Online games are currently the most popular form of entertainment, but at the same time, the impression of games "kryptonite costs money" is also deepening. Indeed, in the 20 years of the development of domestic online games, the changes in the commercial model have become more and more extreme, and more and more payment points have made the game from a simple image of being able to obtain happiness into a trap, so that players have to go to great lengths to find out whether the game is pit money and whether it is conscience before playing the game.
Players will be so nervous, and it will be amazing to say. Under the deliberate arrangement of many domestic online game manufacturers, those players who spend less money or do not spend money cannot get a normal game experience at all, so that attacking a certain game Krypton has become a means of commercial competition. Some "infamous" online games have directly lost a large number of potential players as a result. One of the most "famous" is NetEase's ancient style online game "Against the Cold Water".
The game "Reverse Water Cold" has been controversial since its launch, and when many people mention this game, the first thing that comes to mind is "What family play Reverse Water Cold?" Do you have a mine at home? ”。 However, at the same time, the game's screen performance and content richness are among the best in domestic online games, and many players are attracted by the solid quality, or according to the idea of not being able to resist entering the pit. And when the player asks," is "Is Cold Against the Water really a pit of money?" The answer he got always surprised him - the vast majority of players said that if they did not touch the PVP system, "Against the Water" can be said to be an invincible conscience online game on the market.
According to the players, "Against the Cold Water" was criticized as "there are mines at home to play", the main reason is that the popularity of the game was too high when it was just listed, there were too many big guys, resulting in the relationship between the economic system in the game being artificially inflated, when Wang Sicong and PDD such a big guy threw tens of millions of dollars to buy equipment materials to players to create the best, directly inflated the price of the entire server, although more than 95% of their costs were earned by the businessmen and brick-moving parties in the game. Ordinary players, on the other hand, have become a group that pays for soaring prices. At that time, the cost of an ordinary costume in the game was thousands of dollars, and ordinary players were simply unable to sustain themselves, either incarnating as a "brick moving party" or gritting their teeth to buy krypton gold from hoarding merchants, so they had a temporary reputation.
The omission of the economic system of "Against the Cold Water" was officially discovered shortly after the game was listed, and quickly launched a structural reform of "increasing production and reducing consumption", through more benign development, so that ordinary players can easily get promoted and feel the charm of the game. What is launched in parallel with the structural reform is the game's increasingly rich gameplay content. Nowadays, "Against the Cold Water" can be said to be the most stable online game on the market, every quarter there will be large expansion packs online, and each time the expansion pack is launched, it will be accompanied by a large number of ordinary players can easily experience the gameplay content, such as the latest online expansion pack "Destroying the World" on the line of an open world with an area of more than 2400 square kilometers of super large maps, so that all players can be fairly improved from scratch, so it has attracted the attention of many players.
After the game's official adjustment and improvement of the economic system, "Against the Water" has become one of the most experienced games for civilian players. In general, the situation that the game can not fight the monster without charging money will never appear here, and the balance of the play is also excellent, and there will be no outrageous situation where a top guy fights against a group or a country. And those who are willing to Krypton gold hope to surprise the top players in the game world, but also have a super large-scale thousand-person battlefield to release their passion, many players also because of the big guy mix, get a lot of "subsidies" - this is why ordinary players in the game can not easily touch the PVP system, because your opponent is often a gang alliance, the wild battle will evolve into a large-scale battle at any time, and the consumption of its strategic funds is not affordable for ordinary players.
Games are a commodity that has its own qualities to attract consumption, and "Against the Cold Water" is no exception. However, compared with those games that set layers of obstacles to force all players to continue to charge money, "Against the Cold Water", which only provides experiences for players to pay according to their own strength and needs, is indeed an invincible conscience, do you think?