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Protosthetic gameplay analysis

Compared with traditional mobile games, the original god is of course excellent.

  But it not only wants to make an excellent gold-sucking mobile game, but also wants to put the goal on the rpj open game, it is destined to plot and gameplay to squeeze a little bit like toothpaste, which makes it destined to be a semi-finished open world RPG. This kind of continuous operation of mobile games is to retain the rate I understand, but I just don't like the plot of a little squeeze in the middle of the RPG game that has to wait for a long time. Playing alone more, encounter this discomfort.  

Protosthetic gameplay analysis

  So let's not say how grassy this semi-finished product is compared to other rpj single-player games, after all, mobile games are not necessary for the console. But your appetite is too big, want to play a rich audience wide range of open draw card fight monster online stand-alone machine you want to contain everything, this is a mobile game can digest?

  Doing whatever you want leads to some contradictions that are irreconcilable, like what I'll say next.  

Protosthetic gameplay analysis

  About roles

  The so many uses of the original god characters are to create different lineups for players to experience different character play, this plus RPG stand-alone feeling, it is like playing n different varieties of Link at the same time, and then pick four groups to fight monsters. This is undoubtedly fun, but it also leads to a problem, that is, the growth rate is too slow.  

Protosthetic gameplay analysis

  About fighting monsters

  The difficulty and attack method of a normal single-player boss can make people feel accomplished after playing, for example, Zelda's playing style of each boss is different. But the original god needs to repeat the monster, certainly can not be the boss of the process is too long, so this repetitive work relative to the ordinary boss to reduce the playing requirements, as long as the team is formed, the value is not bad, all the monsters as long as the keyboard is finished, nothing to care, play more really no meaning.  

Protosthetic gameplay analysis

  About the plot and npcs

  The plot is really a half-finished product with nothing to say. This is only three countries, at this rate out of the entire plot have to start next year, a mobile game does not know whether it can last so long, after all, it is not pvp, of course, after the pvp words are said separately. Some tasks actually have to be done every other day, and it can be understood that after all, it takes a long time for players to come back to play.

  As for npc, a few faces are counted, and mobile games are normal, but can those obviously different roles do a good job.  

Protosthetic gameplay analysis

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