Hello everyone I'm Ez~
The S6.5 season is coming online tomorrow
Today brings you a set of S6.5 quick strong lineup!
Alchemy challenges the Barbarian King
Lineup composition: (from left to right, from top to bottom)
Barbarian King(3)Zach(3)Wei(4)Jace(5)
Alchemy (1) Hilco (5) Renata (4) Werewolf (2)
Bondage composition:
1 Guardian of the Future 1 Nemesis 5 Alchemy 2 Fighting 2 Challenge 2 Scholar 2 Law Enforcement
Hex Recommended:
Preferred: Heart of Alchemy, Heart of Challenge, Instant Injection, DD Block
Alternatives: Free Rampage, Divine Veil, Straight To Weakness, Three Efforts
Lineup analysis
King of the barbarians, Tedamir
Bondage: Alchemy technology, challenger
Skill: Tedamir whirlwind slashes at a straight line with the most enemies, dealing 100% attack damage + 80/120/240 physical damage to enemies along the way, and enhancing the next three normal attacks to deal 25% bonus damage.
The barbarian skill is almost the same as the S4 day selection version, but the difference is from 4 fee cards to 3 fee cards, which is easier to form and win streak, the mechanism of the wild son skill whirlwind chopper can protrude the back row, and the three knives high burst no crisp skin can withstand. In the bondage 5 alchemy gives the barbarian frankness and attack speed, the new version of the challenger has too many bastards so 2 challenges are enough, 3 star barbarians in the medium term strength is very high, but the later stage still has to rely on 5 fee cards to increase the upper limit.
The Barbarian King in the new season is a lineup with strong ability to eat points, which can give a lot of blood pressure to the unformed operating lineup, it can be said that in the face of more systems, there is a battle force, the only one who is more afraid of the mutant colossus, no mercury to fight the white devil invention is also relatively difficult.
Equipment selection
Blood Drinking Sword (Storm Sword + Negative Cloak)
Mercury (punch cover + negative cape)
Infinity Blade (Storm Sword + Fist Set)
Main C barbarian king ice, drinking blood + mercury must be essential, the barbarian without mercury is easy to play a fake game, the middle period is the barbarian single C, once the overall damage can not keep up, but if there is a veil of divine blessing, you can change it to whisper; drinking blood to ensure endurance, the skill of the barbarian king can also trigger blood sucking; the last one is recommended to be endless, whirlwind chopper and three flat A can be critical hits, if not, choose in the giant kill, titan, hurricane, whisper.
After the barbarian god is dressed, he will find Renata's ghost book, and the full reduction + burning can make up for the team output.
The more the bird shield of Wei, the better, the duration of the current version of the bird shield is longer, and the front row main C relies on the bird shield to improve the frankness.
Excess equipment can be used to give Zach a meat pack or a functional load, and can chase 3 at the same time as the barbarian.
Operational ideas
Pre-operation:
Opening rush: >
Priority to take the big sword to drink blood or endless, followed by the cloak to drink blood or mercury, 2-1 pull 4, 2-5 pull 5, the early transition output bit more sniper god and assassin cards, these cards can first wear barbarian equipment to work, 2 stages can prostitute to 1 barbarian can be steady, 3-2 before the suggestion of changing the formation in time. 1-4 Hex choice: the highest priority alchemy heart, so that there can be a big boost of 7 alchemy in the later stage; secondly, take the DD block prostitute card to save the economy, the god blessing veil is also a must take, and the barbarian king can be one less mercury.
Transition recommendation: Barbarian King + Werewolf + Alchemy + EZ + Time Composition 3 Alchemy Technology 3 Inventor 2 Challenge, Barbarian King can first use male knife + mouse to open 3 alchemy 2 assassins to work, 6 population can be exchanged for 4 challenges, you can also open 2 precision.
(5 Population transition)
Mid-to-late stage operation:
3-2 pull 6 small D a wave to guarantee 1 barbarian, the barbarian listens to the card on 6 people per round D two bets 2 stars. 3-7 or 4-1 pull 7, 7 population card interest D3 star barbarian king > 3 star Zach, the number of werewolves can also be chased, one or two big D rushed out, and then opened the core bondage 5 alchemy 2 challenge can save money on 8.
(7 population rhythms)
At the latest on 6-1 on 8, 8 population big D Jace and Hilco, Victor came to exchange alchemy, of course, if it is very smooth and healthy, it is recommended that 8 population not D directly rush 9 to find 2 stars 5 fee cards, if there is a heart of alchemy, then the next Hillco can open 7 alchemy, Hilco and Jace did not come then normally on the 7 alchemy work, there are peers can only play in the 8 population to death.
(No Jace and Hilco open 7 alchemy normally)
That's all for this issue!