Hello everyone, I am the "OV Talk Game" who calculates better than anyone every day and loses worse than anyone else. After this 12.6 version update, the biggest winner should be the "Black Magician", and the gameplay of various dark magic systems has begun to appear more and more in the Ladder Game. In particular, the popular lineup of "Dark Devil Gunners" can be seen in almost every game, and even more than one.
Why did the Black Magician "stand up again" in version 12.6?
First, although the 12.6 version of the one-way weakening affected the Dark Magician, it was not serious, compared to other systems, the dark magic was actually affected very little, and the impact on the strength of the relevant lineup was not large;
Second, version 12.6 weakens the "attack power" of a large number of heroes, which is a great relief for the "relatively brittle" defects of the dark magic system lineups, allowing the dark magicians to easily survive the first and middle periods even if they are not very foolish;
Third, the rhythm of the 12.6 version of the game is biased towards "playing in the middle and late stages", which is very good for the Dark Devil's high-intensity system in the later stage. And the Dark Magic System 4 fee 5 fee master C "Fox and Victor" also escaped this weakening.
The following recommends several sets of dark magic system lineups, the intensity is good, you can directly take the score, or as a transformation alternative within the dark magic system.
Dark Devil Gunner, roll crazy gameplay
Now "Dark Devil Gunner" is definitely the "hottest" gameplay in version 12.6, and more than 2 players can often be seen in each round of the Ladder Game, and many times the final is a duel between the dark devil gunners. The lineup is generally composed of "Bomberman, Svein, Vigus, Marzaha, Fireman, Fox, Airplane, Lucian" composed of "6 Dark Devils 2 Hex 2 Gunners 3 Yodel".
There are many advantages to this lineup:
First, the molding is fast. The core consists of 2 fees and 3 fee cards, plus 3 Yodel's card bonus, which is easy to form combat power in the first and middle periods. And the operation is very flexible, slow D or rhythmic play can be;
Second, there are many output points and flexible transformation within the lineup. In addition to Vigus, other heroes can be used as important outputs, so even if they are trapped in the general peer inner volume, they can also equip other Hu heroes, and they can still play a high output. For example, if Lucian does not play a card, he can load the output to the plane, and he can also blow up very good damage;
Third, the upper limit of the late period is high. If you hit the late stage, or if you have money on the 9 population. Victor and Kinks can also be added to the two 5-fee cards to continue to increase the ceiling of the lineup.
The lineup itself is already a bit of a "as long as it is formed, it can protect the top four" cancerous attribute. It can be said that the biggest enemy of this game is only "peers"! Because there are too many peers, we often can't find all kinds of key cards to improve the quality, and even the lineup will be affected.
Black and white devils, the old routine is resurrected!
"Black and White Devil" is definitely one of the oldest routines of the Dark Devil system, this set of gameplay in 12.6 mainly relies on the "fault tolerance rate" to play, the quality requirements are not high, as long as the lineup is formed, you can have a strong "score" ability. The lineup is generally composed of "Bomberman, Lulu, Svein, Vigus, Marzaha, Morgana, Xena, Clockwork" composed of "4 Dark Devils, 4 White Devils, 3 Yodel 1 Celebrity".
The lineup advantage is mainly twofold:
First, it is easy to form. Low fee card + Yodel, lineup formation speed is naturally faster. And the lineup is not too afraid of falling into the "dark magic inner volume", because the front row can make Morgana the main T, and the choice of output points is also more, and it is completely possible to use who is more foolish;
Second, the lineup has a high fault tolerance rate. How "resistant" the White Devil system is, I believe everyone has a deep understanding. And the solidity of the lineup is also very good, the front row is enough, and the back row output points are also more. There are also many 4 fee 5 fee cards available in the big late period;
The lineup itself can serve as one of the transformation spare tires of the "Dark Devil Gunners". Generally speaking, as long as the 3 front row "Vigus, Svein, Morgana" any hu, after putting on the equipment, this round is basically the top four. It is still a little difficult to eat chicken, after all, the output and the intensity of the big late stage are really poor.
6 Dark Devils or 8 Dark Devils
Pure black magicians can also play now, and the intensity is naturally too good. It's just that 8 dark devils need to be full-time to play, if you can get it, you can consider 8 dark devils. The general lineup is "Bomberman, Lulu, Svein, Marzaha, Vigus, Fox, Morgana, FireMan" to form the "6 Dark Devils, 2 White Devils, 3 Yodel". If there is a "Dark Magic Turn", consider rushing to the top of the 9-person Victor, or replacing Lulu with Victor.
The advantages of the lineup are:
First, the AP output strength is high enough. Unless the front row of the other party is of particularly good quality, and there are a lot of magic anti-suits, plus you don't get any AP output packs. Otherwise, the output of 6 Dark Devils and even 8 Dark Devils can not be carried by any lineup;
Second, the molding threshold is low. In addition to the 8 dark devils need to be transferred, the normal 6 dark devils are "lineup > quality", as long as the lineup is formed, with the addition of 6 dark devils, it is enough to play a very powerful damage.
Of course, this set of gameplay I personally recommend is also as a "Dark Devil Gunner" transformation spare tire, or in the opening to get the Dark Devil transfer to play again. In the case of not being hu, it is easy to beat the fault tolerance rate in the first and middle periods, resulting in being sent away before waiting for the force!
Two idle words
I still want to complain about the current "Black Devil Gunner", there are too many people playing this set, right? The most exaggerated game I encountered was that 6 out of 8 people wanted to play like this at the beginning, and then there were two mid-run transitions, and 4 people "rolled you to the end". Even if this set of gameplay is strong enough, everyone will not be involved in this one, right?
And now can score points, the strength of good can eat chicken lineup is also a lot, such as 6 hex wheel mother basic formation can be killed, and then such as alchemy poison bucket is also resurrected, and even 6 Yodel in 12.6 strength is very powerful, guilty of all to drill this horn tip ~
Personally, I feel that according to this trend, the designer will give 12.6 another "hot patch" in the near future, weakening the dark magic system as a whole, otherwise the current dark magic is indeed a bit too strong. Coupled with the overall weakening of other systems, the Dark Devil is now a bit "no natural enemy".
Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.