Author: Evo_45
preface
Game flow
Before starting the main text, attach a [flow chart]:
After testing, customer needs are divided into a total of 4 types, only the dyeing / headdress will randomly change the requirements, such as color or style, other items do not change, and 1/2/3/4 position is fixed unchanged, the difficulty will be reduced a lot, as long as the choice is correct, the rest is [press] spacebar to accelerate the completion;
Basic gameplay
Move between the barbershop and the customer, including the demand branch, the operation method is "up/down/left/right", the four service items buttons are "Q/W/E/R", moved to the customer's side according to the icon button, the project will be carried out automatically after the correct time, the space bar is accelerated, and the other dyeing/headdress cannot be accelerated, and can only be carried out automatically by the system;
Here are the basic gameplay and feature examples:
Note: Hair dye follow-up has [a variety of colors] to choose, you need to choose the corresponding color according to customer needs, the same reason, [hair ornament pattern] should also be selected according to demand, so to the second and fourth links, do not "hand faster than the eye", optimistic and then choose!
The level bonus items are as follows:
After testing, the bonus effect is still quite obvious, especially [business hours + 5 seconds], the more customers in the later levels, the more projects, +5 seconds seems to be not much, but in the completion of the 3-star standard, maybe the difference is this, the demand is 300 silver coins, the price is not expensive, it really feels that it can be used, each round can only be used once, there is no limit to the number of uses;
The number of guests +1 adds 1 more people to the current level, which is helpful for quickly completing the 3-star standard, because the number of customers in the 3-star rating is also one of them;
The waiting time + 5 seconds is to increase the progress bar, and the overall performance is average;
Area Introduction
As the difficulty increases, the customer demand items will change randomly, the wrong choice will lose the score, and will waste seats, affecting the speed of "flipping"; there are currently four known customer types [standard type] [no time limit] [urgent type] [anxious type]:
Whether there are other types of follow-up is not clear for the time being, as far as the above 4 types of customers are concerned, the requirements of the time limit are the most, and they are also the most time-consuming, and it is recommended to give priority to processing;
Secondly, the urgent customer loses more quickly because of the progress bar, and the relative completion speed is also fast, which can be dealt with as appropriate, as long as it is full of 3 stars, the other can be ignored;
At present, there are 6 areas of customer seats, which are opened according to the customs clearance and the number of customers entering the store is increased;
In addition to the unlock area, there are upgrade options for items, characters, and seats, and the upgrade pre-requirements are also linked to the level:
Scissors, hair ornaments upgrade plus replacement, as far as the current bonus effect is concerned, as long as the silver coin has excess can be considered;
Scissors = hair dryer> hair dye ≥ seat > figure
GIF demonstration (washing, cutting and blowing):
From the demonstration effect, it can be seen that after the customer enters the store, the first demand is a haircut, move to the customer's side, choose the barber scissors to deal with other customers, do not need to watch all the time, the progress bar will be carried out automatically, and the acceleration is completed faster;
GIF Demonstration (Completion Goal):
In the early stage of the game is not difficult, more than a few times to operate can master the rhythm, rare is to choose the corresponding project, if the choice of the wrong hurry to end, otherwise pure waste of time, in addition to this game exit does not deduct physical strength, so the first side can not finish can try the second side, really poor feel on the final rework;
summary
This game is the same as the previous "Summer Shaved Ice", except that here the various ingredients are replaced by washing, cutting and blowing, and the corresponding timing is also a meaning with the [completion] in the shaved ice activity, but the operation here is relatively free (6 areas run back and forth), and the other functions and gameplay are actually the same;