The final season of 2021-2022
Hello captains and gentlemen. The final qualifying season for 2021-2022 started yesterday. Today I'm going to recommend some powerful tanks that stand out in qualifying and are perfect for quick advancement.
Inventory of "Qualifying Recommended Tanks"
Features of qualifying
A rank is divided into 10 ranks
The mechanics and environmental characteristics of qualifying are many different from the field teams we often play:
Qualifying is a 10v10 battle, and only 10 level silver coins can be used
The game environment and rhythm characteristics of qualifying vary according to the different levels
Overall, the pre-second echelon was characterized by being faster than the field team (high damage, high burst, high maneuverability).
Selling the head of the world, whoever has a good head of iron can speak
Qualifying upgrades are based on the player's performance in the team
This performance is the "character behavior" of the model you use, that is, the player makes corresponding behaviors according to the "character" set for you by WG - such as rat resistance, T57 hit damage, etc
Light tanks recommended
The only round battle
Please note that this article is only written for everyone to quickly hit the second echelon to get the car, so the characteristics I aimed at are the performance of the environment in the qualifying race before the second echelon. The qualifying game environment after the first echelon is a little different from the previous primary qualifying, and we will not discuss it. The light tan model itself is very high-handed, and those who dare to be light in the qualifying of the best of the best are generally the top technical players who are very confident in themselves. However, if you choose the wrong lightness, the impact on the battle is very large.
All-around T-100 LT
I only recommend the Panhad EBR 105 and T-100 LT these two cars, panhad EBR 105 anti-weather maneuvering + laser gun control, very suitable for the rhythm of the ranking, and the T-100 LT is currently the best performance of the traditional light tank, basically can do anything. Generally speaking, there will be 1-2 light tanks on both sides of each qualifying match, but if you don't play well in qualifying, it becomes a point, if you don't have much confidence in yourself, then don't play light in qualifying.
Medium tank recommended
STB-1 is preferred in Zhongtan
Zhongtan and Zhongtan are the absolute main forces in qualifying, and generally there will be 3-4 Zhongtans on one side in each qualifying match. Zhongtan because it is more balanced, what type of car has, but also basically what work can do, so the choice of Zhongtan is the most not unique, basically can play, but the effect is different, I only recommend that I personally think the best effect:
STB-1, UDES 15/16 preferred
Sub-selection 140 Project, CS-63, Chatiron 25t/TVP T50
Special selection of Leopard 1 (must be the field team averages more than 3000 Leopards 1 per game, into the ranking to say that it is not pit)
STB-1 is now in the sky, the automatic liquid gas suspension brought by the anti-sky angle + iron head and ultra-high DPM so that it can also play damage to get performance points no matter what, attack can be attacked, retreat can be defended is it. Compared with stB-1, the UDES 15/16 has a somewhat sluggish liquid-air suspension and a slightly lower penetration depth, but the output capacity is not bad, and the defense is good.
140 project is also OK, all-round
The 140 project is very good to say, it is a real golden oil, any situation can be beaten, and most people also have. The CS-63 is a very controversial car, and if you play well and are not afraid of being sold, you can get on it. The Chastaine 25t and TVP T50 are most afraid of being singled out in fast-paced, high-pressure qualifying, and if they can guarantee to walk with their teammates or will walk in place, it will be okay. If you don't have confidence in your own technology, then don't get on Leopard 1, otherwise it will be very bad. In qualifying, Leopard 1 must be able to support teammates at all times, don't stay in one place and crouch in the black, so that you can't even keep points, let alone the upper section.
Heavy tanks recommended
King KRV of Sweden
The heavy tank in qualifying is also the highlight, and generally half of the cars will be heavy tank. As I said above, an important feature of qualifying is that the pace is fast, and there is rarely a situation where the two sides are stuck in each other for half a day. And often have to transfer to play another line, so the E-100, 60TP, the super muscle heavy tank performance in qualifying is very average, their mobility is a bit out of step. There are currently 20 Heavy Tanks that can participate in qualifying, but I only recommend a few of them:
KrV, Vz.55 preferred
The second choice of the king five sticks, 277 project
Alternative IS-4, Super Conqueror
Special selection T110E5 (average 3500 per game can be on)
KrRV was preferred because it now combines the advantages of single shot, burst, continuous output, iron head, high maneuverability, large pitch angle, etc., and the only problem is that the penetration depth is low because there are fewer qualifying hard cars. The second-pick Vz.55, Wang Wugun and 277 projects are also in the ranks of assault heavy tanks, and their problem is that the pitch angle is not as good as the KRV, but the corresponding advantages in maneuverability and penetration are higher.
Superintendence is no problem
The alternative IS-4 and Super Conqueror are maneuverable, but the overall strength is also good, can also be used to score points, and IS-4 gram KRV. T110E5 must be taken out separately to say that the E5 head bag inherent weakness can not be avoided, and the mobility is slightly worse, but the strength is strong in the comprehensive output ability, if the E5 to change the maneuver that is OK, but I still have to say, your E5 field team average if not more than 3000, then you rank on the E5 or forget it.
TD and artillery problems
I don't recommend ranking to play artillery....
The battles before the second echelon of qualifying, especially the qualifying rounds, are basically very fast and mixed, so in fact, you can get on any car, but the efficiency of the upper section is different. But the further back you go, the harder it is to play, because qualifying is like raising clams, and the strongest players can go up. When you find it difficult to play with TD and artillery, it means that you have reached a bottleneck and you must choose some cars in a targeted manner. Artillery is basically to let the WG repair lame, so there is basically no one in the ranking, if you are a gun master and very confident in your own skills, you can challenge the patience of yourself and your teammates.
103B can go up
If you have to play TD and artillery in qualifying, I only recommend playing 2 cars: Strv 103B and 268 Project IV. Strv 103B is very extreme, basically no offensive ability, but the defensive ability is extremely strong, if the opponent rushes very hard, Strv 103B will earn enough points in minutes. And sniper TD positioning to get points only need to "inflict damage at a distance", score acquisition is relatively simple, but this car is more difficult to play in qualifying, because the situation is changing rapidly, walking to a place without grass to set up a gun in situ is equivalent to death.
268IV will do, but only if you're good at playing
In fact, the 268 Project IV with blood, rotation and maneuvering can also play the ranking, but I personally think this car is even more extreme than the 103B (performance in the ranking). In the low-end segment, the 268 project IV type is either a random fight, looking almost like a wave of teammates, or teammates are not sold, but you can see it, then play a little on the line. High-end ranking teammates know how to cooperate, accompany you to rush and cooperate, but the middle of the ranking... On this car is easier to be sold, I personally recommend that you still do not prefer TD as well, in the frank and heavy tan is still popular.
Write at the end
As long as there are 9 tokens, you can get the car after the end
Qualifying is actually a microcosm of the wild team, and the higher the rank, the more difficult the qualifying. It is also common to be "in the elevator" going back and forth all day. For the sake of your body, I personally recommend that you play the wild team to lose 3 games in a row, go offline, fight again another day, and lose 5 consecutive games in the ranking to go offline, otherwise the mood will really be very bad, and it will fall. The car I recommend today is actually very one-sided, strictly speaking, all cars can play the ranking, there is no "only designated" car, some are just "word-of-mouth good cars" screened out by players and the environment. I am Anabel, Caddo, always thinking about the vital interests of our players. If you like my car reviews, please also forward and share the promotion to let more captains go home.