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LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

As the game time increases, players become more and more thorough in their understanding of the game and mechanics. If you ask a new player who is completely ignorant of LOL and MOBA game mechanics, this is the following question:

Is lol matches truly random?

Can a high-level player easily win more than 60% or 70%?

I believe that the answers of the newcomers who do not understand MOBA must be yes. Because from the player's personal point of view, the opponents and teammates encountered in the game seem to be completely random, the higher the level of the player should be the higher the win rate, and the low level of the player should be at the bottom of the win rate.

LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

LOL game matchups

But if you're a lol veteran familiar with mechanics, you won't fully agree with the question, and the reason is simple — it's not consistent with the actual game situation.

LOL: Why do you often lose a game in which you are obviously very C, but you still fail?

Players who know enough about matches should know about the elo mechanic, which is now widely used in competitive games. Players don't like elo.

LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

League of Legends Authentic 1 hit 9

In a losing game, he obviously had a good record, but he still lost the game.

This is a very common phenomenon. So the question is – why is this happening?

LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

LOL encounters a pit teammate

ChunQiujun believes that the main thing is the disaster caused by the elo mechanism. As an inappropriate example, suppose the total strength of both sides in a lol round is 10:

Their own combat effectiveness is 6, the combat effectiveness of the four teammates is 1, and the total combat effectiveness is 10;

The combat effectiveness of 5 opponents is 2, and the total combat effectiveness is 10.

At this point, you defeat an opponent with 2 opponents and four teammates are devastated. In the end, he was defeated by the opponent with two fists and four hands.

LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

LOL role

Should you blame your teammates at this point? Teammates inexplicably encounter a bunch of opponents who are much stronger than themselves, and they can't be forgiven. Teammates are also bitter "unlucky eggs".

Is it an imbalance in the game? However, the total combat effectiveness of the lol enemy and us in this game seems to be equal, both 10.

But is the truth so on?

LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

LOL game scene

That's the problem with Elo.

Why does LOL often win in a game of victory, but he is obviously very bad, but he can still win?

Since there are times when strength is strong, there must be times when the state is not good.

LOL: The record of losing innings is very C, and the record of winning is the worst, why does this always occur?

LOL official character setting diagram

When you are in a bad state, the situation in the previous article is often reversed. To give an inappropriate example, suppose that the strength of the enemy and enemy in a round of LOL is 10:

The average combat effectiveness of his teammates is 0, and the average combat effectiveness of his teammates is 2.5;

The average combat effectiveness of the opponent is 2.

In the end, although he was blown up, his teammates were able to blow up their opponents more easily and win the game.

ELO may not be fair, but in the long run, it can significantly increase the gaming experience

In the previous two examples, the total combat effectiveness of the enemy and us is indeed equal, but the probability of victory is not 50%. It can be seen that the elo mechanism is not completely fair. Chunqiu Jun believes that elo may affect the game experience of some players in the short term, but in the long run, it is a relatively good mechanism:

From the player's personal point of view, the ELO mechanism is not friendly, because it inevitably limits the high playing game experience, and uses the strength of high play to satisfy teammates and opponents with poor strength;

From a long-term perspective, if the game is really completely random and does not balance the player's combat strength, it will inevitably lead to low-level players being intolerable and abandoning the pit... When the number of abandoned pit players exceeds a certain threshold, the game matching time and quality will inevitably decline off a cliff.

Whether there is a better mechanism than elo, Chunqiu Jun does not know. But until a better mechanism is found, elo is indispensable. What do you think of this mechanism that gamers love and hate?

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