Brother Meng is good, in the 5.6 test suit has added a lot of engraving, this issue will mainly explain the "asahi light engraving". The following is based on the V2 test suit, please refer to the official service for all content
Engraving at a glance
Compared with the conventional wound engraving, the basic strength of [Asahi Hikari] is not high, and the engraving required for molding is more, even if the improvement of the Valkyrie itself after molding is limited. The main strength of the engraving is reflected in the shield, if there are not many shielded monsters in key nodes such as the double layer and the boss layer, then it is not recommended as the main choice, but there may be a bright performance in the face of enemies with high shields.
1. Basic engraving
The effect of the base engraving revolves around the state of "tearing" applied to the enemy by three ways: general attack (including charge and branch), must kill and extreme dodge, and only by obtaining one or more ways to apply "tear" can you better trigger the various buffs and damage of [Asahi Hikari].
▲ The number of layers that are "torn" in numbers
The "tear" effect on enemies deals adaptive damage, and the higher the number of layers, the higher the damage per second. Each layer of "tearing" only lasts for 10 seconds, so it is key to apply the "tear" effect to enemies as much as possible and extend the time by engraving [Base 6]. Since most of the [Asahi Light] basic engravings revolve around the characteristic of "tearing", the increase in damage to the Valkyrie herself is minimal, and basically only the increase in damage to the shield is left.
In terms of functionality, [Asahi Hikari] is also slightly weak, which can only bring about the characteristics of energy recovery. However, the frequency of 1 trigger in 5 seconds is not slow, and characters who lack energy in the early stage can be selected after selecting any of the engravings that apply the "tear" effect.
2. Core & Increase
The Core Engraving is mainly aimed at enemies with shields, dealing a high amount of damage to them, although only for enemies with at least 10 layers of "Torn" states superimposed, but after obtaining a variety of Base Engravings that apply "Tear" states, this restriction is less harsh, and enemies with shields can break the shield like "tearing paper".
The first amplification engraving can give the character a penetrating effect, because it is related to the "torn" state, so there is no need to worry about triggering difficulties. The engraving related to the tear state also has [amplification 2], which can greatly increase the damage of the "tear" after having it, and if it is to use the "tear" to cause higher damage to the enemy in battle, it is very recommended to choose.
The last amplification engraving is to increase the total damage of the character to the enemies who have broken the shield, and the value is quite good, the improvement is obvious, in the face of more enemies with shields, if it is paired with the unreturnable shield of Tianhui I. and the core damage of Tianhui I,the effect of 1+1>2 can be achieved (note that enemies without shields are invalid).
1. Advantages:
The "tearing" trigger brought about by the base engraving is varied and simple, and only needs to maintain the number of layers continuously to make the enemy lose health points continuously. When faced with an enemy with a shield, it can shatter its shield faster, resulting in a high amount of damage after the shield is broken.
2. Disadvantages:
Although the damage is extremely high after breaking the shield, the enemies with shields in the current Promised Land are very rare, and even if they do not specialize in breaking the shield, they can still easily pass the level. And when facing multiple waves and enemies with imaginary cores, the interruption of the "Tear" effect, another feature of Asahi Hikari, will cause serious damage loss. And if you want to increase the damage of the "tear", you have to choose and improve the engraving as much as possible, but the upper limit of the "tear" is not so ideal, resulting in the overall cost performance of [Xuguang].
Due to the need to obtain the "tearing" of the high-level number, it is indispensable to actively dodge, kill and ordinary attack, so the characters with active dodge and multiple release of the killer skill may be more suitable. However, due to the fact that the CD and enemies engraved on the basis of [Asahi] do not have more shields and other issues, V2 is not suitable for the difficulty of the raiders, and can only be expected to play a role in the future environment.