I don't know if everyone has such a feeling when playing T7 hunting, that is, there is always a lack of damage. The suppression force in the early stage of T7 hunting is OK, especially in the previous era of mysteries and weapons, the amount of blood on the opposite side was inexplicably beaten by us in half, but often lost in the end on top of 1-2 points of damage, fighting priests and warriors are more desperate, obviously there are a few drops of blood on the opposite side, a bunch of entourage can not attack, and the direct injury is also offset with the opposite side. I wish I could shoot 5 times in a row.
In fact, hunters have also been given cards to replenish damage, such as the Dragon Destroyer Ballista. After using the skill, it can randomly deal 5 damage to an enemy, which is really strong. But this card is more suitable for the opposite can not find the solution card, 4 fees are still very expensive for hunters, in case the single dragon is solved, basically announced that the rhythm is broken. So starting from Professor Slater of the Psychic Academy, the designers are also pushing spell hunting to give hunters a more stable play.
The T7 Hunter after the Griffin year even played as a medium-speed card set, and the return of the core series of loaded bullets gave the hunters enough resources. Obviously this is something that the designers did not expect, but the new version is online, the core series will also rotate, and the medium speed hunt should not be played, but the T7 spell hunt has become more said, and the new Karainazia is proof.
Analyze the card first and cast a spell that deals damage equal to mana consumption on enemy heroes. The payoffs are substantial, ideally hitting a full 8 straights, even without considering the extra effects of spell cards. It is relatively small, which is the priority target of the opponent's solution, and it is most likely to survive only one turn. As for taking this card to play OTK, I personally feel that the benefits are not great. First of all it is an orange card that can only be played, and secondly the Naga race means that it is not possible to create multiple Rajnazia by copying the beasts. So this card is currently used as the hunter's last shot.
Secondly, let's talk about the cards that can be matched, puncture shooting, aim shooting, and dragon slaying shooting are all good choices, and they are also the cards that the current T7 spell hunting will bring. Pull the straight wound to the full, the combination of costs is arbitrary, see what you like to bring according to the environment changes, puncture shooting has a flexible combination is to injure the hunter, can cause 1 point of damage and a 1/1 raid coyotes to control the blood of the opponent's entourage, control into 1 point after the use of puncture shooting + Rainazia, 7 fee stage hit 10 points of high straight damage.
There is also another card of the Hunter, the Double Bow Accumulation Of Nagas. In terms of the effect of the cards, this roar effect should be able to continue to the next turn, we start the previous round of Lainazia, hit the double bow to fear Naga to eat a wave of double spells, if you can eat Rainazya's damage is the best. If you can't eat it, use it with other spell cards, such as the swarm of rats.
These two cards add up to 10 fees, can provide 8 4/4 rats, and the ability to pave in the middle and late stages is very strong. To be stable, you can put 3-4 cards per round, at least two rounds of the scene, if you guess the opponent's deck, judge that the opponent does not have a solution card, a wave of scenes directly spread to the opposite side. However, most T7 hunters should not reach this round, which is just a solution in the case of subsequent resource shortfalls.
At present, the hunter's card has not yet been completed, but from the perspective of the existing cards, the new version of the hunter is definitely a big killer in the early stage of the version, and there is no lack of scene suppression in the early stage, no lack of killing in the middle stage, and no shortage of scenes in the middle and late stages. After all, the hunter was not originally a post-stage deck, and if these three stages could not be won, there was nothing that could be done. You can also pay attention to the follow-up hunter new card ~