level 1 Attack Speed 10% Card 9.2% Attack Speed Gear; Lulu Level 15 Attack Speed 44% Card 38% Attack Speed Gear.

02 Recommended outfits

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

After Lulu brushed the first circle of six groups of wild monsters, the economy could produce two short swords.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Two Shortsword Attacks are bonused by 40, and Lulu increases the maximum health damage by an additional 1% at level 4.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

If the game is smooth and the enemy has more stabs, you can choose anti-armor first, and then change to a famous knife or resurrection armor later in the game, and choose the Broken Star Hammer or grandmaster power according to the lineup.

Out-of-the-way cooling analysis

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Depending on the exposed properties and blue control conditions, the cooling reduction is usually 40%.

Skill cooling analysis

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

With Lulu cooling 40%, one skill cools 4.5s, two skills cool 3.6s, and three skills cool 7.2s.

Skill bonus analysis

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu's skills are all physical bonuses that cause physical damage, and the skill bonus ratio is higher.

Fourth, the analysis of the practical school

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Specifically, the normal lineup is analyzed according to a single row.

Combat one Stabilized to four Details processing

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu is weaker before the fourth level, can be suppressed by the early strong field, such as Yun Zhongjun, Pei Hu and Pangu, if the enemy lineup is strong in the early stage, do not start the game with the enemy in their own field area, you can first control your own red and blue field area on both sides of the field, according to the enemy invasion of the anti-wild movement in time to respond in time, usually choose to exchange buff to ensure stability to four.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

If the enemy is very flexible in fighting the field, Lulu needs to target according to its characteristics, because Lulu erupts only once, if any one skill is empty, it is easy to be counter-killed, for example, the enemy chooses Li Bai, Han Xin and Mirror, etc., and lulu cannot be selected and displaced by the enemy.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu is more restrained from displacement-free mages and shooters, such as Yingzheng, Descendants, and Meng, etc., if the enemy has displacement, Lulu can first intimidate and force him to surrender the displacement before killing.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu needs to pay attention to the damage of the general attack range and the harvest details of the Blood Monster when brushing the wild.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Try to pass through as many wild monsters as possible to ensure your battery life.

Practical Combat Ii: Grasping People's Ideas and Controlling the Overall Situation

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

If the enemy travels alone on the side, Lulu can ambush and kill in the red and blue area or in the middle grass according to the situation.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

When the line of soldiers is about to meet the river, Lulu controls the enemy's timing of clearing the line and directly arrests people.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

If you press the line against the hero, Lulu can wait for the opportunity to see behind her.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu's own lack of control needs to be prejudged and card vision to catch people, through the map vision and wild area resource judgment to take off early.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

In this way, lulu's success rate in catching people can be greatly improved.

The timing of the three regimental battles in actual combat cuts directly to the core

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

In the team battle, Lulu needs to pay attention to the timing of the entry, and wait for the enemy's control skills and formation to be pulled before entering the field.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu entered the field with a flank of her backhand and cut straight into Marco.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu enters the field, 13/ kills Zhao Yun, and waits for the skill to cool down and enter the field again.

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

Lulu pulled repeatedly and took four kills.

Combat 4 Hero Setting Skill Bonus Points

Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)
Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)
Nakoruru In-depth Teaching (Steady to Four/Catch Ideas/Timing of Entry)

One level up two / main one pair two / there are three points three

Sum up

Lulu is not difficult to get started, soft cute appearance under its own outbreak is quite fatal, the key to driving Lulu is to catch people's ideas and entry timing, and pay attention to the details of the displacement of the two skills, repeatedly pull the output in the team battle, your Lulu will be enough to become a nightmare in the enemy's rear row.

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