Kelsas can be regarded as a return to the tavern wargame, although the hero's skills are relatively simple, that is, +2/+2. But it is also a proper stable score king, and it has been in the position of T2 and T3 for so long, and it is relatively simple to operate. As long as you have a good grasp of the rhythm of buying monsters. When none of the random heroes liked it, I would still choose Kelsas.
Back to the point, since Kelsas had a wargame partner, I found that Kelsas played pirates quite strongly, and when he got a single-core Hogg, he was stable, and the average combat strength was also raised, so that he would not be poisoned by poison and killed by big brother. Today, I will share my experience playing Kelsas.
First of all, the early operation of Kelsas does not require additional operations, 3 fees can take financial management, and there is no financial management to take a hit worker. 4 fees to upgrade the cost, to 5 fees is the focus of the operation, 5 fees is enough for you to brush out the skill emerald green magic beads, either buy useless followers to sell the combat power, or sell 1 monster to take the combat power.
Carvings and pirate fat men are good embryos for eating BUFF, and 5/7 of the ogres are too top. Road Lords and Molten Rocks have a certain ability to grow, and are considerable combat power at least until 8 fees.
The second wave of Kelsas operated at 8 fees, and i would not recommend the 8 fees for the bistro brushing well or not. If there are two followers that you can take, then buy and sell the followers directly, and then take the followers you want. If you don't have one to take, you still have two chances to refresh. See the core lock one more hand and take the next turn to eat the BUFF's minions.
Kelsas is a hero who, if you are not greedy, can definitely make a steady transition to the middle stages.
After unlocking your wargame companions, you can find the core. Don't worry about finding Hogg on 5 books, four books are also very fragrant to touch, and then brush the figure.
Encounter financial management, deck miscellaneous soldiers, trader elements, refresh deformities, white money gamblers are worth taking, a buy and a sale, etc. It is 3 fees for all +1/+1 BUFF, supplementing combat strength without dropping blood. If the three companies encounter Hogg, then you can brush a few waves of pirates first and stabilize the combat effectiveness. After waiting for the double Hogg, you can also change the lineup to raise a berserker tomahawk. Raise the lineup cap, this paw shoot down who can stand wow.
Summary: Kelsas fits into any brush system, but his wargame partners make up for the uneven combat power of pirates, so I personally prefer to play pirate Kelsas.
If you buy the brothers of the Astral Dream Collection, the mid-to-late stages of each round of stable play 2 stardust impact effects, but also quite enjoyable.