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To this day, is the war board game still a niche playing mud or is the future promising?

Nowadays, there are many types of games in the game market, among which the wargame class has always felt that it is a niche game in China, but now many new mobile games have many well-made games that are engaged in the battle flag category. Most of the wargames on the market today are still limited to rules such as the restraint of the terrain and professional environment, will such games be expected in the future?

Breaking a million results is already very good in the wargame game, such as the recent fire emblem awakening of breaking two million, the wind and snow moon, IF, etc., which are a minority in the genre of games that are now the standard of tens of millions of sales. However, compared with many other games, the wargame genre is one of the few types of games that can do little difference between mobile and PC.

To this day, is the war board game still a niche playing mud or is the future promising?

It is not so much a fact that its future can be expected, but that it has been brilliant. As a sub-branch of turn-based games, in the early stage of technology did not support even if the game when turn-based games are still mainstream, and at that time the screen is relatively general, in the gameplay experience is also competitive, like the previous domestic fantasy, wind fantasy, chrono hero legend and other series have been popular.

To this day, is the war board game still a niche playing mud or is the future promising?

Wargames have advantages in representing the grandeur of the battlefield, even the cinematic narrative of COD can not let players experience the feeling of multi-line combat troops in the game, but now the more restrictions of traditional wargames allow it to increase playability by imposing various level conditions, I think it must be combined with other game types if it wants to continue to develop, after all, it is no longer the time for functional limitations in the past.

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